(edited by Noince.7364)
Did phantasmal zerker get fixed this patch?
@jon thx very much for coming back to this thread – it helps a lot to get the conversation going
I think there are really only a couple of questions that need answering to really close this out.
First, can you confirm the 0 – 4 hits is the intended behavior?
Second, what is the expected number of hits on a stationary target? It’s fine with me if 0 hits should almost never happen. If the expected number of hits is 3, that’s very different than if the expected number of hits is 1.5.
Third, can iBeserker hit every target inside the swing circle (let’s say he’s running through a zerg) or is there a maximum number of hits he can do on a pass. The possibility of doing 7 or 8 hits, for example, needs to be factored into his value.
With those answers, I think we would have a realistic picture of what this phantasm is supposed to be and could decide if it fits our builds and play styles. I don’t really care what damage it did in the past. I just want to know what to expect from it.
As a side note, there are a couple of curious things about your images. I’m sure it’s very hard to capture these, and they may not represent precise points in time. But in image #1, it appears the golems health has dropped at the point spin #1 is happening – and this is the one swing that doesn’t hit. Then if you look at the relative lengths of the health bar lines, it seems like the change from total health to the amount of health shown in the first picture is a lot bigger than the other screenshots (which, in theory show two hits worth of damage).
The devs are not going to answer again in this post, its ovbious that they nerfed it intentionally.
snip
Is easy, in a stationary target without any condition/boon on both target and pBerserker. Each attack of the 4 will only hit the target when the target is inside the range of the whirling area of the attack, in the picture, inside the pentagon.
We know that the pBerserker move itself along a path (without walls ,etc). If the target is inside that pentagon area,(area of the attack), when the pBerserker start a new attack along his path, hit but if it’s outside no. Perhaps there are other variables but basically is like this.
In a stationary target, where the pBerserker start his first attack is determinant, sure. If is above the target he will probably do only one hit. If is at some distance more hits.
How many hits? Like Jon has explained, it depends of the position of the pBerserker and his target in each attack. In a real situation add conditions, boons, dodge…
(edited by Zoser.7245)
Third, can iBeserker hit every target inside the swing circle (let’s say he’s running through a zerg) or is there a maximum number of hits he can do on a pass. The possibility of doing 7 or 8 hits, for example, needs to be factored into his value.
I know you want a dec to answer but they wont so. I dont have screen shots but I have noticed that izerker does indeed hit more than 5 targets in one attack swing. Now this is based of of PvE when mobs are stacked. It could be that he can hit 5 mobs person circle thing like showed in that picture or it could be that he hits everything. Either way when the mobs are stacked up my iZerker does his job pretty darn good.
lol…..so the skill can hit between ZERO and 4 times. this is intended?
I really cannot remember when my berserker (as he was properly working!) did not hit at least once.
But what should I say.. in my opinion he (in his unbugged version) most of the time did all the 4 strikes, not sometimes 1 strike, sometimes 4, sometimes ZERO.Do you really want to say he behaved in that way (ZERO to 4 times) before he became buggy?
If it matters I am talking about the pve berserker.. :-)
i don’t remember izerker being so unreliable in the past, either…..so i don’t think the behavior is intentional unless they did it to make it behave like warrior GS 3 skill (which i have no knowledge of whether it always behaved that way or switched during the Feb Patch like our skill did).
if 0-4 hits is intentional, and % of 1-2 hit attacks is also working as intended, then its a terribly designed skill considering you have to get to the 3rd or 4th hit to see significant damage. and that damage is not so high that the gamble is worth it (beyond simply tagging mobs). this should have been documented in patch notes.
stealth nerfs are lame.
if it was not intentional, and they are now claiming it to be because they do not have the time/resources to figure out a fix…..then that is even worse, as it bodes horribly for the future of the class (and game). More undocumented changes in skill behaviors (like the iZerker and Bounce mechanic) will pop up with each “balance” patch….we know this. it takes months for them to acknowledge these bugs/ “mystery nerfs”….we no this.
its very frustrating not to know if something is intentional or if its a bug……i certainly wouldn’t have wasted the materials to make a Visionm of the Mists for my mesmer had i known this was intentional behavior or that it was bugged to the point it will never be fixed.
