Hey everyone,
I just wanted to hear other mesmers’ thoughts on the confusion condition? Here are my pros and cons (add your own! I want to see your thoughts, and ideas on improvement)
Pros:
-Very strong against skill spamming classes (thieves), maybe one of the most potent conditions depending on how fast enemy is auto attacking / using skills.
-Intensity stacking can result in massive damage
-Can be strong against champions/bosses once you know their attack pattern
-True damage
Cons:
-Not very strong against basic mobs (lucky to get 1 tick given mob attack patterns, could be that I’m doing it wrong – let me know if you have different experiences)
-Even with domination duration extension and 33% confusion extension illusions trait, duration is still quite short (easily ignorable by smart players in pvp via kiting, hard to time the high stack damage properly with mobs as the first confusion will already be almost completely ticked down, giving you only a 1-2 second window of high stack confusion to try and time with mob actions)
-Purple
My thoughts on potential improvements:
-Possibly remove intensity stacking and opt for duration. This would require a buff in the condition damage to confusion damage conversion ratio, making confusion more of a slow dot condition rather than a small window spike condition.
-Keep intensity stacking, buff the base duration slightly (maybe in PVE only, to make the window of high intensity confusion on mobs more forgiving)
-Have each new stack of confusion applied increase intensity and refresh duration of the total stacks applied (this requires a base confusion timer across all confusion applying skills, possible reduction in confusion damage to compensate for increased window of higher stacks). The reason I like this idea is because it will remove that very rapid drop off of early confusions timing out as you’re applying ones further down the road, making it easier to actually get damage from high stack confusion instead of getting maybe 1 tick at 5 and 2 at 1-3. The only huge problem I see here is if you were to say standardize all confusion applying skills to be x seconds then you would severely hinder the effectiveness of such traits as the glamour confusions.
-Add confusion damage to channel skills (count each second as an action as opposed to just the execution of the skill)
-Add dodging as a confusable player action (unsure about this one, kinda just came to me earlier. If confusion is supposed to be damage on skill use, dodging is technically a skill and I feel that this would put it on par with other conditions as they damage through dodges).
Let me know what you think / improve my ideas / give your own. I am fully aware that for some of my suggestions a damage nerf might be necessary. I just find confusion to be lackluster because its actual window of effectiveness is too variant to make it as reliable as other conditions, which will do damage regardless of player activity (which is why confusion is unique but I would sacrifice that uniqueness for more reliable pvp/pve damage).