Deceptive Evasion Bugged?

Deceptive Evasion Bugged?

in Mesmer

Posted by: Fault.8735

Fault.8735

So whats up with it? Only work if combat is engage not target based, target can blind or evade ur clone but when u dodge the clone spawns around u and attacks the closest targetable npc/pc ? and not the target the mesmer had while dodging?

is this intended or in team fights i cant rely on a dodge clone to focus my target?

attack 1 golem in mist but dodge near another am i crazy ?

Deceptive Evasion Bugged?

in Mesmer

Posted by: Snoxx.7943

Snoxx.7943

Unfortunately the dodge clones always attack the nearest target, which is not necessary your target. (the clone will also shatter on the ‘wrong’ target)

If there is no target in range the clone will just stand around doing nothing. On shatter it will simply explode where it stands. If a target moves into range the clone will attack it.

We don’t even know if this is a bug or “working as intended”. I say it’s a bug.

Deceptive Evasion Bugged?

in Mesmer

Posted by: Animando.7956

Animando.7956

The only thing that bothers me is that the clone attacks neutral targets (like moas). Pretty annoying since it recruits more opponents in PVE.

But the “random” target selecting is useful for diversion shattering, multi mobs tagging trough shattering, … Hope it doesn’t get “fixed”.

I’m pretty sure if the generating mechanic would be change (i.e. player target based) there would be no generated against (for example) a stealthed thief.