MARA (EU) Gunnar’s Hold
lol…..so the skill can hit between ZERO and 4 times. this is intended?
Judging by the attack pattern Jon posted, it should always hit at least twice on a stationary target. Sorrows video clearly shows that this isn’t the case.
I see what the berserker is meant to do and whakittens advantages are, also every hit can crit independently, but at least two hits should always connect. Imo if they can’t find the problem, its mechanics should be reworked altogether considering it’s our only ranged direct damage weapon. GS is already a strange weapon because of the auto-attack and phantasm designed to keep enemies at range with a bouncing skill (mirror blade) that says the opposite…
It took me a while, but here is a better explanation with an image.
The illusionary berserker uses an animation similar to warrior greatsword #3 where they spin and move while creating attacks. The attacks are circles (shown as pentagons in my image) that are created at frames in the animation. In this image I highlight the position of all 4 attacks. What this means is that based on the relative position of a iZerker to their target, and based on the targets motion it can hit between 0 and 4 times. The damage number listed in the skill fact is based on all 4 hits connecting as shown by the 4x next to the damage #. With a static target this is possible but extraordinarily unlikely. The movement is meant to help this attack hit moving targets, which is its primary purpose as a skill which reduces movement speed.
In this particular series of screenshots, 3 of the strikes (#2, #3, and #4 ) overlapped the target golem, but as is known in the bug only 1 damage floater was displayed. I am able to examine the golem health before and after and it takes 3 strikes worth of damage but again the visual damage floater is not appearing. We do not know why this floater is sometimes not appearing but because it is a visual bug only we have prioritized other fixes over it while we try to figure out the root cause of this issue. In the meantime, I hope this image shows more clearly how this attack works and what the real bug here is.
Here is the image: http://imgur.com/idkTMrl
Note: the 3rd attack is visually present in two of the images because of the timing of my screenshot.
So, basically what you are saying is, it takes 7 months to fix a floater issue?
So, basically what you are saying is, it takes 7 months to fix a floater issue?
We do not know why this floater is sometimes not appearing but because it is a visual bug only we have prioritized other fixes over it while we try to figure out the root cause of this issue.
What he’s basically saying is that they’re not even trying. If you have an issue tracker full of outstanding issues that are sorted by priority, you’ll always be working on the high priority ones and not go through them chronologically. And if nobody ever tells you to fix an old bug with a lower priority or escalates it to a higher priority, you won’t fix it. Because your work will be audited by other departments and/or a superior, and usually every step (commit) is documented in the issue tracker as well as in the code repository. So unless you’re doing those low priority fixes in your spare time because you have a personal interest in fixing that specific bug, you’re not working on them at all. That’s how it has been in all companies I’ve been working for. And while it’s logical and totally makes sense, there should normally be somebody monitoring customer feedback and escalating those old bugs that always slip through when people get too vocal.
It took me a while, but here is a better explanation with an image.
The illusionary berserker uses an animation similar to warrior greatsword #3 where they spin and move while creating attacks. The attacks are circles (shown as pentagons in my image) that are created at frames in the animation. In this image I highlight the position of all 4 attacks. What this means is that based on the relative position of a iZerker to their target, and based on the targets motion it can hit between 0 and 4 times. The damage number listed in the skill fact is based on all 4 hits connecting as shown by the 4x next to the damage #. With a static target this is possible but extraordinarily unlikely. The movement is meant to help this attack hit moving targets, which is its primary purpose as a skill which reduces movement speed.
