Did phantasmal zerker get fixed this patch?
TYPIN .. heh you are fullly close to max geared for izerker damage… imagine anyone in anything less then 80 exotics. lol so what spec is this useful for. your auto attack hits more then that.
like i said before this is a snare bot.
hehe you increased your crit by double and you crit for 3k. and you think that is good.
11k? That sounds insane. However, I don’t know if it’s bugged or not, but I have no problems with my iZerker. I am one a high crit chance build, with rampager armor to bleed my enemies to death through sharper images
There is some luck involved, granted. As you can see in the first screenshot, the Zerker gets somehow stuck on the wall and deals very little dmg. However, in the 2nd screenshot it does okay dmg, for I am not on Bersekrer armor…
If it would deal more dmg, it would be slightly overpowered imho.
Sorry that damage is horrible.
A dps warrior can auto attack for 3.2k to 3.5k with an axe lol.
Before the “bug/nerf” I could get 6k-6.5k range on my zerker. thats with 127% crit damage…. now im lucky to break 4.5k…
I generally get around 2.5k now on average… assuming I get at least 2 hits in…. which seems like a rarity these days -.-.
Anet you need to get it together.
(edited by Namu.5712)
Hm… I see that this is not the most dmg you can imagine. However, I am okay with it. I already own most of the guys I meet in WvW. If the iZerker would do more dmg, and I’d use some food buff, then I would feel truely overpowered ^^ But maybe thats my awesome skill level, that makes me so strong. I honetsly have most problems against thieves, who can ripp my bleeding easily off through their healing. However, with a fixed iZerker, they would die in an instant… hm… I am getting slightly in favor of a fix
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
As far as we know something did go wrong. We can’t reliably get it to display all of he damage floaters, but we have tried to test if the damage is lower or it just doesn’t hit and we have never seen that error I our debug setup which shows attack areas. I may try and make a bad pic tomorrow to show what I mean.
While you’re putting a picture together, can you tell us what your plan is for the Mesmer Scepter and Phantasmal Mage (torch 5 skill)? Confusion has been nerfed to nothing more than a speedbump in sPvP and WvW. The current state is such that no one is creating builds that focus upon it. This means the mesmer scepter is, once again, an absolutely useless weapon (scepter 1 does a power attack, scepter 3 does a condition attack – this weapon is schizophrenic!).
Also you nerfed retaliation damage in WvW in the last patch. Given that the Phantasmal mage’s primary benefit was to stack confusion on its target and give retaliation to allies, the recent nerf made the iMage really, REALLY, undesirable.
Curious, are you cognizant of the fact that now confusion builds are non-existent in all 3 areas of the game (WvW, sPvP and PVE)?
Curious, are you cognizant of the fact that now confusion builds are non-existent in all 3 areas of the game (WvW, sPvP and PVE)?
I think they do know, but they just dont care.
Pain Train Choo [Choo]
Mind Smack – Mesmer
I like the OP’s name. I think it’s what Anet is hoping this issue will do.
Curious, are you cognizant of the fact that now confusion builds are non-existent in all 3 areas of the game (WvW, sPvP and PVE)?
I think they do know, but they just dont care.
very good question i WANT him to answer. For confusion to be truly worth running a build it needs to be changed in pve completely. In spvp/wvw the scalability of confusion with condi damage should be significantly improved because its worthless as is.
well. it seems you are saying that for condition to be useful you need to change it completely. that seems odd because they were great before a 50% nerf..
maybe knee jerk reaction to a spell is not the correct answer.. 25 percent nerf and see how it goes or something that isnt as dumb as just smashing the spell leaving no room for tuning because everyone stopped playing it.
50 percent nerf may as well be a 100 percent nerf imo.
yup, another day gone, iZerker still not fix
Well… lets see what happens on 14may. They did say that it would be a bug fixing patch not a balancing patch… Let us hold them to that statement.
Well… lets see what happens on 14may. They did say that it would be a bug fixing patch not a balancing patch… Let us hold them to that statement.
keep dreaming lol won’t happen. 14th arrives and their statement is: We’re still looking into izerker and hopefully find the solution to fix the bug in the patches to come.
