Did phantasmal zerker get fixed this patch?
Was playing around with my mesmer and seeing my izerker ht for a 4k finish on heavy armor. No glitches. However, I tried it with a different spec and the izereker missed sometimes. I identified the problem. Yes an untraited izerker is glitched but the great sword training trait stops it from failing and drastically increases damage. Hope this helps all. Now I’m enjoying my izerker XD
Hi. No.
Sometimes you see big numbers, sometimes you do 500 damage with full zerker gear, sometimes you dont do damage. Trait or not trait.
Three attempts doesnt mean much and well, if you tried more than three times you were really lucky.
(edited by Levitas.1953)
Troll alert! Ignore him Levitas, this is the same that was claiming nerf the damage for mesmers in the nerf mesmers thread.
For me, the only thing that he want is maintain the iBerserker as it’s now to his own profit. He’s not a mesmer.
Nope. I never have the GS trait in my build, and earlier this week I had a 10k hit with mine which nearly gave me a heart attack. But like Levitas says, I occasionally will get a big hit like that, but normally even 3 crits are in the 2-3k range. I never know what I’m going to get w/that phantasm. Doesn’t matter to me atm, as I’m back to Staff/s-x shatter builds.
Oh well thank you for the alert, i guess i deserve it for ignoring those kind of threads.
Was playing around with my mesmer and seeing my izerker ht for a 4k finish on heavy armor. No glitches. However, I tried it with a different spec and the izereker missed sometimes. I identified the problem. Yes an untraited izerker is glitched but the great sword training trait stops it from failing and drastically increases damage. Hope this helps all. Now I’m enjoying my izerker XD
Hi. No.
Sometimes you see big numbers, sometimes you do 500 damage with full zerker gear, sometimes you dont do damage. Trait or not trait.
Three attempts doesnt mean much and well, if you tried more than three times you were really lucky.
I’ll have to try his suggestion, as I only run traited. However, I have yet to get the below 1000 damage scenario. The lowest I’ve gotten is like 1800 on a crit, or 1400 normally. My PB hits for reasonable damage now, 3-4k consistently, sometimes more.
Full Berserker.
In any case I went to the Mist to test. In my case, iBerserket makes the same damage with and without Greatsword Training trait. Between 850 and 2800 the best hit (I have come to see 450 two times lol and only once 28XX), without consistency, probably with an average around 1800 with Phantasmal Fury. (including crits)
Without Phantasmal Fury the avarege drops a bit, but due to the lack of consistency, not worth much talking about average. Sometimes bigger, sometimes lower.
You can see the the lack of consistency in the health bar of the golem, floaters aside.
The problem is that the phantasm usually die after his first path attack, if you don’t have luck, it can only hit 850 in a single enemy, something not desirable, above all against other players.
(edited by Zoser.7245)
Okay, I’ve haven’t touched Phantasm builds for a long time and decided to test this in the Mists against the Heavy Golem see what the fuss is really about. The damage numbers I get are:
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iSwordsman: 1800 – 4000 damage. 70%+ CritChance means you get around 4000 more often than not.
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iDuelist: 3800 – 4500 damage. Pretty consistently over 4000, plus lots of Bleeding.
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iBerserker: 1000 – 5500 damage. Varies greatly but the the numbers I see the most are around 3000 – 4000, and 4000+ is not that uncommon either.
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Overall? I don’t see what the fuss is about. All it shows me is that iDuelist is OP and iBerserker deals very good damage considering it also Cripples and is AoE.
So what gives?
(edited by Embolism.8106)
Well i think that players I’ve readed here prefer something more predictable and consistent.
“So what gives?”
Nothing, if you like how it works use it and if you don’t like how it works don’t. We have other weapons.
(edited by Zoser.7245)
Well i think that players I’ve readed here prefer something more predictable and consistent.
“So what gives?”
Nothing, if you like how it works use it and if you don’t like how it works don’t. We have other weapons.
What I meant is, exactly how powerful was iBerserker before that made people scream this is a huge nerf? From what I see iBerserker’s average damage is similar to iSwordsman (which is around 3400), it just has a large spread allowing it to hit very low or very high (and I feel I see very high more often than very low). Combined with the fact that it is AoE and Cripples, that somewhat puts it above iSwordsman.