In this particular series of screenshots, 3 of the strikes (#2, #3, and #4 ) overlapped the target golem, but as is known in the bug only 1 damage floater was displayed. I am able to examine the golem health before and after and it takes 3 strikes worth of damage but again the visual damage floater is not appearing. We do not know why this floater is sometimes not appearing but because it is a visual bug only we have prioritized other fixes over it while we try to figure out the root cause of this issue. In the meantime, I hope this image shows more clearly how this attack works and what the real bug here is.
Here is the image: http://imgur.com/idkTMrl
Note: the 3rd attack is visually present in two of the images because of the timing of my screenshot.
I’m sorry but this is 100% pure Bullkkkkr@p…
I have, from time and time, trapped enemies to a wall and used iZerker on them (“STRATEGICALLY” LOL).
The damage would take away only a few chips of their HP, and most of the time, results in a poor 2.~2.5k damage (with crits!)
It was better not to have typed anything, than to have typed this horrific excuse.
EDIT: Yes, that 2-2.5k damage is with crits, Berserker gear (+ Ruby Orbs) and Illusion damage traits
I’m usually typing on my phone
It took me a while, but here is a better explanation with an image.
The illusionary berserker uses an animation similar to warrior greatsword #3 where they spin and move while creating attacks. The attacks are circles (shown as pentagons in my image) that are created at frames in the animation. In this image I highlight the position of all 4 attacks. What this means is that based on the relative position of a iZerker to their target, and based on the targets motion it can hit between 0 and 4 times. The damage number listed in the skill fact is based on all 4 hits connecting as shown by the 4x next to the damage #. With a static target this is possible but extraordinarily unlikely. The movement is meant to help this attack hit moving targets, which is its primary purpose as a skill which reduces movement speed.
In this particular series of screenshots, 3 of the strikes (#2, #3, and #4 ) overlapped the target golem, but as is known in the bug only 1 damage floater was displayed. I am able to examine the golem health before and after and it takes 3 strikes worth of damage but again the visual damage floater is not appearing. We do not know why this floater is sometimes not appearing but because it is a visual bug only we have prioritized other fixes over it while we try to figure out the root cause of this issue. In the meantime, I hope this image shows more clearly how this attack works and what the real bug here is.
Here is the image: http://imgur.com/idkTMrl
Note: the 3rd attack is visually present in two of the images because of the timing of my screenshot.
This is not at all what we are experiencing. I don’t think anyone has noticed missing floating numbers, although that bug could be there as well. Our problem is
1) Reduced damage
2) Random low hits
These images detail that the low hits we are seeing are the same floating numbers we are seeing: http://imgur.com/a/odAXK
Full resolution: http://i.imgur.com/1167Eve.jpg and http://i.imgur.com/SMjz0w2.jpg
edit: added another image for clarity and converted to an album
http://twitch.tv/TeamRiotTv
(edited by Sorrow.7384)
Lets wait another month, 300+ more replies, 20k+ more views, one more honorable mention in SotG before he comes back again.
With a reply that basically “talks to himself” and ignores every single point/evidence brought up by everyone else.
Just for the comparison (because there exist videos with properly working/ unbugged berserkers) how a berserker can behave and what damage he can do (yeah, there are skill differences and so on, but it shows that the berserker we now have is far from what he used to be):
- 8th of December 2012, nine month ago (after they repaired the berserker the first time): http://www.youtube.com/watch?v=DnHPdxJP518 (note: lvl 35 mesmer)
- 28th of December 2012: http://www.youtube.com/watch?v=LENLSPBg2M0
- 8th of December 2012: http://www.youtube.com/watch?v=EGocFzGiy0I (skip to 8 min and begin there)
- 2nd of September 2012 (properly working since launch): http://www.youtube.com/watch?v=WJLJipvBTBE
- 21th of September 2012: http://www.youtube.com/watch?v=FpAveraXKao
Bugged:
http://www.youtube.com/watch?v=6OIxE09FP_o
http://www.youtube.com/watch?v=HF8vtwO_PvM
In my opinion it shows what we are talking about, but maybe there are even better videos that can be used to compare the bugged and unbugged berserker?