Well… lets see what happens on 14may. They did say that it would be a bug fixing patch not a balancing patch… Let us hold them to that statement.
keep dreaming lol won’t happen. 14th arrives and their statement is: We’re still looking into izerker and hopefully find the solution to fix the bug in the patches to come.
Well thank god we mesmers haven’t given up on pestering them for an update… But they could just as easily ignore the forums and continue nerfing us… PVP crowd is trying to get blurred frenzy killed now.
Well… lets see what happens on 14may. They did say that it would be a bug fixing patch not a balancing patch… Let us hold them to that statement.
keep dreaming lol won’t happen. 14th arrives and their statement is: We’re still looking into izerker and hopefully find the solution to fix the bug in the patches to come.
Well thank god we mesmers haven’t given up on pestering them for an update… But they could just as easily ignore the forums and continue nerfing us… PVP crowd is trying to get blurred frenzy killed now.
rofl blurred frenzy kill. I thought mind wrack would be our next ‘kill’ -.- this is just sad because i bet both will be nerfed in the next 6 months.
Sorry, I don’t buy the “it’s just missing floaters” excuse given previously. I have 2404 power and very rarily do I hit 5-7k now, even on stationary targets. 99% of the time the end figure will be between 2-3.5K and you can tell it’s not a floating issue by how much the enemy’s HP falls. Sometimes it barely moves, approximately 10% on other glass cannons. If it was doing the normal 5-7k then the percentage drop of the enemy’s HP bar would be greater.
Yes, I know it can miss, but the beserker is cast next to it’s oponent and unless they jump, move, evade, it should hit three or four times. Practise dummies don’t move, so it should hit four times every time but it doesn’t.
Since the last couple of patches, I’ve also noticed that the beserker’s response time has still not been fixed. I’ve cast it quite a few times and it’s just stood there and never attacked once. Fight over, still standing, done nothing.
Finally, ever since beserker’s line of sight was “fixed” (and I use that term loosely), I’ve lost count how many times a pebble or bump in the road has given me “obstructed” when clearly I’ve had line of sight and are being hit by the enemy on the other side of that pebble or bump in the road.
If iZerker were to hit for 5k+ aoe dmg (even in DPS gear), it’d be one of the strongest-hitting skills in the game, have a low cooldown, and take absolutely no skill to set up. That’s equivalent to a fire grab on a group of burning targets, which takes way more skill to pull off and has 1/4 the range.
I feel like my zerker is pretty comparable to duelist, swordsman, and warlock. The zerker does less single target damage, but the damage is aoe and it cripples.
Maybe izerker used to be bugged and was doing too much damage, but a.net never realized it, and that’s why they currently think it’s working as intended (except for the missing floaters).
If iZerker were to hit for 5k+ aoe dmg (even in DPS gear), it’d be one of the strongest-hitting skills in the game, have a low cooldown, and take absolutely no skill to set up. That’s equivalent to a fire grab on a group of burning targets, which takes way more skill to pull off and has 1/4 the range.
I feel like my zerker is pretty comparable to duelist, swordsman, and warlock. The zerker does less single target damage, but the damage is aoe and it cripples.
Maybe izerker used to be bugged and was doing too much damage, but a.net never realized it, and that’s why they currently think it’s working as intended (except for the missing floaters).
except for it does WAY less damage over all… if you look back I posted a screen shot of my toon with 3.6k power which is quite a lot that only hit for 1k damage… Thief auto attack hits for more than that… hell even GS#1 on Mesmer hits for more than that… we can get around 3k with gs#1 at max range… and izerker does less than that… how is that fair?
next mmo cant come out fast enough.
Please fix the zerker. It’s currently by far my weakest hitting phantasm in a straight up power/crit DPS build (full zerk gear).
I used to end with the last hit for 5k+, and a total at times of around 8-11k. Now I see a lot of hits doing less than 3k overall (that’s when I see them hit).
It is definitely not hitting more than it says and usually connects no more than 2 hits. I keep thinking why did I even cast #4? It’s basically only useful as a CC.
At least tell us it will be fixed on the ‘’bug fix focused’’ patch, since you know it is a bug that we’ve had for several months now.