I can’t exactly remember the numbers but yes, it was a beast before. Around 4000 constantly (if i remember well), like your iDuelist numbers, with even higher crits. It is understandable that they tuned it down. The change in the mechanical, not so much.
But, after the last aswer of Jon, is time to assume that it will never be what it was and accept as it is if you want to use Greatsword. Although I’m sure there will be players who insist on doing it more constant.
(edited by Zoser.7245)
If that is so then I don’t see what the big deal is, apart from the fact that it is a stealth nerf that Anet won’t acknowledge (which, admittedly, is quite a big deal). Other than that however it sounds like a reasonable change.
More consistency would be nice of course, but on average it does not appear UP at all unless you compare it to iDuelist, which is OP (and IMO needs another nerf).
If I remember it right, they told us the last time (~ Nov 2012) that they would tell us if they would nerf the berserker.
Berserker became bugged the first time with the 15th November Update and it was then acknowledged by anet that it was a bug. (The bug at that time is very similar to what we experience this time)
They fixed the berserker (at the beginning of December 2012) and gave him back his properly working mechanic AND his damage that was also decreased due to that bug.
Berserker was completely properly functioning from:
1. launch to 15th November
2. 3rd/ 14th of December (if that was the exact date?) to Jan/ Feb (but he was fixed, not working as before, I think there was a slight damage decrease left over, but it did not have a huge impact compared to what the bugged berserker was doing before)
Then they broke him again either with the end of January or February Update (most of you say it was Feb, isn’t it?) and he shows very similar misbehaviour and problems that he had the first time he was “officially” bugged.
That is where we come from.
Now they tell us it is only damage floaters that are not shown properly, but it is not. We have tried to provide them with information to show otherwise.
However until they say they nerfed the berserker’s mechanic and his damage, we can assume he is bugged AGAIN.
A stealth nerf is not okay and I am convinced we can trust them that they “would put it into the patch notes”, like they always state they would do it with nerfs that impact us players.
My guess is that the person that has created and been working on the berserker mechanic/ behaviour isn’t any longer working for anet OR (s)he simply does not know that the berserker is bugged again OR (s)he does not know how to fix it.
Well, that is my opinion why it is not okay to downplay the current berserker issue by stating it is only a damage floater issue.
There were two times the berserker was properly working and had a fully functioning mechanic that was quite consistant. Compared to that it’s hard to believe the berserker NOW is working as intended.
Not every berserker did HUGE damage as he was properly working.
But now his damage output is ridiculous for most of the players. Yes, there are some players where the berserker still does enough damage, but as I could see that’s the minority.
We do not want an uba-imba-20k berserker, we want a properly working and decent damaging berserker back. :-)
(edited by Navi.7142)
prior to the los on walls berserker summoning fix, in a full GC build, the berserker would hit for 6k+ on squishy targets consistently.
afterwards, and up to now, it would miss some or all of its 4 hits in its whirl, which is why you see such a dramatic range in damage.
whether or not this is intended or a bug has not been made clear by anet.
Still broke. Way back when before they screwed this up 8-12k hits were the norm on it. Lowest I’d see was 6k. Now good luck getting about 3k.
Oh, but we’ll get more conditions, interrupt builds, and PVP/WVW changes in balance updates. Yay!
Want refund for twilight.
It is indeed nice to see that some of you made up to 12k, but that was not the norm for the majority. Not knowing how it comes to these high damage numbers, it could lead to the assumption that we mesmers deserved a (stealth) damage nerf.
These high numbers are exceptions!
The regular player had an average of ~ 6000 maximum (I do not really know the numbers, it is just an observation I made by reading other mesmer’s posts in these forums). Maybe with some higher crits. The average damage numbers we have seen the berserker made was way under 6000.
Now the damage is below 1000 and up to 2400. (In addition to the inconsistency that the berserker does not always hit)
That’s quite a reduction!
Just to remind other people who are reading these numbers that this is not what we are generally talking about.
And I feel with you, MakersMark, a reduction to 3k compared to your high damage numbers before is just sad.
(edited by Navi.7142)
If that is so then I don’t see what the big deal is, apart from the fact that it is a stealth nerf that Anet won’t acknowledge (which, admittedly, is quite a big deal). Other than that however it sounds like a reasonable change.