Lol’d at 1st vid. Prime example of what JP is saying above. Go roll a warrior and figure out how Whirlwind Attack works. Its the same exact thing. At 0:45 you say it hits twice when it hits 3 times. Watch it again. It only applies bleed on CRIT. Read your traits.
On the 2nd vid you’re mostly seeing 2 or 3 hits depending on distance to target. That’s completely NORMAL!!!!!! Don’t freak out that your damage was fixed and call it a bug.
However, 1:03 in on the second vid, that looks like an immobilization bug with the attack. It appears that the berserker is getting stuck somewhere and instead of finishing out the remaining attacks on the spot, they fizzle. That might be something to look at.
Look, guys, I just tested this in the mists. It isn’t bugged. What you all are complaining about is the fact that the zerker doesn’t wtfpwn people anymore. Sorry, but it was doing obscene amounts of damage before they fixed the projectile bug. Yes the izerker’s damage is nowhere near what it used to be. That’s called balance.
I’m sorry but most of the mesmers on the forums continue to prove that they need to learn how the game works. Of course I can’t blame them since the class hardly had to play by the rules for the longest time.
They never told us officially they nerfed our (berserker) damage. Until they do that I will assume what happened is a bug.
As a pve mesmer my berserker did never “wtfpwn” my enemies. Before he was bugged he did his normal attacks with his normal damage, now he is bugged and he behaves not like he used to. Don’t care if you agree with that or not.
Lol’d at 1st vid. Prime example of what JP is saying above. Go roll a warrior and figure out how Whirlwind Attack works. Its the same exact thing. At 0:45 you say it hits twice when it hits 3 times. Watch it again. It only applies bleed on CRIT. Read your traits.
On the 2nd vid you’re mostly seeing 2 or 3 hits depending on distance to target. That’s completely NORMAL!!!!!! Don’t freak out that your damage was fixed and call it a bug.
However, 1:03 in on the second vid, that looks like an immobilization bug with the attack. It appears that the berserker is getting stuck somewhere and instead of finishing out the remaining attacks on the spot, they fizzle. That might be something to look at.
Look, guys, I just tested this in the mists. It isn’t bugged. What you all are complaining about is the fact that the zerker doesn’t wtfpwn people anymore. Sorry, but it was doing obscene amounts of damage before they fixed the projectile bug. Yes the izerker’s damage is nowhere near what it used to be. That’s called balance.
I’m sorry but most of the mesmers on the forums continue to prove that they need to learn how the game works. Of course I can’t blame them since the class hardly had to play by the rules for the longest time.
So, basically, what you say is that one of the highest CD of GS, THE damage weapon along with Sword, is balanced doing ridiculously low damage while #1 deals way higher damage and that all other damage phantasms deal way more damage, is that it ?
Hummm … okay, yeah sure, seems legit ! (non sense)
If it has such a long CD on a damage weapon, it HAS to hit hard. Otherwise, just lower CD or make it something else. How can you explain it had been very powerful (just like other phantasms) until that day otherwise ?
Furthermore, as previous post show, they never stated about a nerf in damage so, as long as it’s not said, it’s a BUG and NOT a nerf for balance.
While I agree that I Berserker could have deserved a very slight tweak in damage, what we can see is that on some hits, it was nerfed to oblivion, while other hits are still powerful.
Balancing achieved by RNG ?
Also, I find it quite insulting that someone came just to tell us “no it isn’t bugged, it’s normal so we won’t fix it” while so many players have proved by A+B the opposite (trololol video is such a nice example for that)
I’m not interested in any explanation why and how numbers don’t work and that bs..
All i know is my izerk could hit for 6k easily before and now its 2k if i’m lucky.
It should be pretty kitten obvious that we all want you to fix the damage issue and not talking once every 2 months about floater issue that i don’t give a kitten at all if damage is not right.
Lol’d at 1st vid. Prime example of what JP is saying above. Go roll a warrior and figure out how Whirlwind Attack works. Its the same exact thing. At 0:45 you say it hits twice when it hits 3 times. Watch it again. It only applies bleed on CRIT. Read your traits.
