Difficulties against certain matchups
I don’t recommend the torch trait. As you’ve noted some matchups become far more difficult for the sake of one condition drop and slightly higher stealth uptime. Just keep your distance and play like a power P/D Thief. Landing a full Cry of Frustration once they’ve left water can really screw them over.
Against Engineers you can just range them with greatsword. For example on Temple there are ledges on the sidepoints where you can pump out ranged pressure to your heart’s content. There isn’t much if anything they can do to answer to this. (If they’re LoSing it means you’ve already pushed them off point).
I don’t recommend the torch trait. As you’ve noted some matchups become far more difficult for the sake of one condition drop and slightly higher stealth uptime. Just keep your distance and play like a power P/D Thief. Landing a full Cry of Frustration once they’ve left water can really screw them over.
Thanks, I will try this one out! So far the torch trait seemed to be an absolute neccessity for my defensive rotations, but looks like I’ve overvalued it. It is indeed true that with frequent boonstrips a lot of the matchups can be easier
Against Engineers you can just range them with greatsword. For example on Temple there are ledges on the sidepoints where you can pump out ranged pressure to your heart’s content. There isn’t much if anything they can do to answer to this. (If they’re LoSing it means you’ve already pushed them off point).
Funny you mention it, as Temple is one of the maps I have no trouble against them – due to the aforementioned ranged spots. I was thinking specifically about Henge on Forest and Waterfall/Quarry on Legacy. With good turret placement (spreading them out), the engi can stay on point, while the turrets will spam you from every direction. The turrets, traited, can generally outrange you (feels like it, might have slightly less range than mesmer GS).
If I go for the point directly, the turrets wreck me.
If I go for the engi, he will kite around the point, I will make no cap progress (or barely any), meanwhile the turrets will spam me.
If I go for the turrets, that are spread out, it will take ages just to take those down and I make no cap progress during the process.
Turret engis you can
1. use range to kill them
2. kill their turret first (this is a pain as the turrets does not get crited)
3. Lure them out, I sometime let them take me down real low and start backing away, they get greedy and follow for a kill then I blow all my CD and kill them
4. Moa
That been said it’s still a pain more often than not I just walk away from them.
Cele DD ele , kite kite kite. I use torch, mass invis and decoy + blink I can fight a equal skill level guy to a draw. The best part is I will never lose as long as I time my stealth right the bad ones will die to my burst and the really good ones just have too much regen for me to kill so it ends at a draw.
Turret engis you can
1. use range to kill them
2. kill their turret first (this is a pain as the turrets does not get crited)
3. Lure them out, I sometime let them take me down real low and start backing away, they get greedy and follow for a kill then I blow all my CD and kill them
4. Moa
That been said it’s still a pain more often than not I just walk away from them.Cele DD ele , kite kite kite. I use torch, mass invis and decoy + blink I can fight a equal skill level guy to a draw. The best part is I will never lose as long as I time my stealth right the bad ones will die to my burst and the really good ones just have too much regen for me to kill so it ends at a draw.
^ This. Only thing I would add is against turret engis; sometimes a landed burst combo can scare them enough to finish them off, or use it after you range pressure them. A good engi won’t let you get away with it, but imo traiting for turret engi feels like a compromise for less good engis.