More consistency would be nice of course, but on average it does not appear UP at all unless you compare it to iDuelist, which is OP (and IMO needs another nerf).
The damage I put above was in my build. I should have clarified it, of course, in other builds the damage was higher. in your build, the one you tested with iDuelist probably should be around 6000 constantly like the post above this, not around 4000.
If you look at my test numbers with iBerserker compared to your results of the iBerserker is easy to deduce.
Excuse me to don’t clarify it.
Regards
(edited by Zoser.7245)
Some consistency please. My tests are against the Heavy Golem in the Mists, which means against the Golem with the highest armour and without crazy stat boosts from PvE and WvW. Saying “My Berserker hits 20000! Against rabbits!” isn’t helpful.
Also, the highest damage I see (which is not exactly rare) is 5500. That sounds pretty close to the 6000 reported by people here. And to be honest overall I’m rather astounded by just how much damage people expect Phantasms to do: is anything less than two Phantasms hitting your target for 6000 damage each considered OMG ANET WE ARE WEAK NOW!!!!!!!11111?
I did not get these “6000” with my berserker anymore (after he became bugged again) and even before it was extremely rare to do that much damage.
The issue is (and I am not sure how often I have to repeat it ^^):
a) the berserker sometimes does not hit at all due to his inconsistency in his bugged behaviour; even if he hits he mostly hits two times -> before he always hit 3 or 4 times (I can’t remember exactly if he always hitted 4 times, but I know not less than 3 times)
b) my berserker (and a lot of other mesmer’s berserker) does NOW damage around 500 and up to 2400 maximum and most of the time I experienced number between 900 and 1500 -> before he did 6000 maximum (which means that was the highest damage output that you sometimes could see) and in average between 2400 and 4000 (or whatever I do not exactly remember the numbers)
Ah well.. ^^ (and I am talking about pve berserker)
Some consistency please. My tests are against the Heavy Golem in the Mists, which means against the Golem with the highest armour and without crazy stat boosts from PvE and WvW. Saying “My Berserker hits 20000! Against rabbits!” isn’t helpful.
Also, the highest damage I see (which is not exactly rare) is 5500. That sounds pretty close to the 6000 reported by people here. And to be honest overall I’m rather astounded by just how much damage people expect Phantasms to do: is anything less than two Phantasms hitting your target for 6000 damage each considered OMG ANET WE ARE WEAK NOW!!!!!!!11111?
well anything less IS weak. any other class that are geared full GC will hit just as hard, or not harder.
Okay, as I said the damage numbers I see the most often is around 3400, compared to the same for iSwordsman and about 4200 average for iDuelist. This is with a PvP Phantasm build against a Heavy Golem. That seems to me is a pretty reasonable average. An average of 6000 (which I doubt is in PvP) for an AoE Phantasm that also Cripples sounds, to be honest, OP.
IMO Phantasms should be balanced around iSwordsman’s level, and it sounds to me iBerserker is in a good place (it does about the same average damage as iSwordsman but also has other benefits). From what I see iDuelist needs a nerf too.
well anything less IS weak. any other class that are geared full GC will hit just as hard, or not harder.
Two Phantasms hitting for 6000 each is 12000 damage every 6 seconds. I don’t see any other profession doing that except perhaps Thieves, and they don’t have Phantasms doing their work for them.
Really, this is all a bit appalling.
(edited by Embolism.8106)
Okay, as I said the damage numbers I see the most often is around 3400, compared to the same for iSwordsman and about 4200 average for iDuelist. This is with a PvP Phantasm build against a Heavy Golem. That seems to me is a pretty reasonable average. An average of 6000 (which I doubt is in PvP) for an AoE Phantasm that also Cripples sounds, to be honest, OP.
IMO Phantasms should be balanced around iSwordsman’s level, and it sounds to me iBerserker is in a good place (it does about the same average damage as iSwordsman but also has other benefits). From what I see iDuelist needs a nerf too.
well anything less IS weak. any other class that are geared full GC will hit just as hard, or not harder.
Two Phantasms hitting for 6000 each is 12000 damage every 6 seconds. I don’t see any other profession doing that except perhaps Thieves, and they don’t have Phantasms doing their work for them.