On the 2nd vid you’re mostly seeing 2 or 3 hits depending on distance to target. That’s completely NORMAL!!!!!! Don’t freak out that your damage was fixed and call it a bug.
However, 1:03 in on the second vid, that looks like an immobilization bug with the attack. It appears that the berserker is getting stuck somewhere and instead of finishing out the remaining attacks on the spot, they fizzle. That might be something to look at.
Look, guys, I just tested this in the mists. It isn’t bugged. What you all are complaining about is the fact that the zerker doesn’t wtfpwn people anymore. Sorry, but it was doing obscene amounts of damage before they fixed the projectile bug. Yes the izerker’s damage is nowhere near what it used to be. That’s called balance.
I’m sorry but most of the mesmers on the forums continue to prove that they need to learn how the game works. Of course I can’t blame them since the class hardly had to play by the rules for the longest time.
The only thing you are right about is that bleeds only happen on crits.
http://twitch.tv/TeamRiotTv
So, basically what you are saying is, it takes 7 months to fix a floater issue?
We do not know why this floater is sometimes not appearing but because it is a visual bug only we have prioritized other fixes over it while we try to figure out the root cause of this issue.
What he’s basically saying is that they’re not even trying. If you have an issue tracker full of outstanding issues that are sorted by priority, you’ll always be working on the high priority ones and not go through them chronologically. And if nobody ever tells you to fix an old bug with a lower priority or escalates it to a higher priority, you won’t fix it. Because your work will be audited by other departments and/or a superior, and usually every step (commit) is documented in the issue tracker as well as in the code repository. So unless you’re doing those low priority fixes in your spare time because you have a personal interest in fixing that specific bug, you’re not working on them at all. That’s how it has been in all companies I’ve been working for. And while it’s logical and totally makes sense, there should normally be somebody monitoring customer feedback and escalating those old bugs that always slip through when people get too vocal.
Whats funny is this was a high priority bug fix at one point!
Hilarious. They haven’t even commented on the bouncing bug yet either.
So its been relegated to low priority, as in cry and pout all you want it aint gonna happen folks!
Go roll a warrior and figure out how Whirlwind Attack works. Its the same exact thing.
We can’t aim iZerker, for your information. Warrior can aim the direction and make a decision based on the aoe path. We can’t. It’s NOT the same thing.
Thanks for clarifications Jon. I’ll call iZerker officially Lottery Phantasm or RNG Phantasm.
Go roll a warrior and figure out how Whirlwind Attack works. Its the same exact thing.
We can’t aim iZerker, for your information. Warrior can aim the direction and make a decision based on the aoe path. We can’t. It’s NOT the same thing.
Thanks for clarifications Jon. I’ll call iZerker officially Lottery Phantasm or RNG Phantasm.
And more things, not only the direction, with the Whirlwind Attack you can decide the distance to maximize the number of hits, and it’s instant, but when you invoke the iBerserker, you lift your arm with the greatsword, like a flag mast indicating to your enemy that it’s time to evade/block it and then kill him or anything better.
(edited by Zoser.7245)
i play mesmer long enough, sadly i didnt make screenies. in future any game i probably will, sad time when players have to post dozens of screenies and videos to show something isnt right/nerfed.
after the los nerf in november this is steady bugged and now u say it hit 0-4 times?=
damagereduction is not a floater issues it simply does less damage then before februrar update, so thats a nerf.
what i dont get that you fail to admit either a nerf or a bug, instead you post one lousy screenshot which proofes absolutley nothing, since we cant see gear/spec whatever
this is our strongest attack and now we have to rely on rng, 0,25 sec before the berserker acts and half the time its obstructed anyway are u kidding me?
if its supposed to be like this then remove the cd at all, theres no need for a crappy snare which can easy be avoidable.
its about time u make a statement about the dmg reduction, we are not stupid, nothing to do with floaters when the target doesnt lose the health it did before febupdate.
my damage went from 4,5 k crits to 2,7~ when it hits and thats not a floater issue.
my thief spams clusterbombs for 4-6k
as poster stated above stop comparing it to warrior whirlwind, this is a “pet” after the pretty obvious castanimation all we can do is hope the rng is with us.
when the autoattack does more damage then a 20 sec cd spell then its fail
so i really hope you can man up and admit the nerf and we dont have to wait 2 months again for a reply
Everyone should just start running a perma protection build. :P No GS no stupid bounces to rely on.
