Did phantasmal zerker get fixed this patch?
That’s a very conceited way of looking at it. The skill, in my personal opinion (as a mesmer) is that the skill is working as intended. If you can’t see past the fact that it’s as strong as the equivalent skills (minus not forcing you to use the animation), then that’s your loss.
its obviously not working as intended, since devs have explicitly stated it’s not working as intended.
Unless you post a full sequence of screenshots, bugged popup or not, then your screenshots are non-objective. Please post a full set from start to just before killing shot regardless of if you think the popups are bugged or not: if they are it is easy to see.
I also posted screenshots against the running Golem, there is no difference; so don’t give me the “Heavy Golems are stationary” thing.
And please post a series of screenshots showing you using the iSwordsman against the same Golem on the same build. Unless people also post comparisons to another Phantasm you can’t tell if the damage dealt is the result of a bug or just a weak build.
Seriously, it seems to me no one actually did a thorough, objective examination of this issue. I’m beginning to think it is just a fix (as some people have stated regarding whirling attacks in general) and people are angry because it isn’t OP anymore.
Of course that’s not completely fair, as I’m fairly certain there is a “bug” where the first strike misses far too often; which is a concern.
Unless you post a full sequence of screenshots, bugged popup or not, then your screenshots are non-objective. Please post a full set from start to just before killing shot regardless of if you think the popups are bugged or not: if they are it is easy to see.
I also posted screenshots against the running Golem, there is no difference; so don’t give me the “Heavy Golems are stationary” thing.
And please post a series of screenshots showing you using the iSwordsman against the same Golem on the same build. Unless people also post comparisons to another Phantasm you can’t tell if the damage dealt is the result of a bug or just a weak build.
Seriously, it seems to me no one actually did a thorough, objective examination of this issue. I’m beginning to think it is just a fix (as some people have stated regarding whirling attacks in general) and people are angry because it isn’t OP anymore.
Of course that’s not completely fair, as I’m fairly certain there is a “bug” where the first strike misses far too often; which is a concern.
I’m quite sure they fixed it to what it was supposed to be (and never considered it a nerf or change because I don’t think they were even trying to fix it specifically when they did). This caused an uproar from the GS Mesmer community and it still hasn’t died down.
Embolism, are you speaking with Jackums or me?
If you were talking to me, I really don’t know what berserker screenshots I shall make. I saw yours and did exactly the same (at least I think so), I just included the last strike as well which finished the golem off (shown as “round 8”).
My pictures show one full “session”. The berserker needed eight rounds/ eight full attacks until he killed the golem and each picture shows the highest damage he did. (Like your pictures??? You also did not include each single damage number? One round/ whirl/ attack does hit between 0 to 4 times, but it’s quite difficult to do a screen for each of these numbers. I cannot see that you would have done that?)
However, it doesn’t make any sense for me to post further screens. Your intention might be good, but you are looking from another point of view. You try to look where the build is weak or whatever. But that’s not the point here.
Unless you post a full sequence of screenshots, bugged popup or not, then your screenshots are non-objective. Please post a full set from start to just before killing shot regardless of if you think the popups are bugged or not: if they are it is easy to see.
I also posted screenshots against the running Golem, there is no difference; so don’t give me the “Heavy Golems are stationary” thing.
And please post a series of screenshots showing you using the iSwordsman against the same Golem on the same build. Unless people also post comparisons to another Phantasm you can’t tell if the damage dealt is the result of a bug or just a weak build.
Seriously, it seems to me no one actually did a thorough, objective examination of this issue. I’m beginning to think it is just a fix (as some people have stated regarding whirling attacks in general) and people are angry because it isn’t OP anymore.
Of course that’s not completely fair, as I’m fairly certain there is a “bug” where the first strike misses far too often; which is a concern.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Final-Phantasmal-Berserker-video/
are we just playing completely different games here? how do you explain this discrepancy?
https://forum-en.gw2archive.eu/forum/professions/mesmer/Final-Phantasmal-Berserker-video/
are we just playing completely different games here? how do you explain this discrepancy?
I would not know, I have never seen iBerserker miss completely (although someone else has reported this issue too, so I’m sure it exists). I imagine it is related to the issue that makes iBerserker frequently miss most of its attacks on the first strike. It is possible it is related to where iBerserker gets summoned, certain positions may result in it missing more often than not when it whirls back and fro (on a stationary target); and a moving target may result in it occasionally getting into a position where its whirl is ineffective.
You certainly can see this effect even in my screenshots: the great discrepancy between damage numbers indicates that the number of hits on the target is very variable (anything from 2 – 4 is the norm, 1 tends to occur on the first strike). As Epslen mentioned the problem may be that iBerserker used to hit all its whirls, which was a bug that was “fixed”.
In any case it would be far more useful if people do more than one Golem kill so we can see what’s going on. Perhaps we’d notice a trend where iBerserker tends to do poorly at a certain position or distance or something. If you genuinely believe this is a problem to be fixed then whining about it won’t help, try collecting information that may help Anet fix it.
Um, no? I didn’t make the post for your benefit. If you don’t trust that I’m being honest, that’s up to you. I’m not trying to convince you of anything. I made the post I did to show the terrible damage iBerserker is capable of and often hits for. If anything, you’re being extremely insulting to the dozens of players that have tested this, and observed it simply by using the GS a lot, over the past few months, acting is if you’re the only person to have ever done so whilst looking at the health bar. Honestly, get off your high horse.
There is no doubt that iBerserker’s damage is highly variable. My point was if you pick and choose which attacks to screenshot, you don’t get a good idea of what the average really is. For example, by omitting bugged popups (which are generally high damage attacks) you are essentially making your sample look weaker than it is.