Really, this is all a bit appalling.
except you’re forgetting the phantasms are destructible.
warrior axe auto, eviscerate, killshot, thief auto, backstab, ranger auto, engi nades, ele 6k fire grabs, 12k churning earth, lightning whip, the list goes on.
all classes maybe except for guardian when geared fully gc deals just as much damage as phantasms. obviously, nothing can compare to the dps of 3 phantasms up consistently aside from 100b, but you’ll never get all 3 phantasms up in any real fight.
Alright, alright. Here’s a series of screenshots of Berserker’s damage against the toughest Golem with a PvP Phantasm build. I left out the ones which killed the Golem because they’re likely to be lower than they otherwise would be. Each row is a separate Golem kill.
As you can see, three cases of low damage are obviously popup errors as the drop in HP is much higher than the numbers would suggest. In three of the four cases the attacks were quadruple crits, meaning the numbers are actually very high.
There are two cases where numbers are abysmally low, and they both occurred on the first attack. It is of course impossible to say with such a small sample size but it appears this “missing bug” tends to occur when the Phantasm is conjured, which I think some people have pointed out already.
embolism what you are on about, because u test something and think its fine while dozens of players made videos about a spell which aint hitting for the amount which its supposed to be, its all good? seems u never got an 12k evi or a propper backstab
making up some random numbers, bersi never hit for 6k normal but it hit for 4-5k crit on low toughness targets
link some screen where u get your damage numbers, else i call bs
the spell is broken and the team denies that, obstructed or lowdmg thats the current state of the berserker which im not getting tired of pointing it out is the maindamage spell of 2 hand sword
pre novemeber patch i was phantasm spec and yes it was the point getting out 3 bersis destroying your target, if the enemy wasnt capable of killing me he simply died. still works now with different weapons but doesnt make the bug of izerker acceptable
nowadays enemy got so much reactiontime from the castsequence to the phantasm hitting, theres no reason at all the spell hits with zero chance or lowdmg
except you’re forgetting the phantasms are destructible.
warrior axe auto, eviscerate, killshot, thief auto, backstab, ranger auto, engi nades, ele 6k fire grabs, 12k churning earth, lightning whip, the list goes on.all classes maybe except for guardian when geared fully gc deals just as much damage as phantasms. obviously, nothing can compare to the dps of 3 phantasms up consistently aside from 100b, but you’ll never get all 3 phantasms up in any real fight.
Even if you get only one hit from a Phantasm it is still 12k damage on a 12s CD, and with Signet of Illusions it is not hard for Phantasms to survive for another pass. Getting three Phantasms out is unlikely but two happens all the time, given you have a Phantasm on each weapon set.
link some screen where u get your damage numbers, else i call bs
I just did. Notice in one case I get 6k+ damage against a high armour target, and in three cases the popup bugged out but since they’re quadruple crits their damages are obviously very high (and you can tell from the HP drop on the Golem).
EDIT:
For comparison, here are the numbers I get with iSwordsman on the same build.
(edited by Embolism.8106)
except you’re forgetting the phantasms are destructible.
warrior axe auto, eviscerate, killshot, thief auto, backstab, ranger auto, engi nades, ele 6k fire grabs, 12k churning earth, lightning whip, the list goes on.all classes maybe except for guardian when geared fully gc deals just as much damage as phantasms. obviously, nothing can compare to the dps of 3 phantasms up consistently aside from 100b, but you’ll never get all 3 phantasms up in any real fight.
Even if you get only one hit from a Phantasm it is still 12k damage on a 12s CD, and with Signet of Illusions it is not hard for Phantasms to survive for another pass. Getting three Phantasms out is unlikely but two happens all the time, given you have a Phantasm on each weapon set.
which is completely reasonable. warrior burst attacks do more damage on a lower cooldown. thieves backstabs do more, with MUCH lower cooldown.
also pre-bug, you could never hit 12k regularly. anything over 10k from berserker would have to be on uplevels or if you had lots of might or they had lots of vulnerability.
you’d hit for about 8k against other gc targets, and 5-6k against high armor targets. whereas now, if you get all 4 hits in, you’d be lucky to get 5-6k against gc targts, and 3k against heavy targets.
msot of the time, you wont get 4 hits in, dramatically reducing damage even further.
