Discuss our Oct 22nd changes
You should know by now, the bugs are really nerfs that will be incorporated into the mesmer (they will never be fixed) such as the 3 sec confusion instead of 4 sec cry of frustration fix. The 4 sec would have been more useful in PvE as the mobs skills attack are so slow, but hey the PvP crowd wouldn’t like that. Like the illusionary leap not working half the time. Soon they’ll just update the skill that 50% chance your phantasm will actually spawn and for it to work, you’ll have to be on flat ground, naked, stationary and high on weed. Of course that might just be the weed, it might not have actually spawned.
Anet is just pushing you towards a shatter build. Why keep the Warden up at all when a) his attack speed is slower than a kitten snail (he went full kitten in this patch btw with the other phantasms to follow) b) he’ll probably be a one hit wonder c) why are you still using the staff. Btw, I have lots of nerfing ideas for the mesmer in case you run out of ideas Anet. Like instead of clones, the mesmer should summon migets who stand around talking smack back at you and attack you. Staff randomly inflicts negative conditions on youself, shatter that not only confuses enemies, but yourself also … etc. All to balance out PvP. There are PvE mesmers? =O
An endless stream of tears. I love this thread.
There hasnt been an update to mesmers that’s effected my mes negatively. Perhaps that means that balancing has happened (to whatever builds you guys have been running), and really there are approaches to the mes which are all good.
PvE mobs die quickly and can’t kill me.
PvP enemies die quickly and can’t kill me.
At the end of the day it’s all down to skill though. I guess I’m just doing it right. Being a mes player like you guys, maybe I should cry about that?
why are you still using the staff.
Why because of aoe aegis and chaos armor! :P
Oh oh oh, I want to play this game..
Illusionary Persona: Creates the shatter effect on you; suicides yourself upon shatter…
Mind Stab: Ten Stacks of Self Invulnerability (Too easy)
Exactly Ross. I seen you in the PvEing in the low level areas with your lvl 80. Three hitting those Moa birds mobs needs some nerfing.
And I hardly ever see you die with your exotic gear on. That one time the spark fly caught you off guard while you were kiting the 2 Moa birds, that was understandable.
I cry each time I log in my ele just to farm plinx chain and get more loots solo than my mesmer with IP gets in full-packed prohardcore grind party .
PvE mobs die quickly and can’t kill me.
PvP enemies die quickly and can’t kill me.
How about a video, oh the almighty? Because, sorry, I don’t believe you. Well, actually the PvP part could sound plausible, say, 3 weeks ago. But as for PvE you’re just flat out lying here, m8.
(edited by prodigy.1023)
Mesmer’s phase retreat bothers me. Used to be such a great ability, but now your enemies can direct your movement. Not to mention predict it.
I just used Phase Retreat and got stuck inside a wall :/
PvE mobs die quickly and can’t kill me.
PvP enemies die quickly and can’t kill me.
How about a video, oh the almighty? Because, sorry, I don’t believe you. Well, actually the PvP part could sound plausible, say, 3 weeks ago. But as for PvE you’re just flat out lying here, m8.
You’re serious? I thought you were just trolling. You mean you don’t kill a single mob in 7 seconds or so? I’ll grant that other classes may kill them in five seconds, but seven is nothing too bad. Why seven seconds? It’s the time it takes for my bouncing blade to recharge and in my experience once I use they die.
I still think you must be trolling and not being serious but I felt compelled to reply as anyone having such a bad experience with mesmers must need some help with his build or his gear.
You did upgrade to exotics, yes?
@Kanto: You can really kill any single mob in 7s? I call BS too. Took me almost 4 minutes to kill the krait witch. :p
Dissentient [DIS] ~Tarnished Coast
A single mob, not any single mob.
Ahh. Yeah, now I see. Yup those rabbits can be tough!
Hehe, OK, I’m done now.
Dissentient [DIS] ~Tarnished Coast
My record for 100->0 normal mob kill is 2.0 seconds on some frostgorge wolves NE of the Claw event.
Basically all my kitten crit and my Air sigil proc’d to boot.
(edited by EasymodeX.4062)
You’re serious?
I’m always serious. I believe I have deep enough knowledge of the class. I certainly know what it’s not capable of. So it doesn’t surprise me at all that everything I see in this thread is random bragging without a single proof video.
Even you yourself admit that mesmer has to upgrade to exotics to become somewhat effective in PvE. That’s laughable. Exotics are the end of the road, my friend, not the start.
