Confusion change in WvW, a perspective.

Confusion change in WvW, a perspective.

in Mesmer

Posted by: Ralathar.7236

Ralathar.7236

I just want to be clear guys that WvW is far different from sPVP and confusion builds fare far better there. Both because of the increased numbers of people, and because of the plethora of choke points.

Confusion wasn’t nerfed in WvW because of what one mesmer could do. It was nerfed because of what a coordinated group of mesmers could do. 3 stacks of confusion hurt, 6 stacks kills, 10+ stacks eradicates. Glamor mesmers coordinating could easily put multiple stacks per mesmer on a large amount of people resulting in ridiculously easy zerg wipes.

My hope is that in time they roll the confusion damage back partway in return for making some of the tactics respect the 5 target limit. The problem with this is if they change the mechanic for some of these things they completely nerf many other skills in the game. So this is what needs to be done for the time being.

Oh, and confusion will still hurt. It just won’t be doing 2k+ damage per skill use on someone without multiple mesmers. Last note: I hope they buff the rest of ele’s ability to do condition damage. I really do.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

Confusion change in WvW, a perspective.

in Mesmer

Posted by: Sunflowers.1729

Sunflowers.1729

So why nerf confusion instead of the ability to put confusion on a zerg? It is arguably overpowered that the glamour build works on everyone in a zerg, but instead of limiting it to 5 people (like most other area skills), they just nerf confusion, which affects non-glamour condition mesmers, and engineers too.

Or did I misunderstand what they said in SOTG?

Confusion change in WvW, a perspective.

in Mesmer

Posted by: Aberrant.6749

Aberrant.6749

Fought guilds in T2 that have 10 glam mesmers plus in their group. It was a joke how easy they were to defeat every time. It’s obvious when they were using their glam/confusions. Just don’t spam 1 and cleanse off the conditions. There should be many people around you able to clear conditions. Their damage after confusion is gone is very very low.

This doesn’t even go into how WvW is part PvE part WvW… so confusion will be even worse vs npc’s. Unlike eng’s condition mesmers are far more reliant on confusion damage. Their condition specs will still be viable. Rip condition mesmers though…

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

Confusion change in WvW, a perspective.

in Mesmer

Posted by: Ralathar.7236

Ralathar.7236

Confuse was also arguably too strong in it’s own right as well. You could easily apply many stacks of confusion to people and even a single skill use does as much damage as the equivalent stacks of burn.

Also, keep in mind that condition removal makes nice counter play but leaves you vulnerable to the other conditions out there. The mesmers can counter-play as well by staggering their glamor bombs or baiting the conditional removal with only part of them.

And Kitten help you if they have competent necro backup. Epidemic + confusion mesmers is wicked evil broken stuff.

PS. Don’t bring the NPC’s into this. Since when does a mesmer have issues killing NPCS? I kill em just fine on my boon share mesmer and I’m built for survivability.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]

(edited by Ralathar.7236)

Confusion change in WvW, a perspective.

in Mesmer

Posted by: Setun.4368

Setun.4368

Confusion is supposed to be a condition that punishes people for spamming abilities while it’s on them, but given that even if using 2 skills (a heal and condition removal let’s say) a handful of stacks on confusion would do upwards of 5k damage almost instantly, and that’s not counting whatever else you’re building up. Tell me what other condition does that much damage in such a short period of time. Not even max stacks of bleeding do the same amount of damage that confusion could in a specific amount of time. I’m positive confusion builds will still be viable, they just won’t be insta-gibs anymore.

Confusion change in WvW, a perspective.

in Mesmer

Posted by: bubblyball.7591

bubblyball.7591

I really dont get this… they take away the only effective thing from mesmers? Ppl can say whatever they want but in wvw all mesmers can offer is the couple of tricks they have. Warriors and elementalists get tons of lookbags after killing a zerg. What do mesmers get…? If you dont like confusion, all you have to do is stop brainless button spamming, remove the condition or (oh wait) simply face the other way… it has a reson to exist. Nerfing it doesnt qualify as balancing classes.

Confusion change in WvW, a perspective.

in Mesmer

Posted by: Ralathar.7236

Ralathar.7236

I really dont get this… they take away the only effective thing from mesmers? Ppl can say whatever they want but in wvw all mesmers can offer is the couple of tricks they have. Warriors and elementalists get tons of lookbags after killing a zerg. What do mesmers get…? If you dont like confusion, all you have to do is stop brainless button spamming, remove the condition or (oh wait) simply face the other way… it has a reson to exist. Nerfing it doesnt qualify as balancing classes.

While I certainly do believe that mesmers need more aOE options confusion will still be effective and mesmers are far from hurting in WvW. I do heavily agree with you that there are some select things they need to be able to do they currently cannot. On the other hand they will likely face the same style of toning down ele’s will be getting at some time or another as well.

Rashanala – 80 Elementalist
Ehmry Bay – Legion of the Iron Hawk [Hawk]