(edited by wads.5730)
except you’re forgetting the phantasms are destructible.
warrior axe auto, eviscerate, killshot, thief auto, backstab, ranger auto, engi nades, ele 6k fire grabs, 12k churning earth, lightning whip, the list goes on.all classes maybe except for guardian when geared fully gc deals just as much damage as phantasms. obviously, nothing can compare to the dps of 3 phantasms up consistently aside from 100b, but you’ll never get all 3 phantasms up in any real fight.
Even if you get only one hit from a Phantasm it is still 12k damage on a 12s CD, and with Signet of Illusions it is not hard for Phantasms to survive for another pass. Getting three Phantasms out is unlikely but two happens all the time, given you have a Phantasm on each weapon set.
which is completely reasonable. warrior burst attacks do more damage on a lower cooldown. thieves backstabs do more, with MUCH lower cooldown.
Thieves are a special case. Warriors… when was the last time you saw a Warrior in PvP? Seriously. They may have burst potential but in practice they’re subpar.
.
Anyways, on topic.
To put my numbers into kill terms, it usually takes four passes for iBerserker to kill a Heavy Golem. Same for iSwordsman. iDuelist can get a kill in three salvoes.
Embolism, I just went to the pvp heavy golem and this is what my berserker did (and I had 3400 attack):
→ 500 – 1000 – 1500 no cripple
→ 500 and bleed – miss – miss
→ 600 – miss – 1600 bleed and cripple
→ 822 (critical) – miss – 2940 (critical) no cripple
→ 560 – 1028 – miss
→ 494 bleed and cripple – miss – miss
→ 517 cripple – miss – miss
It doesn’t say “miss”, there is just no other damage taken by the golem. Not just the missing damage floater. Just the one or two hits.
Would you mind to try the berserker in pve against some moving targets? Like in Orr?
I’m pretty much in the same view as Embolism. In general, Berserker damage seems okay to me. I posted some separate numbers in another thread, but they are similar to Embolism’s results.
The only troubling thing in my testing was one complete miss.
I use Berserker a lot in WvW, and generally it seems to hit for good damage.
My only questions were mainly about whether the apparent wide range of damage is intended (as it seems that 0 – 4 hits is the intended behavior for a single target) and what damage the devs intend for it to do.
I didn’t really pay attention to damage before February, so I don’t any prior experience to compare. As it stands, I intend to keep using it as one of my preferred phantasms in my phantasm build. I would just love to get a sense of whether it’s likely to change much going forward.
Would you mind to try the berserker in pve against some moving targets? Like in Orr?
I tested against the moving Heavy Golem in the Mists also, the results are not significantly different from what I have already posted. I can’t test in PvE because my PvE gear is CondDmg-Precision-Toughness and I don’t have a PvE GS. My Attack in those screenshots is 3099, lower than yours.
What my results (from the screenshot) shows is that the average damage of iBerserker, including the apparently bugged first strikes and not including the bugged popups which are actually high damage passes, is 3470; compared to 3462 from iSwordsman (three crits out of four is pretty close to the average of 72% CritChance). Of Course, iSwordsman attacks more often, but iBerserker Cripples and is AoE.
The only bug, it appears, is that the first pass the iBerserker does has a nasty tendency to miss a lot, dealing about 1k damage. After that however is generally fine.
.
EDIT:
Here is another set of screenshots for iBerserker vs the Running Golem. There is one obvious bugged popup. The average damage (not including the bugged popup) is 3799.
(edited by Embolism.8106)
I didn’t really pay attention to damage before February, so I don’t any prior experience to compare.
Same for me. From the point of view of someone with little prior experience of iBerserker the damage it currently dishes out looks very reasonable. Which makes me wonder how OP it used to be to cause such an outrage.
I didn’t really pay attention to damage before February, so I don’t any prior experience to compare.
Same for me. From the point of view of someone with little prior experience of iBerserker the damage it currently dishes out looks very reasonable. Which makes me wonder how OP it used to be to cause such an outrage.
ive been telling you how it was. the damage was cut by about 40%
the damage IS reasonably, as long as all the hits actually hit. unless you’re running a phantasm build, where you actually expect phantasms to get more than 1 attack off before shattering, the current damage is too unreliable.
