This is my first forum post so I don’t really know how to start it but after seeing that many threads about deceptive evasion i just wanted to give my opinion on it and how to increase build diverstity for mesmers. Oh and I mostly play spvp so my suggestions will be aimed at this game mode.
1. deceptive evasion
First of all the goal of moving DE around should be increasing build diverstity not buffing the meta build.
The suggestions i heard so far are either moving it to illusions master major, swapping it with the dueling adept minor or master minor or making it a class mechanic. Making it a minor trait would force it upon builds that want to specc into dueling and that would be bad for some pve builds I guess so I dont really like this idea.
My suggestion would be to swap it with Blade Training since this trait isn’t really build defining and to bring it in line with the other weapon skill recharge reduction traits.
Maybe buff the precision it gives you by a little bit in return.
I think this wouldn’t really affect the meta builds because they would still take the 4 points in dueling to get the additional precision, ferocity, far reaching manipulations and sharper images but would allow people to run for example a 6/2/0/0/6 or 0/2/0/6/6 build without having to give up DE.
I don’t think allowing mesmer to take two GM traits would make them op because for example a shatter lockdown build with CI and IP wouldn’t have Shattered Concentration which would mean it wouldnt have much boon removal and would be hard countered by stability. PU with IP would give up boon removal and way too much damage to be useful. Taking a domination GM trait would simply mean trading some sustained damage through sharper images and more survivability, more mobility and extra range on your burst through far reaching manipulations for some extra lockdown potential.
2. Random effects and staff
This could be just me but i really dont like the amount of random effects we have.
Especially on staff. Right now the only skill that has no random part to it is phase retreat. Staff isn’t a weak weapon (atleast in spvp) i just want it to have more interesting skills like phase retreat.
Skill 1
I don’t see a big problem with the randomness of the condis and boons winds of chaos causes because the skill has no cooldown and with all the clones casting it and IE the procs equlize. Maybe make them based on the distance to the enemy.
Skill 3
The way Phantasmal Warlock is right now its attack misses quite often just because the enemy walks around. The actual attack also doesn’t look impressive enough for a skill that can deal 6k+ damage. It looks almost like a staff aa. I would like it to be changed so it is better telegraphed but also hits the enemy if he doesnt try to evade.
Maybe even make it pierce, this way it could look like some sort of purple kamehameha. With these changes staff would have some burst on its own that you can set up without depending on shatters.
Skill 4
As for staff 4 a 35s cd skill shouldnt just give an aura you can also get by leaping through an etheral field. I heard mesmer was supposed to be some kind of punishment profession so maybe make this skill apply chaos armor aoe. This way it could be used on clones that stand close together to punish aoe spam.
Skill 5
Chaos storm is already strong i would just like it to have less random effects. I always hope for the daze and aegis which atleast in my opinion are the strongest procs.
Chaos storm pulses 6 times. i don’t know if any of its effects is more likely than another but i would like them to take place somehow like this:
on cast: daze+aegis
second 1: chilled+retaliation
second 2: daze+swiftness
second 3:weakness+aegis
second 4:daze+retaliation
second 5:poison+swiftness