Deciding between Mesmer and Thief

Deciding between Mesmer and Thief

in Mesmer

Posted by: Esta.9645

Esta.9645

I’ve played both and now I’m trying to decide which to take all the way to 80. I really like the damage of the thief, but I don’t like how easily I’m killed, especially in dungeons. Sometimes it seems like one AoE is enough to finish off my thief in a dungeon.

The mesmer looks interesting, and far more survivable than the thief due to illusions and being at a range. My question is how the damage compares— does the survivability come at a hit to damage, or can mesmers do comparable damage to thieves? Please help me decide between these two professions!

Deciding between Mesmer and Thief

in Mesmer

Posted by: Kyrul.7681

Kyrul.7681

Thieves are also capable of attacking at range, if you’re having trouble with dungeons. Illusions are our trick to being more survivable, but the thief has its own tricks as well. You should be able to mold your build such you have acceptable survival in dungeons, either by switching up utilities/traits, weapons, or more survivability gear.

Mesmer damage is inherently lower, but our illusions do damage as well, so it balances out.

Deciding between Mesmer and Thief

in Mesmer

Posted by: Zid.4196

Zid.4196

You’ll have a much easier time on a Thief.

Deciding between Mesmer and Thief

in Mesmer

Posted by: Esta.9645

Esta.9645

Thanks for the answers guys, I appreciate it.

Deciding between Mesmer and Thief

in Mesmer

Posted by: BAMBOO.9430

BAMBOO.9430

Let me preface by saying that i don’t have all that extensive experience with playing thieves.

I believe, with the current build, Mesmers will get more DPS in an “Ideal” situation.
3 phantasms such as iZerkers or iWarlocks + the greatsword/staff attacks put out a whole lot of hurt from “safety”. Even more DPS if you use the MH sword to supplement your phantasms while putting you at melee risk. (RiP 3 Warden dps/reflection godmode )

The downside to this…your phantasms will get popped quite a bit(some fights more then others). When your phantasms go down, your dps stops. Although, when your phantasms get hit, that’s usually one less hit that your dungeon party isn’t dodging or getting downed from.

Thieves, as I’ve played with them, have been opting for the pistols or shortbow for combo fielding from safety as well. I’ve never played it in a dungeon, but sword/dagger thieves I’ve seen use allot of stealth and evasion to stay alive.