(edited by wads.5730)
ive been telling you how it was. the damage was cut by about 40%
Then it was justified. For an AoE Phantasm that also Cripples an average of 5000 or so damage (assuming a current average of ~3500, which note is based on numbers that don’t include the presumably very high bugged numbers and is therefore an underestimation) is far too high, more than the direct damage dealt by iDuelist and iSwordsman; which are single target.
(edited by Embolism.8106)
ive been telling you how it was. the damage was cut by about 40%
Then it was justified. For an AoE Phantasm that also Cripples an average of 5000 or so damage (assuming a current average of ~3500) is far too high, more than the direct damage dealt by iDuelist and iSwordsman; which are single target.
that isnt the issue, the raw damage wasn’t changed, the consistency of the hits is what led to the damage reduction.
that isnt the issue, the raw damage wasn’t changed, the consistency of the hits is what led to the damage reduction.
Whatever changed, if what you say is true then the end result is the same. In any case looking at the numbers there is definitely variation, but the numbers that pop out the most often are 3000 – 4000. 2000 – 3000 is uncommon, and very low numbers seem to occur sporadically as part of a “missing” bug. The wrong popup bug definitely exists and when it occurs the Crits and HP bar seem to suggest the high 3000s and 4000s.
Lol. Your numbers might be that high (3000 – 4000). Mine are not.
I don’t want to start with “maybe only some players are affected”, but we are not talking about the same numbers. And you are still talking like these high numbers (3000+) are real, everyday numbers for nearly all mesmers.
They are not. Maybe for a very small number of however skilled mesmers, but the average mesmer that want the old berserker’s damage back, does way less damage.
These affected mesmers do not complain about not doing 12k damage anymore, not even 6000 average damage numbers.. that thought/ assumption really misses the point. -.-
(edited by Navi.7142)
Lol. Your numbers might be that high (3000 – 4000). Mine are not.
I don’t want to start with “maybe only some players are affected”, but we are not talking about the same numbers. And you are still talking like these high numbers (3000+) are real, everyday numbers for nearly all mesmers.
They are not. Maybe for a very small number of however skilled mesmers, but the average mesmer that want the old berserker’s damage back, does way less damage.
These affected mesmers do not complain about not doing 12k damage anymore, not even 6000 average damage numbers.. that thought/ assumption really misses the point. -.-
Then please, post some screenshots of iBerserker hitting a target and also of iSwordsman hitting the same type of target with the same build. Perhaps we can figure out what’s causing some people to experience this and others not to.
I posted screenshots that shows these numbers are real. You saw them. If people wants to argue otherwise they should post their numbers too.
And don’t you go posting a single screenshot of a low number, post a series showing every single pass (except the killing blow) on a target including the target’s HP bar.
.
I’m getting a really mixed message here. Some people claim that my numbers are right but iBerserker used to deal far higher damage, and others are claiming my numbers are wrong (despite screenshots showing they are real) and the actual damage is much lower.
Lol. Your numbers might be that high (3000 – 4000). Mine are not.
I don’t want to start with “maybe only some players are affected”, but we are not talking about the same numbers. And you are still talking like these high numbers (3000+) are real, everyday numbers for nearly all mesmers.
They are not. Maybe for a very small number of however skilled mesmers, but the average mesmer that want the old berserker’s damage back, does way less damage.
These affected mesmers do not complain about not doing 12k damage anymore, not even 6000 average damage numbers.. that thought/ assumption really misses the point. -.-Then please, post some screenshots of iBerserker hitting a target and also of iSwordsman hitting the same type of target with the same build. Perhaps we can figure out what’s causing some people to experience this and others not to.
I posted screenshots that shows these numbers are real. You saw them. If people wants to argue otherwise they should post their numbers too.
And don’t you go posting a single screenshot of a low number, post a series showing every single pass (except the killing blow) on a target including the target’s HP bar.
.
I’m getting a really mixed message here. Some people claim that my numbers are right but iBerserker used to deal far higher damage, and others are claiming my numbers are wrong (despite screenshots showing they are real) and the actual damage is much lower.
Honestly, I think that prior to what happened, iZerker was bugged and was dealing unintentionally high amounts of damage. It was striking all targets for all 4 hits (unless you moved out of the spin vector completely) and hit relatively fast. Compared to the actual skill it’s supposed to be doing (Fiery Whirl and Whirlwind Attack ) it was doing a LOT more than intended. What most of the Mesmers in this thread (namely the ones that are whining) are talking about is the obscene amounts of damage it used to do now becoming reasonable and manageable.
