Crippling Dissipation

Crippling Dissipation

in Mesmer

Posted by: Thrudrheim.8143

Thrudrheim.8143

Maybe I misunderstood this but I think I heard the devs stating on the specialization video that they were intending on phasing this trait out the reason being was that it didn’t make sense to have gameplay were you wanted your illusions to be destroyed.

If this is the reason this is faulty logic. I didn’t pick this trait because I wanted my illusions destroyed, it’s a failsafe that if it does so happen that they destroy my illusions I’m not completely defenceless.

I still want this trait, it’s very useful when fighting warriors and thieves it helps to slow them down.

Crippling Dissipation

in Mesmer

Posted by: Doam.8305

Doam.8305

You make some clones and then you shatter them when you think about it that’s a long process compared to anything else that the other classes can do.

Devs removed all clone death skills because they said it was unhealthy and they removed all glamour based conditions on a similar note for a speed buff of all things. These changes bring up more problems for the class than actually fixing anything. Most likely one of the golden classes QQ’d because they couldn’t tell clones from the original so the devs are off trying to push us to shatter them.

If your clone dies you at least get an effect for your time and effort since you have to willingly give up other traits to increase the effectiveness of your clones and shatters. Every Zerker and every mesmer in the dual line had a security confusion blast.

Now since they removed clone death skills there is no security your clones have to run to the target before they can shatter and they will probably get destroyed by AoE/Cleave and with Crippling Dissipation they have a clear shot at you and you still have to wait for your clone skills to CD. Every shatter or clone build lost that extra security as clones are fragile and die easily so naturally a person will target your clones now until CD catches up to you and with sacrificing other traits for clones it makes you an easy target. Also the added DPS that ocured when your clones were wiped out do attacks while running to a target for a shatter is completely lose so that’s a drop in dps for those type of builds.

Just by removing clone deaths that added a great deal of uncertainty for Mesmers and as for PvP I’ll be bringing skills to wipe out anyone foolish enough to be using clones after. The replacement mechanic is based on your clone crits and crits even with a high chance is still a form of RNG but the clones won’t live that long to get any crits and as a resource clones will be targeted and destroyed with a higher priority as it’s not like they’ll be crippled/punished as a result.