If iZerker were to hit for 5k+ aoe dmg (even in DPS gear), it’d be one of the strongest-hitting skills in the game, have a low cooldown, and take absolutely no skill to set up. That’s equivalent to a fire grab on a group of burning targets, which takes way more skill to pull off and has 1/4 the range.
I feel like my zerker is pretty comparable to duelist, swordsman, and warlock. The zerker does less single target damage, but the damage is aoe and it cripples.
Maybe izerker used to be bugged and was doing too much damage, but a.net never realized it, and that’s why they currently think it’s working as intended (except for the missing floaters).
except for it does WAY less damage over all… if you look back I posted a screen shot of my toon with 3.6k power which is quite a lot that only hit for 1k damage… Thief auto attack hits for more than that… hell even GS#1 on Mesmer hits for more than that… we can get around 3k with gs#1 at max range… and izerker does less than that… how is that fair?
lol yeah I agree with you that 1k dmg is way too low for those stats unless your target had protection up or something (I didn’t check your pic)
But for all the people complaining that their zerker “only” does 3k-5k damage now when it used to do 10k-11k, come on. That’s not exactly going to convince A.net that we have a pressing problem to fix. They’ll be like “well, 3k to 5k damage sounds about right, and 10k-11k damage on a 1.2k range low-CD skill seems clearly wrong, so maybe things are fine as is.”
If iZerker were to hit for 5k+ aoe dmg (even in DPS gear), it’d be one of the strongest-hitting skills in the game, have a low cooldown, and take absolutely no skill to set up. That’s equivalent to a fire grab on a group of burning targets, which takes way more skill to pull off and has 1/4 the range.
I feel like my zerker is pretty comparable to duelist, swordsman, and warlock. The zerker does less single target damage, but the damage is aoe and it cripples.
Maybe izerker used to be bugged and was doing too much damage, but a.net never realized it, and that’s why they currently think it’s working as intended (except for the missing floaters).
except for it does WAY less damage over all… if you look back I posted a screen shot of my toon with 3.6k power which is quite a lot that only hit for 1k damage… Thief auto attack hits for more than that… hell even GS#1 on Mesmer hits for more than that… we can get around 3k with gs#1 at max range… and izerker does less than that… how is that fair?
lol yeah I agree with you that 1k dmg is way too low for those stats unless your target had protection up or something (I didn’t check your pic)
But for all the people complaining that their zerker “only” does 3k-5k damage now when it used to do 10k-11k, come on. That’s not exactly going to convince A.net that we have a pressing problem to fix. They’ll be like “well, 3k to 5k damage sounds about right, and 10k-11k damage on a 1.2k range low-CD skill seems clearly wrong, so maybe things are fine as is.”
Just to show… Yeah with the stats I had iduelist was critting for 8k and the swordsman was going for about 7k… And then we have this abomination for a skill. Sorry it was 1.7k but still not hard as it should hit.
How about maintaining the current crappy damage of iZerker except making 1 change: iZerker will summon 2 iZerkers at the same time.
I tried a phantom build using iZerker and the enemy was able to face-tank all the iZerkers (if it was 3 swordsman, enemy would be toast). Very very sad.
Today, my izerker did 6.3k damage on a none glassy build in lev40 fotm. I bought a cake with champagne and celebrated for 8 hours. I also noticed that the target was near wall, and when i used izerker it went through the target but since there was a wall behind it all four hits hit him without any misses. Maybe and only maybe the reason izerker misses is because 1. spawns a little bit too far from target and 2. its spinning attack travels too fast. Try to decrease its attack travel time (not his spinning animation so four hits can actually happen) and see what’s up.
Getting 3300 non crit on training dummy’s currently…. though im running a build that increases my illusion’s damage by 30%.
So people running the standard zerker build will only be getting around 2300 on dummy’s non crit.
My crit potential for iZerker is 8,745ish if all hits land and crit.
Currently seeing numbers around 4.5k to 7.5k often with this build. While the max you could get without this build is around 6k.
This is assuming you have 127% crit damage. If you only have 40% to 90% crit damage you wont see anything near those numbers.