If, for one moment, players were able to pick up a Fiery Greatsword OR a Warrior (with a Greatsword, of course) and use the skill that’s being casted in this instance, they will see that the Greatsword Phantasm is doing it’s intended job.
IF these skills are all broken (and not JUST the iZerker, but ALL THREE OF THESE SKILLS) then, with the fix of them, the game’s balance may be broken all over again. I see so many Mesmers complaining about iZerker not doing enough damage, but Greatsword has one of the best damage output out of all the Mesmer weapons AND it has range. Even with 1 (or 2 if you count GS3) derped skills, it’s STILL a strong weapon.
I did tests of my own (not all are first hits). The highest I got was the 4.5k. This was a phantasm build (20/20/0/25/5) with Divinity runes.
Now imagine those numbers in a build that doesn’t spec entirely into phantasms.
I find it a bit difficult telling which screenshots are a sequence of the same Golem. In my screenshots a row is one Golem kill, this makes it easier to tell when there is a popup error by checking the HP bar.
By an educated guess I think three of your numbers (1912, 1936 and 1827) are bugged and are actually higher than it indicates.
A comparison to iSwordsman with the same build on the same type of Golem would also be helpful.
(edited by Embolism.8106)
Still broke. Way back when before they screwed this up 8-12k hits were the norm on it. Lowest I’d see was 6k. Now good luck getting about 3k.
Because that was very balanced on a wide-line-AE phantasm, right?
Sorry if i dont care a lot about the damage on a golem as long as i hit 449 on a random risen.
In the first screen i use a common shatter build without phantasm traits. In the second one i use a phantasm build with both the damage traits.
Yes i used a PTV weapon, the only item that wasnt zerker when i did those screens (armor with ruby orbs, every ascended item with berserker stats). Does it justify a 449 damage and a 655 damage?
Yet sometimes it crits for 7500, without boons/conditions on the same mob it hits for 655. This is unrealiable, if i need to catch a foe i want to be sure the phantasm hits and for a decent amount of damage.
I dont really want to hit 12k with a phantasm but a bit of consistency would help.
(edited by Levitas.1953)
I somehow never quite got the main issue, because the Berserker to me was never more than a Cripple application device for single targets. For AE it deals nice damage, but it’s also obviously better at AE, given the fact that it WWs.
I more mind how reliable the Warrior WW is. Seriously. It’s an AE skill, it feels to powerful for single targets.
I somehow never quite got the main issue, because the Berserker to me was never more than a Cripple application device for single targets. For AE it deals nice damage, but it’s also obviously better at AE, given the fact that it WWs.
I more mind how reliable the Warrior WW is. Seriously. It’s an AE skill, it feels to powerful for single targets.
Actually, the Warrior’s WW and the Phantasmal Berserker WW are both ridiculously strong. Most Phantasmal Berserkers are left alive, allowing them to strike 2-3 times in most cases (unless the Mesmer dies, which is a different problem with the Greatsword, namely that of only having 1 defensive skill on a high cooldown). 2-3 strikes of Phantasmal Berserker is enough to, assuming it dies at that point, allow you to re-cast it at around the time it dies. If your opponent IS killing your Phantasms, your main complaint shouldn’t be how much damage the Phantasms do.
The only difference is that Warrior’s can aim their WW and Phantasmal Berserkers just spray and pray them (at a much, much faster rate, might I add). It’s quite balanced, but most of the Mesmers in this thread can only see that they aren’t doing insane amounts of damage anymore.
It’s quite balanced, but most of the Mesmers in this thread can only see that they aren’t doing insane amounts of damage anymore.
Dont generalize.
As i said, sometimes it crits for 7500 (an insane amount if you ask me) and then 600 on the same mob.
Sometimes it eats people and sometimes they are barely touched by it. All those sometimes hurt me!
(edited by Levitas.1953)
It’s quite balanced, but most of the Mesmers in this thread can only see that they aren’t doing insane amounts of damage anymore.
Dont generalize.
As i said, sometimes it crits for 7500 (an insane amount if you ask me) and then 600 on the same mob.
Sometimes it eats people and sometimes they are barely touched by it. All those sometimes hurt me!
