(edited by fullren.6031)
Dire stats for Non-PU condi roamer?
It seems like a Condi-shatter(MtD) variant, but without DE which makes you well.. wouldn’t dare to say that useless, but less effective for sure.
Rabid vs Dire has almost always the same results.
Rabid has more offensive while Dire has more defensive stats, but as in wvw you can have guard stacks, your hp should be enough with that, making the extra crit chance very valuable (when you have 4 in dueling, which is the standard for like.. 80% of the builds? ).
If you need a “build… …that is viable, original and cool to play for WvW group roaming ( 3 to 10 people probably )”, then I think try to play some CI lockdown (power or condi) variant, it needs “a lot” of practice but that ~2 second immobilize will help a lot to kill the enemy if your 2-9 teammates are focusing him
CI, ‘cos not a lot of mesmers are using it, so it’s cool! ^^
Thanks for replying.
Yea I was looking at something like Condi-MtD on a tanky/stealthy base with a few healing.
It’s true that doing a shatter build without DE is quite hindering. What would you think about this instead :
http://gw2skills.net/editor/?fhAQNArfGGp0gQdZSTTJZAqQJ7Q5A
I took off the scepter cd reduc and the clones granting regen, to get DE and DD.
About Rabid stats, I was afraid to be too squishy to withstand a fight without having PU (which I really don’t want to get, i’m not a lot into meta copycat), in addition any condition pressure would kill me quickly, a problem I wouldn’t get with Dire stats.
+ I don’t yet understand what makes critical so interesting when you work with condition and without “on crit” runes
what would you think of the new build I calculated along with dire stats ? more viable than the previous ?
Slowly we’re going to arrive at the “MtD-meta” build
If you want to have a stealthy build, PU is the way. I don’t like it, I wouldn’t recommend it, but if you want to use stealth, why not use the only trait which affects it greatly.
I don’t like it (PU condi build), as above-average ppl will simply run away, and you can’t really do anything as you’re slow like hell and don’t have high burst potential to kill them before they get away.
I don’t like it, as it’s too passive-play for my tastes.
If you want to have a kiting/defensive build, conditions with Staff can work, as Staff is an effective defensive weapon when used good with dodges/kiting against meeles (tho ranged is a different beast) and condition builds (can) have more defensive stats.
About crits:
If you have DE (and 4 in the duelist with it), you will have Vigor on crit (minor trait), and Vigor is the boon which boost your offensive and defensive ability at the same time with shatter-builds, that’s why it’s really effective to have some crit chance.
So as I said, if you want to play some “non-meta” build, you can avoid MtD shatter, PU condi (Is it even in the meta nowadays? Can’t remember finding them for a long time..), (standard) power-shatter and go for some interrupt/phantasm/hybrid builds (you can find build on the forum with videos), tweak them for your own style, and have fun with it
Ah ! I missed that minor vigor trait that changes everything about crits.
Crits are indeed interesting now. And as you say i’m slowly reaching meta ._.
That’s too bad I really wanted to play something about spamming conditions and being very evasive :/
I’ll be looking into the forum videos anyways, I may find something suiting my gameplay.
Thanks for taking the time to advise me
just thinking out loud
you can go pu with torment runes and heal mantra with 4,4,6,0,0 build
armor rabid or mix and torment sigil also
thus you can have around 3-4 torment stack with out the #2 block . just learn to use heal at the right moment when stealth
Hmm yea but unfortunately I can’t afford 6 torment runes right now _
Just want to add any build can be passive. The aggressiveness comes from the player using whatever tools at his/her disposal. The speed issue can be remedied with traveler runes. For wvw solo roaming pu is a very effective build that when played aggressively can win solo encounters and multiple threats at the same time.
just tested mtd build with traveler and 2 battle sigils
had no problem to handle 1v3 and win 1v2
So messiah,
how did it feel to have Dire stats while using the CI/DE combo ?
Here is Dire PU MtD (so no DE) that I put together and ran the other day because someone was running a rabid variant.
It’s fine. You’ve still got good clone output but can’t spam 3 clone shatters like you can with DE in the mix. Given this, you just have to alter your playstyle a little and you can achieve victory.
Thanks for testing this out.
I bought full rabid armor with karma and kept the full Dire I bought at the Lion, so when I have enough money to rune the second set I’ll try both and see what suits my needs better.
Or maybe I’ll just swap when I feel like being more tanky or more aggressive.
Here is Dire PU MtD (so no DE) that I put together and ran the other day because someone was running a rabid variant.
It’s fine. You’ve still got good clone output but can’t spam 3 clone shatters like you can with DE in the mix. Given this, you just have to alter your playstyle a little and you can achieve victory.
omg you tried to stomp a clone. Get yourself together, man!
I hit a thumb up, but only because D/P thief died in the video.
WvW Roaming with Mesmer
Here is Dire PU MtD (so no DE) that I put together and ran the other day because someone was running a rabid variant.
It’s fine. You’ve still got good clone output but can’t spam 3 clone shatters like you can with DE in the mix. Given this, you just have to alter your playstyle a little and you can achieve victory.
omg you tried to stomp a clone. Get yourself together, man!
I hit a thumb up, but only because D/P thief died in the video.
To be fair, I was sitting eating my breakfast during that fight. So I wasn’t even looking at the screen for that part :p