Getting 3300 non crit on training dummy’s currently…. though im running a build that increases my illusion’s damage by 30%.
So people running the standard zerker build will only be getting around 2300 on dummy’s non crit.
My crit potential for iZerker is 8,745ish if all hits land and crit.
Currently seeing numbers around 4.5k to 7.5k often with this build. While the max you could get without this build is around 6k.
This is assuming you have 127% crit damage. If you only have 40% to 90% crit damage you wont see anything near those numbers.
Before those numbers were seen regardless…. The thing is bugged… And needs fixed.
Getting 3300 non crit on training dummy’s currently…. though im running a build that increases my illusion’s damage by 30%.
So people running the standard zerker build will only be getting around 2300 on dummy’s non crit.
My crit potential for iZerker is 8,745ish if all hits land and crit.
Currently seeing numbers around 4.5k to 7.5k often with this build. While the max you could get without this build is around 6k.
This is assuming you have 127% crit damage. If you only have 40% to 90% crit damage you wont see anything near those numbers.
Before those numbers were seen regardless…. The thing is bugged… And needs fixed.
I agree, it does need to be fixed because before if all my hits landed and crit id be in the 10k range lol( built around illusions though)…. im just saying you can still get high numbers while its broken, by switching up your zerker build a little. If illusion damage is your thing then you can get it back to where you would expect for greatsword.
so someone who isnt focused on izerker phant damage + running the best gear + fighting anyone with any toughness should see around 1k – 1.5k if all thier hits land.
nice weapon. seems fine no need to fix.
if 2 of the hits land which seems to be the average 500 damage… SWEEET
(edited by zaxon.6819)
so someone who isnt focused on izerker phant damage + running the best gear + fighting anyone with any toughness should see around 1k – 1.5k if all thier hits land.
nice weapon. seems fine no need to fix.
if 2 of the hits land which seems to be the average 500 damage… SWEEET
Zax please don’t let the devs think that everything is AOK with this phantasm because we all know it isn’t
heh. the thing that boggles my mind is. i would think that people who were smart enough to create this game from scratch would be smart enough to balance/run it.
they must have paid a company to make the game then said" ok guys we got it from here, you can go home"
how cant you fix 1 single thing in a game that you created out of thin air. they make it seem like its unreasonable to tweak numbers on the thing they gave birth to.
its like asking an artist who did a huge mural on a wall….. “umm you put 6 fingers on that guy can you please change it so he has 5” “umm ,, i dont know how.. what that guy dosent have 6 fingers… you cant count,,,, i like 6 fingers,,,, im not good at painting fingers i cant fix it.”
heh. the thing that boggles my mind is. i would think that people who were smart enough to create this game from scratch would be smart enough to balance/run it.
they must have paid a company to make the game then said" ok guys we got it from here, you can go home"
how cant you fix 1 single thing in a game that you created out of thin air. they make it seem like its unreasonable to tweak numbers on the thing they gave birth to.
its like asking an artist who did a huge mural on a wall….. “umm you put 6 fingers on that guy can you please change it so he has 5” “umm ,, i dont know how.. what that guy dosent have 6 fingers… you cant count,,,, i like 6 fingers,,,, im not good at painting fingers i cant fix it.”
well you are so simple minded but your mom could not fix it, same logic
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
If iZerker were to hit for 5k+ aoe dmg (even in DPS gear), it’d be one of the strongest-hitting skills in the game, have a low cooldown, and take absolutely no skill to set up. That’s equivalent to a fire grab on a group of burning targets, which takes way more skill to pull off and has 1/4 the range.
I feel like my zerker is pretty comparable to duelist, swordsman, and warlock. The zerker does less single target damage, but the damage is aoe and it cripples.
Maybe izerker used to be bugged and was doing too much damage, but a.net never realized it, and that’s why they currently think it’s working as intended (except for the missing floaters).
Proposterious. Let’s just take a look at a couple of other classes:
Warrior: Hundred Blades, 8 second cooldown, 8 × 3080 with last strike doing additional damage can easily do as much as iB just has to be close, however, knock you down with a hammer….