I do note that the 600 hits are awkward, but if you watch the videos of people posting where Berserkers do their Whirlwind, it looks like a different bug appearing where the Berserker will stop the spin after 1-2 vector sections instead of the intended 4 vectors.
Sorry if i dont care a lot about the damage on a golem as long as i hit 449 on a random risen.
In the first screen i use a common shatter build without phantasm traits. In the second one i use a phantasm build with both the damage traits.
Yes i used a PTV weapon, the only item that wasnt zerker when i did those screens (armor with ruby orbs, every ascended item with berserker stats). Does it justify a 449 damage and a 655 damage?
Yet sometimes it crits for 7500, without boons/conditions on the same mob it hits for 655. This is unrealiable, if i need to catch a foe i want to be sure the phantasm hits and for a decent amount of damage.I dont really want to hit 12k with a phantasm but a bit of consistency would help.
What I see here is the “first hit” issue that I noted in my screenshots. Sometimes it looks like the first strike of iBerserker only hits once.
My gs #4 sometimes does less dmg than my gs #1 on jade maw’s tentacles.
Sorry if i dont care a lot about the damage on a golem as long as i hit 449 on a random risen.
In the first screen i use a common shatter build without phantasm traits. In the second one i use a phantasm build with both the damage traits.
Yes i used a PTV weapon, the only item that wasnt zerker when i did those screens (armor with ruby orbs, every ascended item with berserker stats). Does it justify a 449 damage and a 655 damage?
Yet sometimes it crits for 7500, without boons/conditions on the same mob it hits for 655. This is unrealiable, if i need to catch a foe i want to be sure the phantasm hits and for a decent amount of damage.I dont really want to hit 12k with a phantasm but a bit of consistency would help.
What I see here is the “first hit” issue that I noted in my screenshots. Sometimes it looks like the first strike of iBerserker only hits once.
Oh no. I took the screenshots of the first hits to show that the mob health was “full” (minus the 600 dmg of course).
You can see a lot of 500-1000 hits after the initial attack, they are common.
Please note I am not playing in PVP and that’s why I find it strange I should provide you with pictures of my berserker hitting the stationary pvp golem (because the berserker has other results to pve enemies), however it shows me that something isn’t quite alright.
This attachment shows my berserker how he kills the heavy stationary golem in pvp.
All damage shown is the highest damage he did per whirl/ round.
The berserker needs eight rounds to kill the golem.
I will do some pve pictures, too.
Sorry if i dont care a lot about the damage on a golem as long as i hit 449 on a random risen.
In the first screen i use a common shatter build without phantasm traits. In the second one i use a phantasm build with both the damage traits.
Yes i used a PTV weapon, the only item that wasnt zerker when i did those screens (armor with ruby orbs, every ascended item with berserker stats). Does it justify a 449 damage and a 655 damage?
Yet sometimes it crits for 7500, without boons/conditions on the same mob it hits for 655. This is unrealiable, if i need to catch a foe i want to be sure the phantasm hits and for a decent amount of damage.I dont really want to hit 12k with a phantasm but a bit of consistency would help.
What I see here is the “first hit” issue that I noted in my screenshots. Sometimes it looks like the first strike of iBerserker only hits once.
And that’s usually the only hit you get in PvP before your phantasm is destroyed. Ergo, Berserker is bugged and it’s not simply a floater issue, as we’ve all been saying.
More than that, I’ve gotten numbers below 1k on consecutive hits after the initial summon. There’s no consistency and the phantasm is missing far too often.
My war, decked out in full zerk gear, will non-crit ONE Whirlwind Attack hit for around 600-800 on those guys. Basically the same amount of damage. Guys, this isn’t an iZerk bug. Now if you want to say something’s up with Risen Nobles taking too little damage, that’d be a different post.
As far as I’ve seen, this is a 12-page thread filled with people who didn’t realize how OP the original iZerk was. Sorry, it was just way too powerful. It wasn’t nerfed, it was fixed. The fix did result in a lower damage output.
Now I can give you guys a piece of advice about iZerk. Take it or leave it. The first hit on iZerk can seem disproportionately distanced from the last 3. I’m not sure it’s like that with the war’s WA. You might want to start there for your bug analysis, if there indeed really is a bug.