Deadly Shatter

Deadly Shatter

in Mesmer

Posted by: Arrion.2185

Arrion.2185

http://en.gw2skills.net/editor/?vhUQNArfWlknhO1YrawUNwsGLvGlZHMc1U9wesLLaAkTNBA-TBSEABKoEM4nAQK6DAw8nwnCgjU+xz+D4o+DpA8VsF-e

Above is a link to the build I use in PvP, WvW, and PvE. The basic idea is that you want to shatter your illusions instead of using them to confuse your foe, or deal damage through them, by shattering and applying a rapid barrage of stacking conditions, including the deadliest two, Confusion and Torment. while staying mobile through abilities like Illusionary Counter, The Prestige, and Phase Retreat to stay mobile, and keeping your foe chasing you and trying to use abilities, and of course with dodge roll.

Now unlike most builds, or at least builds that I have found, with this one you actually want to use a basic rotation in all three parts of the game.

Phantasmal Mage, Mirror Image, Confusing Images + Cry of Frustration, swap to staff, Phase Retreat, Mind Wrack, Phantasmal Warlock, and then either Distortion, or Diversion.

Now the reasons I chose Null Field, and Feedback over other illusion creating abilities was for the sake of survival, and aiding your team in WvW/PvP, also found them to be VERY useful when soloing in PvE. Sitnet of Humility, is just a fantastic ability all around, though, I’d advise Time Warp or Gravity well for world bosses.

In situations you need to be teamed up, I’d advise avoiding being in the thick of battle, try and be as far back as you can, and still being in range to get your abilities off. Needless to say, pepper in other abilities as needed to help with your survival if you can’t worm your way out of direct melee combat.

(edited by Arrion.2185)

Deadly Shatter

in Mesmer

Posted by: Stand The Wall.6987

Stand The Wall.6987

yeah wow thats some crazy condi

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Deadly Shatter

in Mesmer

Posted by: Drederik.5679

Drederik.5679

I am playing something close but with dueling. I like having the dueling line for a lot of reasons but I also like the idea of concentrating conditions to torment and confusion. I just wonder how good torment is going to be in open world pve

Deadly Shatter

in Mesmer

Posted by: Fay.2357

Fay.2357

I just wonder how good torment is going to be in open world pve

It’s not very good. It works, it gets the job done eventually, it’s just not very good.

Deadly Shatter

in Mesmer

Posted by: Arrion.2185

Arrion.2185

I just wonder how good torment is going to be in open world pve

It’s not very good. It works, it gets the job done eventually, it’s just not very good.

If you’re aware of your surroundings, and you’re careful about it, you can effectively kite your foes to make the most out of the build. Now admittedly on boss fights like Teq, you’re better served defending the minion spawn points and batteries than you are trying to fight Teq. In fractals where there are bosses you HAVE to kite, it’s actually a devastating build. But like I said, it requires a LOT of situational awareness.

Deadly Shatter

in Mesmer

Posted by: Fay.2357

Fay.2357

I just wonder how good torment is going to be in open world pve

It’s not very good. It works, it gets the job done eventually, it’s just not very good.

If you’re aware of your surroundings, and you’re careful about it, you can effectively kite your foes to make the most out of the build. Now admittedly on boss fights like Teq, you’re better served defending the minion spawn points and batteries than you are trying to fight Teq. In fractals where there are bosses you HAVE to kite, it’s actually a devastating build. But like I said, it requires a LOT of situational awareness.

Even in best case scenarios of mobs moving, it’s still not nearly as good as power damage unless they’re high toughness mobs like husks. This also requires you to stop fighting and start kiting. In a party, this now drags mobs away from everyone else, causing nothing but aggravation for everyone.

Idk what bosses you have to kite in fractals anymore, they got nerfed tremendously with the release of HoT. Even very high level bosses hardly tickle compared to pre-HoT, so there’s little reason not to push damage as possible. Even if you did have to kite them though, the build is far, far, far removed from ‘devastating’. You can keep up maybe 10-12 stacks of torment from shatters and blocking. That’s not very much when you consider engies can do more bleeding, plus poison, plus more burning than that. Even berserkers can do condie damage that leaves that in the dirt. It’s just not particularly good.

Deadly Shatter

in Mesmer

Posted by: Arrion.2185

Arrion.2185

I just wonder how good torment is going to be in open world pve

It’s not very good. It works, it gets the job done eventually, it’s just not very good.

If you’re aware of your surroundings, and you’re careful about it, you can effectively kite your foes to make the most out of the build. Now admittedly on boss fights like Teq, you’re better served defending the minion spawn points and batteries than you are trying to fight Teq. In fractals where there are bosses you HAVE to kite, it’s actually a devastating build. But like I said, it requires a LOT of situational awareness.

Even in best case scenarios of mobs moving, it’s still not nearly as good as power damage unless they’re high toughness mobs like husks. This also requires you to stop fighting and start kiting. In a party, this now drags mobs away from everyone else, causing nothing but aggravation for everyone.

Idk what bosses you have to kite in fractals anymore, they got nerfed tremendously with the release of HoT. Even very high level bosses hardly tickle compared to pre-HoT, so there’s little reason not to push damage as possible. Even if you did have to kite them though, the build is far, far, far removed from ‘devastating’. You can keep up maybe 10-12 stacks of torment from shatters and blocking. That’s not very much when you consider engies can do more bleeding, plus poison, plus more burning than that. Even berserkers can do condie damage that leaves that in the dirt. It’s just not particularly good.

Including the fractal boss who you have to kite through lightning fields on the ground to destroy her shield, and applies a massive amount of bleeds if you try and face tank her? What about the boss, you have to drag under the lava pots to get through his ice shield?

Deadly Shatter

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Including the fractal boss who you have to kite through lightning fields on the ground to destroy her shield, and applies a massive amount of bleeds if you try and face tank her? What about the boss, you have to drag under the lava pots to get through his ice shield?

Mai Trinn is typically fought by having every dance around her melee range to keep her in a position near the circles. If you’re in a good group, there’s very little kiting going on.

If you’re in a bad group, there’s a lot of moving around, not really considered kiting. Additionally, she has to be below 7 stacks to even have Conditions applied to her (at 7 stacks, she takes roughly 10% Damage from non-Conditions). In higher level fractals, this requires 4 ticks of standing inside a circle. Do note that the duration of a circle is 3 seconds and it pulses 4 times. In lower level fractals, each pulse will remove up to 3 stacks.

Tl;dr: Condition damage will help in subpar groups, but only to a certain extent. There is a point where being CD will not help at all (but neither will being PPF, although it may be better to be PPF).

The only other fight I can think of where there is intentional kiting is the Elemental/Dredge boss, but Conditions do not benefit from Overheating which means they are still subpar (unless the boss isn’t getting Overheated, but then the Conditions will still not help much since they both have a self-heal).
If you do take the time to breakbar the boss out of the self-heal, you then have 5 seconds of stun where the Torment and Confusion aren’t doing full effect (also Confusion sucks against this and most other Fractal bosses).

So it is possible to run Condition Mesmer in Fractals, but the only Conditions you really want to apply are going to be: Slow, Cripple, Immobilize, Chill, Bleeding, and Burning either for their high, unrestrained damage, or for their bar breakage.

Note: As a Chronomancer, simply running Shield is enough to break Fractal bars. You simply use 5 and either 4-4, a quick F3, or any other application of Cripple/Chill/Immob/Slow and most bars will break. This does not require team play in any fashion.