Elementalist: Whilst their main aoe’s do have a considerable longer cooldown, they also do considerably more damage, hence the 5 person limit introduction. Quite often 3-5k per tick MS and that’s per tick.
Thief: Cloak and Dagger, 6-7K damage easy, Backstab, 6-9k, Heartseeker, 5-7k (dependent on HP pool). So what, it’s a single target. They can easily burst you down, cap and disappear before anyone notices.
Everything in this game is situational, but to say iB requires 0 skill is ridiculous. iB is:
1) Easily destroyed before it’s done any damage, so placement when in a zerg is imperative otherwise ground aoe takes it out before it’s begun.
2) Stealth render’s it useless and it will pretty much do 0 damage if the stealthy times their stealth right.
3) Can be used by a thief to restealth themselves.
4) Often get’s stuck.
5) Often get’s obstructed when you clearly have line of sight.
6) Is affected by any form of mobility decrease, stun, blind etc skills.
7) May have a 1200 limit, but quite often this isn’t the case. Where SS hits, iB gives “out of range”. I.e. Enemy is moving away, you try iB and get “out of range” then you try SS and hit.
8) Can be evaded if they’re paying attention due to fact that it doesn’t attack immediately, there’s that split second it sits there and goes “Hi, ASL?”.
So it does require some form of skill to use it effectively and get the max out of it, given all the issues around it.
Zax please don’t let the devs think that everything is AOK with this phantasm because we all know it isn’t
Ofcourse it’s broken, that’s why we’re seeing less and less mesmer’s in WvW. From my observations and our current WvW matchup, I see, from top played to bottom:
1. Headless Chickens (the class where the person has no idea what class they are).
2. Elementalists.
3. Thieves.
4. Guardians.
5. Rangers.
6. Warriors.
7. Mesmers.
8. Necromancers.
9. Engineers.
It’s hard to call between two and three, they seem to be everywhere. People like to play the less broken classes.
Well a big reason there are less of us in WvW is the confusion nerf. But that is for another time… Right now.. ANet we beg you have this kitten thing fixed on the 14th your supposed “bug fix patch”
LIGHTER.
a mom making a child and an artist making a painting arent =.
i know in some way you wanted to be funny. a person is not created by a skill taht is skill/knowledge based. a person does not create another person by knowing how they work in detail. the really sad thing is that i dont trust someone is a troll and not just stuper stupid even though the stupid is off the charts.
i could just say kitten i guess… feels like i am talking to an anet dev and explaining the izerker bugg again.
Surely please not, make us wait till June before you fix our highest damage skill.
Elementalist Mesmer Ranger
Sea of Sorrows
Well, I still use GS despite this apparent problem but would surely love it if izerker could perform a bit better and hope anet is working on it
Guess we’ll see in a couple of days…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Here is your test: go to the Heart of the Mists, equip berserker amulet, use 10/30/0/25/5 spec.
Go to the Light Armor practice golem, first summon Illusionary Swordsman – it crits for around 4.3k damage and hits for like 2.1k. See how much of the golem health bar it takes off. Take a simple ruler and physically measure the life bar taken on screen. Do it 10 times to make sure.
Then summon Phantasmal Berserker. You WILL see that it hits as low as 1k and sometimes, rarely even manages to not hit at all. Use your ruler to make sure the floater number is true and is not just some visual bug (although it is just obvious to the naked eye, really).
Here is even more data, if all Berserker’s hits connect and crit he does about 6.2k damage. Which means that if he won’t crit with ANY of his attacks at all, he should do about 3k damage minimum… Let’s even make it 2k just to make sure.
Yet he still manages to hit for 1.3k damage and this is what the dummy golem actually loses if you check it with a ruler.
Really, this test takes whole 10 minutes… And this is also a completely stationary target too with set stats. How can Anet claim that the issue is with floaters is beyond me.
Well… lets see what happens on 14may. They did say that it would be a bug fixing patch not a balancing patch… Let us hold them to that statement.
keep dreaming lol won’t happen. 14th arrives and their statement is: We’re still looking into izerker and hopefully find the solution to fix the bug in the patches to come.
