Confusion damage vs downed-enabled NPCs
That’s very interesting.
There’s something about this new type of mob that feels really player-like. Especially when they can perform combos as well (combo field + combo finisher).
I think Anet is onto something.
Downing a solo enemy (NPC or player) by actually doing damage isnt very effective anyway so I dont really see the issue.
At least NPCs cant regen faster than 2-3 players are doing damage, like certain classes cough ranger underwater hark.