DE and randomness

DE and randomness

in Mesmer

Posted by: Maxodon.5243

Maxodon.5243

This is my first forum post so I don’t really know how to start it but after seeing that many threads about deceptive evasion i just wanted to give my opinion on it and how to increase build diverstity for mesmers. Oh and I mostly play spvp so my suggestions will be aimed at this game mode.

1. deceptive evasion

First of all the goal of moving DE around should be increasing build diverstity not buffing the meta build.

The suggestions i heard so far are either moving it to illusions master major, swapping it with the dueling adept minor or master minor or making it a class mechanic. Making it a minor trait would force it upon builds that want to specc into dueling and that would be bad for some pve builds I guess so I dont really like this idea.

My suggestion would be to swap it with Blade Training since this trait isn’t really build defining and to bring it in line with the other weapon skill recharge reduction traits.
Maybe buff the precision it gives you by a little bit in return.

I think this wouldn’t really affect the meta builds because they would still take the 4 points in dueling to get the additional precision, ferocity, far reaching manipulations and sharper images but would allow people to run for example a 6/2/0/0/6 or 0/2/0/6/6 build without having to give up DE.

I don’t think allowing mesmer to take two GM traits would make them op because for example a shatter lockdown build with CI and IP wouldn’t have Shattered Concentration which would mean it wouldnt have much boon removal and would be hard countered by stability. PU with IP would give up boon removal and way too much damage to be useful. Taking a domination GM trait would simply mean trading some sustained damage through sharper images and more survivability, more mobility and extra range on your burst through far reaching manipulations for some extra lockdown potential.

2. Random effects and staff

This could be just me but i really dont like the amount of random effects we have.
Especially on staff. Right now the only skill that has no random part to it is phase retreat. Staff isn’t a weak weapon (atleast in spvp) i just want it to have more interesting skills like phase retreat.

Skill 1
I don’t see a big problem with the randomness of the condis and boons winds of chaos causes because the skill has no cooldown and with all the clones casting it and IE the procs equlize. Maybe make them based on the distance to the enemy.

Skill 3
The way Phantasmal Warlock is right now its attack misses quite often just because the enemy walks around. The actual attack also doesn’t look impressive enough for a skill that can deal 6k+ damage. It looks almost like a staff aa. I would like it to be changed so it is better telegraphed but also hits the enemy if he doesnt try to evade.
Maybe even make it pierce, this way it could look like some sort of purple kamehameha. With these changes staff would have some burst on its own that you can set up without depending on shatters.

Skill 4
As for staff 4 a 35s cd skill shouldnt just give an aura you can also get by leaping through an etheral field. I heard mesmer was supposed to be some kind of punishment profession so maybe make this skill apply chaos armor aoe. This way it could be used on clones that stand close together to punish aoe spam.

Skill 5
Chaos storm is already strong i would just like it to have less random effects. I always hope for the daze and aegis which atleast in my opinion are the strongest procs.
Chaos storm pulses 6 times. i don’t know if any of its effects is more likely than another but i would like them to take place somehow like this:

on cast: daze+aegis
second 1: chilled+retaliation
second 2: daze+swiftness
second 3:weakness+aegis
second 4:daze+retaliation
second 5:poison+swiftness

DE and randomness

in Mesmer

Posted by: Maxodon.5243

Maxodon.5243

4 Randomness and Traits

Domination XII Confounding Suggestions

In my opinion the line this trait is in has nothing to do with random effects but i rarely use this trait so i cant say much about it. Maybe change it so it applies one stack of “whatever” on daze and if the enemy reaches 3 stacks he gets stunned for 2 seconds.
The stacks disappear if no new stack was applied during the last 10 seconds.
Not sure if the increased daze duration should be kept.

Bountiful Interruption and Chaotic Interruption

Both are in the chaos line that is supposed to grant acess to random boons and conditions. I dont see a big problem with them havin some random part. Their strongest procs are not based on luck maybe you have some idea how to improve them.

I feel like Debilitating Dissipation could also use some changes but atm I don’t really know how it should be changed.

5 Chaos armor

I also don’t really know how to fix this skill but the elementalist shows us that auras can be pretty strong. The boons and condis this effect causes could be based on the distance between the character that has the chaos armor and his enemy.
This is an example how this could work:

-300 protection+blind
300-900 regeneration+confusion
900- swiftness+cripple

If chaos armor was to be changed this way either the boons and conditions would need some changes to their durations or to the icd because atleast the melee procs sound pretty op like this. Tell me if you know a better solution.
Oh and if these suggestions are already posted somewhere else I’m as sorry for stealing them as for my punctuation and English. Maybe I read them somewhere else but just can’t remeber it. Atleast for me the search function of this forum doesn’t work.

DE and randomness

in Mesmer

Posted by: WitchKing.5317

WitchKing.5317

Well looking at this I do see why you would want to change the randomness of our skill set. Not only does it allow more precision and eliminates some of the guesswork involved, it makes some skills more easier to fit into a rotation knowing that when you cast you are definitely going to achieve the desired outcome. Plenty of people I have seen agree with this and that the class does need a change to account for this…

However personally I like the randomness. Yes it does make skills feel a bit like “you get what you get”. But it makes it unpredictable. Chaos Storm for instance, the daze could strike on any of the pulses however is not necessarily going to interrupt. Walking into a field like that where you don’t know whats going to come out of it is half the fun for me.

But hey just my two cents, and I don’t know if anything has changed in a while since I haven’t played much at all in the last few months. (And sorry for the bump everyone :P)

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