Deciding between Mesmer and Thief
Thieves are also capable of attacking at range, if you’re having trouble with dungeons. Illusions are our trick to being more survivable, but the thief has its own tricks as well. You should be able to mold your build such you have acceptable survival in dungeons, either by switching up utilities/traits, weapons, or more survivability gear.
Mesmer damage is inherently lower, but our illusions do damage as well, so it balances out.
You’ll have a much easier time on a Thief.
Thanks for the answers guys, I appreciate it.
Let me preface by saying that i don’t have all that extensive experience with playing thieves.
I believe, with the current build, Mesmers will get more DPS in an “Ideal” situation.
3 phantasms such as iZerkers or iWarlocks + the greatsword/staff attacks put out a whole lot of hurt from “safety”. Even more DPS if you use the MH sword to supplement your phantasms while putting you at melee risk. (RiP 3 Warden dps/reflection godmode )
The downside to this…your phantasms will get popped quite a bit(some fights more then others). When your phantasms go down, your dps stops. Although, when your phantasms get hit, that’s usually one less hit that your dungeon party isn’t dodging or getting downed from.
Thieves, as I’ve played with them, have been opting for the pistols or shortbow for combo fielding from safety as well. I’ve never played it in a dungeon, but sword/dagger thieves I’ve seen use allot of stealth and evasion to stay alive.