They nerfed illusionary membrane because they hate my purple shininess. Plz fix this so I can justify getting a Legendary Greatsword…
Guild: Commanders of the Reborn Empire Nation [CORE]
Level 80 Professions: Mesmer, Warrior, Thief
They nerfed illusionary membrane because they hate my purple shininess. Plz fix this so I can justify getting a Legendary Greatsword…
Just cus they nerfed illusionary membrane doesn’t mean we can’t get perma protection But regardless. They need to fix this weapon ASAP… It is hard to justify keeping.
It took me a while, but here is a better explanation with an image.
The illusionary berserker uses an animation similar to warrior greatsword #3 where they spin and move while creating attacks. The attacks are circles (shown as pentagons in my image) that are created at frames in the animation. In this image I highlight the position of all 4 attacks. What this means is that based on the relative position of a iZerker to their target, and based on the targets motion it can hit between 0 and 4 times. The damage number listed in the skill fact is based on all 4 hits connecting as shown by the 4x next to the damage #. With a static target this is possible but extraordinarily unlikely. The movement is meant to help this attack hit moving targets, which is its primary purpose as a skill which reduces movement speed.
In this particular series of screenshots, 3 of the strikes (#2, #3, and #4 ) overlapped the target golem, but as is known in the bug only 1 damage floater was displayed. I am able to examine the golem health before and after and it takes 3 strikes worth of damage but again the visual damage floater is not appearing. We do not know why this floater is sometimes not appearing but because it is a visual bug only we have prioritized other fixes over it while we try to figure out the root cause of this issue. In the meantime, I hope this image shows more clearly how this attack works and what the real bug here is.
Here is the image: http://imgur.com/idkTMrl
Note: the 3rd attack is visually present in two of the images because of the timing of my screenshot.
i really hope you are joking with us peter, we are not stupid…
We Be Chilling Core
GH
It took me a while
This may be the only true thing about his post =(
-snip-
He’s saying its normal for izerker to do less damage than an auto-attack without ANY KIND OF INPUT by the enemy such as dodges/escapes/skills/terrain.
It took me a while
This may be the only true thing about his post =(
yep,
any mesmer that played since launch can confirm that iBerserker used to crit for 5 to 6k, and nowadays you get lucky if u crit for 2 to 3k.
Pain Train Choo [Choo]
Mind Smack – Mesmer
It took me a while, but here is a better explanation with an image.
The movement is meant to help this attack hit moving targets, which is its primary purpose as a skill which reduces movement speed.
Thank you for explaining and documenting for us what has been going on, as none of the playerbase has been able to catch a screenshot or video of what has been happening.
I am also thankful that you have made the issues with the zerker such a top priority, as Mesmer is the only thing that keeps me logging in.
I am so releaved that zerker hit rate has not been reduced and damage has not been reduced. If it had I am sure you would of just said it had been changed.
/sarcasm
I was releaved to hear a dev say that zerker was intented to hit targets.
(edited by Obed.8093)
lol…..so the skill can hit between ZERO and 4 times. this is intended?
Judging by the attack pattern Jon posted, it should always hit at least twice on a stationary target. Sorrows video clearly shows that this isn’t the case.
