Continuum + Fragmentation.

Continuum + Fragmentation.

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Posted by: Daishi.6027

Daishi.6027

Any sources, speculation, or potental ideas associated with this trait and skill?

We are… Mostly? Aware of the changes via master of fragmentation for our current shatters, but I’m super curious how it will affect the new shatter.

Kind of keeping my fingers crossed for immune, invisable, or double/triple health rift. (Considering I’m presuming everyone other than Mesmers can break it with an auto attack chain.)

But something else wonderful would be resetting ALL cooldowns (excluding split/shift OR giving this aspect of fragmentation a long c/d and allowing a free shift again.) when you pop back.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

Continuum + Fragmentation.

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Posted by: tobascodagama.2961

tobascodagama.2961

I’m guessing that it probably won’t have a special effect for Continuum Shift, but enhancing the rift’s survivability would be an obvious candidate for one.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

Continuum + Fragmentation.

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Posted by: Daishi.6027

Daishi.6027

It’d be pretty crappy if a trait that was meant to improve shatters did nothing for the new shatter :/

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

Continuum + Fragmentation.

in Mesmer

Posted by: keenlam.4753

keenlam.4753

Increase health for the rift seems a reasonable choice, hell i would even go as far as making it invulnerable for the first 3s or so to ensure we get at least some value out of F5.

Continuum + Fragmentation.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

Just some thoughts on Continuum Rift/Shift and possible counterplay. Here’s what we know already (as Robert Gee stated, all numbers are still pending balance), just to wrap it up:

  • Shattering F5 will place a Rift on your spot that can be destoryed by enemies
  • Pressing F5 again will reset you to that point/time with all your CDs, health and endurance
  • The duration as of the rift (as far as we know) is 3 seconds, assuming it works with IP, that’d be 12 seconds max.
  • Continuum Split has a cooldown higher than 60s, I’m assuming something around 90s.
  • It has a range of 5000, making it possible to combine with some crazy portal play

What we don’t know:

  • The exact cooldown
  • What happens when you die during the Split
  • How much health the Rift has

Alright, I get that it needs to be destructible for counterplay. The Mesmer community has always been very reasonable when it comes to that, so I guess most people will agree.

However, I’d like some fanciness added to the Rift itself, to counterbalance it a bit. This is of course without knowing the actual amount of HP the Rift has. Let’s assume it can be destroyed by 1 zerker class bursting all it’s damage in a few seconds. I don’t like that assumption, but I think it’s pretty realistic considering the insane amount of burst some builds can pull off. So here are some ideas for the Rift to be more sustainable – and maybe that’s the synergy with Master of Fragmentation.

Bare in mind that all of these combined would probably be too strong, I’m just listing ideas here.

  • When it gets popped BEFORE the duration ends (by yourself or the enemy), it’ll explode, applying AoE slow. The duration of slow applied is directly corresponding to the seconds it would have left naturally.
  • Returning to the Rift (by yourself or enemy) will give the Mesmer Protection & Resistance directly corresponding to the amount of seconds it would have left naturally.
  • It’s pulsing slow every few seconds, affecting approaching enemies in a small radius
  • It’s pretty tanky. Boring, but effective I guess.
  • Dropping its health under a certain threshhold will notify the Mesmer <- why not, eh?
Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

(edited by tetrodoxin.2134)