So to summarize: I see full denial mode here. How about a little truth? How about finally admitting that GS was, is and will always be inferior to Staff. Not because Staff is so great now when it’s nerfed to the ground but because GS is completely useless. How about realizing that with phantasms ruined shatter builds are the only remaining option? And shatters have very little synergy with most of mesmer utilities and traits.
All I can say is that I am absolutely thrilled that phase retreat won’t land me inside every wall and rock when I run dungeons.
The man is very serious.
The man is very serious.
/sigh Such a pity ignore feature doesn’t really work on these forums.
GS is ok, mind stab is not that ok with ground target, but other skills are definitely better than they were before. Couple of bugs, but hey, all our weapons are bugged in some way or another.
GS is good enough for PvP but I wasn’t discussing PvP. And if you use GS for PvE you’re stuck with a weapon that:
a) Handicaps you at short range. You have to kite and when you can’t kite (risen thralls, etc.) you need to perma-cripple your target.
b) Punishes you for having Sword MH in your second weapon set. Of course you can use Blink to get range fast but Blink is on a long c/d. With a Staff you can switch to melee and back whenever you prefer. With GS it’s not so simple.
Too much effort for mediocre results at best. I don’t want to kite trash mobs. I don’t want to knockback them. I don’t want to tell them “hey guys, could you please wait while I’m preparing my extremely complicated rotation?” Sustained PvE is about having a simple and convenient way to deal with trash non-stop. And with every passing week mesmer lacks more and more in this department not getting anything in return.
(edited by prodigy.1023)
Recent and not-so-recent updates pushed staff to defence and gimmick melee condition spam even harder than before.
I personally use GS all the way from 2 to 80 and found no issues besides zergball events and that nasty phantasm attack delay bug.
Fortunately, the GS has many buttons that work very well at short-mid range that you can use while you gain range. In addition, the cooldown of MB itself is so short you can spend a lot of a weapon swap cycle using things that are not “Spatial Surge”.
In fact, MB is simply devastating in short range. Also 6-12 stacks of might(even without elasticity). Also free instant shatter, because of clone spawned right next to target.
(edited by Winds.3087)
GS is better than staff on trash. It’s why I use both. Staff is great for when I have to survive big pulls or really tough mobs, otherwise GS kills faster. I have a balanced build between power precision and cond damage. If you specialize in one weapon or the other your results will differ.
You’re serious?
I’m always serious. I believe I have deep enough knowledge of the class. I certainly know what it’s not capable of. So it doesn’t surprise me at all that everything I see in this thread is random bragging without a single proof video.
Even you yourself admit that mesmer has to upgrade to exotics to become somewhat effective in PvE. That’s laughable. Exotics are the end of the road, my friend, not the start.
So to summarize: I see full denial mode here. How about a little truth? How about finally admitting that GS was, is and will always be inferior to Staff. Not because Staff is so great now when it’s nerfed to the ground but because GS is completely useless. How about realizing that with phantasms ruined shatter builds are the only remaining option? And shatters have very little synergy with most of mesmer utilities and traits.
Okay, now it’s clear you’re trolling. The earlier post had me in doubt which is why I answered. Carry on, carry on.
What a jokey nerf, they nerf a class that needs little to no nerfing and let classes like Thiefs run riot on the community in PvP.
They can’t fix WvW for crap, hacks that allow players to teleport and transfers is STILL allowed and about to take a turn for the worst when the zerg transfers from Blackgate to another server to avoid being put in Tier 1…..
This game is dying, real quick and yet they still expect us to buy Gems…..
You’re serious?
I’m always serious. I believe I have deep enough knowledge of the class. I certainly know what it’s not capable of. So it doesn’t surprise me at all that everything I see in this thread is random bragging without a single proof video.
Even you yourself admit that mesmer has to upgrade to exotics to become somewhat effective in PvE. That’s laughable. Exotics are the end of the road, my friend, not the start.
So to summarize: I see full denial mode here. How about a little truth? How about finally admitting that GS was, is and will always be inferior to Staff. Not because Staff is so great now when it’s nerfed to the ground but because GS is completely useless. How about realizing that with phantasms ruined shatter builds are the only remaining option? And shatters have very little synergy with most of mesmer utilities and traits.
Okay, now it’s clear you’re trolling. The earlier post had me in doubt which is why I answered. Carry on, carry on.
That should have been obvious from his signature.
They ninja nerfed Warlocks dmg output also, my dmg has decreased considerably with it…..gg anet.
That should have been obvious from his signature.
And that’s all you can say?
