Condition build

Condition build

in Mesmer

Posted by: Eclipse.1567

Eclipse.1567

Hello Mesmer community,

I m currently working on a condition build for small scales fights and i would like your feedback on it for improvment :

Chaos 30 : V, X, XI
Illusion 20 : III, VII
Dueling 20: V, X

Staff (prec/Tough/cond) (with corruption sigil) + scepter/focus ( staff only will be used in fight)

Armor (prec/Tough/cond) + 5 Nightmare runes and 1 divinity

Prec/tough/cond jewels

Mirror images / decoy / signet of domination (decoy or signet can be replaced by signet of inspiration)

Time Warp

The aim is to produce 3 staff clones (mirror images + 1 dodge or staff 2) to have a maximum of chaos winds + clones bleed on critics at the beginning of fights and still be able to maintain 3 clones up with dodges/ staff 2 on 8sec cd / decoy
When mirror images is up, go shatter clones then refill to 3 instantly.

My current doubts are about the 30 on chaos (perhaps 25 is enough as Chaos XI is not really powerful and 5 points elsewhere)
What about the use of Chaos IV instead of Chaos V?

Feel free to discuss please