I see what the berserker is meant to do and whakittens advantages are, also every hit can crit independently, but at least two hits should always connect. Imo if they can’t find the problem, its mechanics should be reworked altogether considering it’s our only ranged direct damage weapon. GS is already a strange weapon because of the auto-attack and phantasm designed to keep enemies at range with a bouncing skill (mirror blade) that says the opposite…
That’s the same conclusion that I came out of looking at the picture. It shouldn’t ever hit 0 times on a static target from what I see in that image. Something isn’t working properly.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
I tried to show the berserker’s behaviour change in the videos above, maybe some of you have even better material?
He did not always behave like he does right now. He behaves bugged at the moment and we want to have a properly working berserker back!
The statement Jon gave us did neither resolve the problem nor address all issues (that the bugged berserker currently has) that we’ve mentioned and repeated several times.
It reminds me A LOT of the loot issue. No there is nothing wrong! Take your tin foil hat off! We cannot see anything wrong!
Oh well, you all know where that has led us to… -.-
Jumping in from this forum:
What seems to be the issue with the iZerker? What was it’s intended design?
Was it supposed to be a pin-down weapon skill via cripple, or was it supposed to be a heavy damage skill?
Cripple and some damage, not heavy damage since it’s still an AE attack, but also not the laughable damage it often deals as of now. Say: auto-attacking is more efficient.
The movement is meant to help this attack hit moving targets, which is its primary purpose as a skill which reduces movement speed.
It’s exactly the same as for the time there had for a moment before phantasms hit : the person who designed mesmer no longer works there and they have no idea how it’s working …
It’s perfectly normal to have a 20 sec CD relying on the will of RNG gods, which might very well end with 0 damage guys ! Seriously, perfectly normal !
I think there is a real disconnect here on what the actual problem is. I think most of us understand that it’s an AE attack that most likely won’t hit a single target 4 times. Also, I’m sure there is a floater bug that’s not displaying the correct damage number some of the time.
That said, the real problem is when we do see the floaters along with 2-3 hits, and that final number along w/the health bar of our enemy shows that our damage is not where it should be, especially when traited. And, it is not every time. Sometimes, when I cast iZ, I get true damage. I’ve had very very high 4 crits that proves that it does work some of the time. Then 2 mins later, I’ll have iZ do pitiful damage. I really wish they would put phantasm damage in our combat log so we could actually track this information in testing. As others have put it, it works like RNG now. You never know when it’s actually going to work. Maybe I’m a masochist, but I still love my iZerker and the general coolness of the GS weapon on my mesmer. I guess we mesmers need to figure out if there is anything that triggers this bug, because based on JP’s latest post anet has closed the book on this one.
I like my mesmer, she is my main. That’s why it is so frustrating, disappointing and sad (fill in every word that describes it for you) what they are doing to us mesmers.
They obviously nerfed us. Period. It makes it worse that they do not officially acknowledge that they did it!!!!
And it seems they do not bother to care for the affected dissatisfied mesmer players.
Well, it seems it is now on us to decide what the future will have for us.
I would like to have more clarification about the berserker topic, but if they are not willing to pay full attention to what we are telling them, what can we do/ expect now?
Would it be the right step to lay down the great sword? Didn’t they tell us (long time ago) that they try to make weapons on par if they see some weapons are not used that much as others?
Or shall we wait a little bit more?
I am a little bit lost. I really want to enjoy my pve mesmer experience, but I cannot completely. (It is more the fact that the berserker behaves that strange and they pretend it is his normal behaviour.. the damage reduction also sucks.. and the fact how they handle it makes me sad.. )
navi. I feel you I have not touched the greatsword other than to see if its working yet or not. And it makes me rather sad. Drop GS pick up another weapon. And let us go from there
Humm.. my second weapon set was scepter and focus (I first decided for the anomaly and then loved my little warden <3).
So I’ll have a look what could be my other weapon set. I normally used the great sword because it was my chance to have one decent and reliable AOE..
I already did experience limitations with my mesmer (e.g. compared to each other profession it is quite hard to get loot, so if I ever wanted to “farm” I would not use my mesmer.. sad enough that there are such discrepancies!).. sigh.. now it has only gotten worse..
