@Nemesis: You need to learn the mesmer traits a bit better. 25 points into the inspiration (our main support/healing power/vitality line) is a minor trait that makes our phantasms do 15% more damage. That’s 15% higher damage flat, without relying on power, crit chance, or crit damage. Another trait exists 10 points into domination, 15% damage, and they stack.
You seem to attract the worst type of people in fractal runs…or maybe it’s not the other people, you have to also consider that as well. If all of your fractal runs go poorly, there’s only 1 common factor. In my experience with fractal runs, having a necromancer is fantastic, continual conditions, lots of mob disabling utility, along with making my warlocks hit like trucks (think 8.5k-10k per hit, every 4 seconds…and you think your build does more damage than that?). Having mesmers in a party is also great. Even if they don’t know exactly what to do to optimize their builds and playstyle to each encounter, I can guide them in that regard, and they come out knowing more than they went in, along with contributing to a very smooth and quick fractal run.
Here’s one more thing. Your build isn’t new. It’s not unique. It’s the standard glass cannon mantra nuker that hits like a truck in some very specific situations and does nothing else. It’s been around for a very long time, as putting 30 points into both of the damage trees is something that people did way back at the start of the game. The reason you never see it run is because it sucks.
I’m glad you managed to work up a response, but a little bit annoyed that you still conveniently ignored all of the myriad points I made as to why your build is ineffective.
Edit: You keep mentioning support, survivability, and damage as if they were things that couldn’t possibly fit together in 1 build. Allow me to present my PvE phantasm build: https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-PvE-Supporting-Phantasm-Build/first
I have been using this build in all pve content (with a couple small exceptions) for upwards of 4 months, as you can tell by the posting date. It has around 20k hp for good passive survivability, as well as just over 2000 armor. It has strong aoe healing (2600 per 3 seconds), can spec for 100% uptime on projectile reflection, or 100% uptime on projectile destruction, can do aoe boon removal, stealing, sharing, aoe condition removal, self condition removal. Has stunbreaks, invulnerabilities, and of course, it has very high damage. My warlocks will hit generally for around 5-6k in a party with no necromancer, and often over 10k in parties with a necromancer. My wardens will spin for 8k damage. Swordsmen will do 5k chunks. My own damage is actually decent, though it doesn’t compare to the damage my phantasms can do.
In this build, you get survivability, damage, and support all in one. Enjoy!
Ok… i did an initial initial test of your build… the phantasmal warlocks at best did a 5k+ critical hit with double the critical strike damage you have in your build. The phantasmal warlocks also… “attacks every 6 seconds with an activation time of 1 second. 4.8 seconds interval via Phantasmal Haste.
Attack range is 900 units.” – Not every 4 seconds.
You also do condition damage in your build to power up your warlocks without having close to no condition damage stat, or… you auto-attack with your greatsword without having the 21% damage boost from mantra traits…
Phantasmal Healing Phantasms grant regeneration to nearby allies… but then you shatter…
Compounding Power 3% more damage for each of your active illusions… but then you shatter…
Restorative Mantras Heal allies when you cast a mantra – Healing: 2,600 + 0.2x Healing Power stat.
The heal is triggered when the mantra is prepared, not when it is activated.
Has a radius of approximately 600 units.
It’s an amazing trait to have… but you don’t have healing power stat for it… you are not maximum in this either…
Since you dislike my matra utilities… you have replaced my mantra utilities with better support. Feedback (which i said can be integrated in my build)… and decoy… which is not a party support utility.
My build is squishy… your build has 4000 more health… mmmm…
This is what i have observed on this build so far…
I will continue testing because as you can see i am taking this seriously.
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. It is a difference, but it’s not worth in Dungeons/FOTM