Well thank god we mesmers haven’t given up on pestering them for an update… But they could just as easily ignore the forums and continue nerfing us… PVP crowd is trying to get blurred frenzy killed now.
rofl blurred frenzy kill. I thought mind wrack would be our next ‘kill’ -.- this is just sad because i bet both will be nerfed in the next 6 months.
Mind wrack was ninja nerf’d, if you look at your the attack damage with mind wrack you’ll noticed it’s a flat rate damage now and doesn’t scale up with the more clones you have.
Sylvari Mesmer
Well… lets see what happens on 14may. They did say that it would be a bug fixing patch not a balancing patch… Let us hold them to that statement.
keep dreaming lol won’t happen. 14th arrives and their statement is: We’re still looking into izerker and hopefully find the solution to fix the bug in the patches to come.
Well thank god we mesmers haven’t given up on pestering them for an update… But they could just as easily ignore the forums and continue nerfing us… PVP crowd is trying to get blurred frenzy killed now.
rofl blurred frenzy kill. I thought mind wrack would be our next ‘kill’ -.- this is just sad because i bet both will be nerfed in the next 6 months.
Mind wrack was ninja nerf’d, if you look at your the attack damage with mind wrack you’ll noticed it’s a flat rate damage now and doesn’t scale up with the more clones you have.
flat out wrong
Yeah where are you seeing this at? My numbers javent gone down
Maybe and only maybe the reason izerker misses is because 1. spawns a little bit too far from target and 2. its spinning attack travels too fast.
It seems to be this.
I suspect they wanted to improve it for AE usage, and in the process “spread” the AE-components of the whirlwind attack too thinly, and now most are missing.
I am still hoping ANet will change this in the near future or at least respond to this thread!
All my mind wracks hit or do hit for close or to the same damage whether it be 1 clone or all the way to clone 3-4. From what I’ve seen a one clone mind wracks damage fluctuates from 1-200 more or less damage from its first initial damage, and from what it seems there doesn’t seem to be damage multipliers for having more clones up.
Sylvari Mesmer
Well… lets see what happens on 14may. They did say that it would be a bug fixing patch not a balancing patch… Let us hold them to that statement.
keep dreaming lol won’t happen. 14th arrives and their statement is: We’re still looking into izerker and hopefully find the solution to fix the bug in the patches to come.
Well thank god we mesmers haven’t given up on pestering them for an update… But they could just as easily ignore the forums and continue nerfing us… PVP crowd is trying to get blurred frenzy killed now.
rofl blurred frenzy kill. I thought mind wrack would be our next ‘kill’ -.- this is just sad because i bet both will be nerfed in the next 6 months.
Mind wrack was ninja nerf’d, if you look at your the attack damage with mind wrack you’ll noticed it’s a flat rate damage now and doesn’t scale up with the more clones you have.
I have yet to notice this as a shatter mesmer. I can still do AA+ Mirror Blade then dodge shatter and kill most normal mobs at 80. I still notice 3500-4500 per shatter in high end content too under good conditions. A big part of shatter damage is compounding power. It’s important to get a precise shatter rather then a sloppy one.
All my mind wracks hit or do hit for close or to the same damage whether it be 1 clone or all the way to clone 3-4. From what I’ve seen a one clone mind wracks damage fluctuates from 1-200 more or less damage from its first initial damage, and from what it seems there doesn’t seem to be damage multipliers for having more clones up.
its pretty easy to test isnt it? especially with IP. infact you should be seeing higher damage per clone the fewer clones you shatter.
so nothing in the patchnotes, no fix no reply here.
bugged since 26 feb no fix or even a clue why it is bugged.
confusion nerfed for good (was usless in pve anyway), main dmg pet for phantasm bugged, which leaves this class with 1 viable spec with 1 weapon
wtb accbound legendaries, since you guys obviously dont want to or got no clue how to fix this issue
Seriously ANET this was supposed to be a BUG FIX PATCH and you did nothing NOT ONE SINGLE THING TO THE MESMER and we have soooo many kittening bugs that have been unaddressed for so freaking long. This is bogus. Thank you ANET so much for all that work mesmers put in to get awesome greatswords… Good kittening job team.