Danger Time and Illusions
Most of us expected (and know) that it doesn’t, seeing as all of our older traits (Harmonious Mantras, Compounding Power’s direct damage) don’t.
I was wondering if Danger Time (30% crit against slowed enemies) worked for illusions. I couldn’t find this information anywhere, so I decided to test it myself. The answer is that it does not. I don’t know that this is a bug or not, the wording is a bit ambiguous. My dreams of 100% crit, danger time, triple greatsword clones, Sharper Images dps are dashed!
Should this trait work for clones? Is there precedent one way or another in the interaction of other mesmer traits?
Methodology:
Indestructible target golem, 3 Illusionary Avengers with Phantasmal Haste, make sure not to have Dueling specced. Used a Settler’s Amulet, which puts me at 4% crit and no power so the golem would live a long time. The Avengers maintain slow (about 12 seconds with no condition duration, for the curious) and give me weak attacks to count. Counted crits into notepad. Result: 6 crits from 118 hits, meaning the illusions are at 4% crit instead of 34% crit.
Most of us expected (and know) that it doesn’t, seeing as all of our older traits (Harmonious Mantras, Compounding Power’s direct damage) don’t.
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