Continuum Shift and Clones

Continuum Shift and Clones

in Mesmer

Posted by: Blaeys.3102

Blaeys.3102

As it stands, Continuum Shift is very awkward and clunky to use – and will most likely be next to useless in major raid encounters, WvW, fractals and any other situation where clones die too quickly.

I would like to see them remove the illusion requirement from Continuum Shift and just have F5 give us 5 to 7 seconds of CS. It would allow for greater strategic use of the new profession mechanic, make us feel like actual Chronomancers rather than just mesmers with wells and remove the clunkiness from the ability.

The Chronomancer was fun during the betas, but the awkward mechanics behind CS should be addressed, imo.

Continuum Shift and Clones

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

So CS without the clone/illusions? Wouldn’t that be a bit OP? Where’s the counter play in that?

“Be like water” – Bruce Lee

Continuum Shift and Clones

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Posted by: Alpha.1308

Alpha.1308

it’s awkward and clunky to use because of a core mesmer problem with Illusions in large-scale combat?

that doesn’t make sense

what needs to be fixed is the Illusion problem in larger battles

making it free like that would just be absurd
the skill is already a godsend
it doesn’t need to be a faceroll godsend like cantrips
(minus the skill spamming to abuse cooldowns during it)

(edited by Alpha.1308)

Continuum Shift and Clones

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Posted by: trado.2571

trado.2571

I agree with the OP, provided its time gets a little tweaked, like 4-5 sec max. I tried chrono in the beta and more often than not the continuum thingy get wrecked the moment you cast it. So either what the OP propose or make it immune to damage.

Continuum Shift and Clones

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Posted by: Alpha.1308

Alpha.1308

it’s a shatter, so it should shatter

also, that’s highly unlikely, considering it was bugged and taking no damage at all during the first two betas….