If for example you made 20 attacks, 5 low damage, 1 medium damage, 1 high damage and the rest bugged (which are actually high damage), and you omit the bugged ones; it would look as though the average damage is low when it is not the case.
And also, without a comparison with another Phantasm (a control) to go by, you cannot eliminate the variable of player builds and such.
I am sorry if I come across as insulting. I’m trying to investigate this in a scientific manner, eliminating as many variables as possible so we can get as clear a view of what is going on. The fact is, if you don’t present raw data as it is without modifications, and have a control to compare it with; then your data can’t really be used for analysis.
This is still bugged according to the tests people have run on this skill. ArenaNet you have finally acknowledged the problem after blatantly lying about the current state of affairs. Could you please go about fixing this skill and the floater issues it currently suffers?!
This is still bugged according to the tests people have run on this skill. ArenaNet you have finally acknowledged the problem after blatantly lying about the current state of affairs. Could you please go about fixing this skill and the floater issues it currently suffers?!
it is not currently on our priority list because we’re busy making fun fun fun gem store items and evolve this game defining living story. /bump
They nerfed iBerserker even more by moving Illusionists Celerity to Grandmaster.
Let the QQ begin. Source: http://overpower3d.com/Patch%20Updates/guild-wars-2-sky-pirates-of-tyria-complete-trait-list-1/
They nerfed iBerserker even more by moving Illusionists Celerity to Grandmaster.
Let the QQ begin. Source: http://overpower3d.com/Patch%20Updates/guild-wars-2-sky-pirates-of-tyria-complete-trait-list-1/
My Phantasm build is crying, but it doesn’t change my Shatter Build any.
x/x/x/x/30 the only viable build after patch :S
That would be unbelievable! O.o
x/x/x/x/30 the only viable build after patch :S
i made a thread couple of months ago saying mesmer only have 20 trait points to distribute and now it becomes reality haha. 20 points in dueling for DE is a no brainder especially when all previous traits to DE are so good and now 30 points in Illusion lol with those 20 points left our builds will be diverse as ****!!!
iZerker is DEAD. they did it purposely, and that is it. it is never going back.
put your efforts toward the bounce mechanic bug…..there is a sliver of hope that may be fixed and not simply called “working as intended”.
MARA (EU) Gunnar’s Hold
I love seeing the comparison to Whirwind of Warrior. That of my Phantasmal Berserker is utterly broken while that of my warrior destroys everything and misses on a very, very low rate and still hit hard, contrary to Berserker.
But yeah, surely, it’s the same thing …
Well the good news is that they fixed zerker.
The bad news is that nobody uses phantasm specs anymore anyway.
LOL fadeaway, soooo true.
They fixed it, but the dummy in LA is still showing the exact same numbers. I guess it was a nerf to the damage of the phantasms to compensate for that interval, but we didn’t see it until after Feb despite the claim that it went active much sooner. A sad day, but at least we have the truth.
I tested it in the mists. It does 4 hit the heavy golem much more consistently. I had 1 4 crit during my minimal testing (based on number of bleeds on target). With zerker amulet, ogre runes and 20/25/0/25/0 spec, the 4 crit hit for just over 5k.
Well the good news is that they fixed zerker.
The bad news is that nobody uses phantasm specs anymore anyway.
Really? I guess my name is nobody then :P
Daing kids now days bunch a lemmings, can’t think for themselves. (grumble grumble)
lol took half a year but we’re here finally my god
Yes izerker fixed. Now please for the love of baby cats save this izerker coding in a backup and not lose it again after fiddling.
they’re gonna break it again anyway when they attempt to fix phantasmal haste
they’re gonna break it again anyway when they attempt to fix phantasmal haste
no doubt…….so enjoy it for the few days it works.
MARA (EU) Gunnar’s Hold
Seeing nothing but huge numbers now. 3k is the lowest I’ve seen, with 7k being the highest. <3 <3 <3
Please note I am not playing in PVP and that’s why I find it strange I should provide you with pictures of my berserker hitting the stationary pvp golem (because the berserker has other results to pve enemies), however it shows me that something isn’t quite alright.
This attachment shows my berserker how he kills the heavy stationary golem in pvp.
All damage shown is the highest damage he did per whirl/ round.
The berserker needs eight rounds to kill the golem.I will do some pve pictures, too.
The fix (well it is not the same as before, but..) improved the berserker that he only needs around 6 attempts instead of 8 to kill that same golem.
Not sure if all 4 numbers are displayed, but it improved a lot.
I’ll test it against pve enemies and see what happens there..
IM SO kittenING OP AGAIN
Lol?
I think it is okay how they fixed him. My pve berserker doesn’t have his high damage back as he had before they broke him, but he now is quite reliable and seeing all number is useful.
They should just never touch him again.
Verry happy about thix fix. I found again my Berserker dealing 6-7K +
Added to this the fix to bouncing logic and the little buff to Mind Stab, GS is viable again
Oh please, this will be nerfed into the ground next patch. Besides its not OP they have next to no health
Actually they have quite a bit more than before.
+270% in PvE, +50% in PvP, and the +50% (yes, nerfed from 200%) finally works. As in, the illusions no longer die long before the signet takes effect.
Thanks for the iBerserker fix/buff. The fact that it finally hits stationary/crippled targets with more than 1 attack is awesome. Damage is more reliable and their health is in a good place now.
More pew pew.
My favorite patch ever, as a Mesmer main who runs GS & Sword/Focus. I think the nerfs made a lot of sense and the fixes/improvements didn’t come with a “but”.
Pew pew laser beams.