Well, I will have a look if there is another weapon set that can make me happy again (maybe even happier than the bs great sword could do in its bugged state).
I dumped gs ( and to some extent the game: if I’m on the forum it means the game is losing interest to me)
Staff/s-s now
I’ve only been using GS now to step back and heal up a bit before going back in with a sword/focus. I wonder if scepter/pistol or scepter/sword would be better.
My PB hits for 2500-4000 or so now, sometimes 5-6 on a good day. I still wish it was fixed. I won’t ever drop GS though. Now, the bounce nerf bothers me even more then this one does…poor GS. :/
I can’t ever give up my Avenger though.
Just keep waiting… Waiting… Waiting… Waiting…
Dear lord, would somebody make some sort of change so this thread would die already? Remove the zerker from the game if you have to. Just please, put these sad, sorry, miserable people out of their misery.
I pray and grief for the bouncing issue which will likely meet a similar fate and simply be ignored for feigned ignorance and shrugged off it ever asked about. Impression of Anet’s response on Izerker issue so far:
“Sorry if we change/modify skills (Izerker. And now bouncing) without any documentation (unintended changes/stealth nerfs). Unless we have a readily available response (intended changes/simple bugs/cheap to fix) or it is possibly exploitable to the benefit of players, we will be “too busy” and will mostly remain silent to allow the excuse of ignorance.
If we are pressured enough to give a response (publicly embarrassed in SotG), we will then proceed to describe our one-sided views ignoring player evidence/questions and conclude that nothing is wrong."
I pray and grief for the bouncing issue which will likely meet a similar fate and simply be ignored for feigned ignorance and shrugged off it ever asked about. Impression of Anet’s response on Izerker issue so far:
“Sorry if we change/modify skills (Izerker. And now bouncing) without any documentation (unintended changes/stealth nerfs). Unless we have a readily available response (intended changes/simple bugs/cheap to fix) or it is possibly exploitable to the benefit of players, we will be “too busy” and will mostly remain silent to allow the excuse of ignorance.
If we are pressured enough to give a response (publicly embarrassed in SotG), we will then proceed to describe our one-sided views ignoring player evidence/questions and conclude that nothing is wrong."
Spot on.
http://twitch.tv/TeamRiotTv
They communicated about the bouncing issue. They are looking into it. ^^
https://forum-en.gw2archive.eu/forum/support/bugs/Major-bug-with-Bouncing-skills-mechanic/page/3
I’ve given up hope that this will ever be fixed. We can throw all the evidence at them we like, they’re simply not going to listen. “We listen to player feedback”… yeah, right.
iB has never been right since they “fixed” the LOS issue that allowed us to cast iB on someone inside a keep if we had them targeted. ANET you didn’t fix the LOS issue, you simply swapped one issue for more, such as where it gets obstructed by a pebble or divet in the ground, where it’s range is clearly less than 1200 (closer to 900-1000), at times doesn’t even appear and finally, failure to recognise that there are issues still with the skill.
Why don’t you just rename the skill to Phandismal Beserker because:
1. There’s nothing fantasic about it, it’s clearly dismal at best.
2. Beserker because that’s how mad and frustrated you feel when you see less damage than your basic auto attack, or you see obstructed when you’re right infront of them or iB is out to lunch and fails to make an appearance.
I think they’re just tired of ‘looking into the problem’ and just give us bs on a plate so we stop asking for a change… Have they played the game before feb 26th patch? I mean seriously, wth are they talking about? thousands of players were running mez/GS and not even a single one had problem with izerker and now EVERYONE does and he comes up with things that makes no sense… Are they telling us that from August 28th to Feb 26th izerker was broken (you know, when this skill was OUR best phantasm?) and now it works as intended? What is this crap lmao… Do you remember what they’ve done to imariner? Damage slice by 50% and it was shown in patch notes. They sliced izerker damage as well but this was never shown in any patch notes and from saying themselves it was bugged, now it works as intended hahaha a phantasm hitting for 900 damage what a joke.