Listen, I’m not trolling. Pray tell me what I can do to prove this. I provided some analysis in this tread and earlier in the 10/7 patch thread. I’d add math if there were a DPS meter but even without math things I say should be well-known to anyone who at least touched the class. As for me, I played mesmer to 80, thief and guardian to 70+. So I’m not an expert in all classes (yet) but I’ve seen enough to be able to compare.
And my signature is true as well. I still have the toon but I no longer actively play this class. Because it’s quite depressing to look how the devs take away everything good your class used to have without giving even a true bugfix in return. (Yes, Phase Retreat is even more broken now as it’s almost completely unpredictable.)
a) Handicaps you at short range. You have to kite and when you can’t kite (risen thralls, etc.) you need to perma-cripple your target.
b) Punishes you for having Sword MH in your second weapon set. Of course you can use Blink to get range fast but Blink is on a long c/d. With a Staff you can switch to melee and back whenever you prefer. With GS it’s not so simple.
See, smarter people would say that your weaponsets actually perfectly complement each other.
One works from range, the other from melee. You can switch to Sword+Focus/+Sword when in melee, and use Greatsword when you’re at range.
(edit)
Phase Retreat is completely predictable.
I cry each time I log in my ele just to farm plinx chain and get more loots solo than my mesmer with IP gets in full-packed prohardcore grind party .
No kidding. The mesmer is really really bad in pve. People that say that illusionary berserker and chaos storm is large aoe damage are in denial. Playing a mesmer in pve is a great way to be broke all the time.
I cry each time I log in my ele just to farm plinx chain and get more loots solo than my mesmer with IP gets in full-packed prohardcore grind party .
No kidding. The mesmer is really really bad in pve. People that say that illusionary berserker and chaos storm is large aoe damage are in denial. Playing a mesmer in pve is a great way to be broke all the time.
Illusionary berserker is large aoe damage. But it has some issues:
a) targeted, casted
b) nearly unpredictable spin direction and bugged attack delay
c) relatively long cd
All above make it okay and even good when you don’t have any competitors, but fail to grant mesmers reliable tag source in zerg events. Same road goes warden.
And chaos storm was never offensive.
People who say otherwise are in denial no doubt!
I cry each time I log in my ele just to farm plinx chain and get more loots solo than my mesmer with IP gets in full-packed prohardcore grind party .
No kidding. The mesmer is really really bad in pve. People that say that illusionary berserker and chaos storm is large aoe damage are in denial. Playing a mesmer in pve is a great way to be broke all the time.
Tbh it depends on how you play. If play PvE in your world is spend your days in a zerg farm bugged events in orr then you might have a point. for me pve is alot more. Imoa ppl who spend days farm same events in ore missed the point with this game
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
No kidding. The mesmer is really really bad in pve. People that say that illusionary berserker and chaos storm is large aoe damage are in denial. Playing a mesmer in pve is a great way to be broke all the time.
Considering plenty of us are doing mighty fine, maybe that’s just you? :P
Imoa ppl who spend days farm same events in ore missed the point with this game
It’s just about easy gold
On my ele I got ~36g in two days just by running plinx and selling everything that dropped. Can’t find similar sources for mesmer except rarely occurring guild-run explorers(everyone know that random explorers are gamble of humiliation and repair).
Since money is shared, what does it matter whether you farm the cash on your Ele or Mesmer?
Honor of the Butterfly is at stake.
You’re serious?
I’m always serious. I believe I have deep enough knowledge of the class. I certainly know what it’s not capable of. So it doesn’t surprise me at all that everything I see in this thread is random bragging without a single proof video.
Even you yourself admit that mesmer has to upgrade to exotics to become somewhat effective in PvE. That’s laughable. Exotics are the end of the road, my friend, not the start.
So to summarize: I see full denial mode here. How about a little truth? How about finally admitting that GS was, is and will always be inferior to Staff. Not because Staff is so great now when it’s nerfed to the ground but because GS is completely useless. How about realizing that with phantasms ruined shatter builds are the only remaining option? And shatters have very little synergy with most of mesmer utilities and traits.
Okay, now it’s clear you’re trolling. The earlier post had me in doubt which is why I answered. Carry on, carry on.
That should have been obvious from his signature.
Yeah, his later ‘my extremely complicated PvE rotation’ was worth a smile Pressing two, then four, waiting for two to recharge and press it again. Einstein would struggle with that.
Wow all i hear is crying about what is nerfed, when in reality there is so many viable specs we have at the mesmer’s disposal.
For instance, everyone see’s a spec someone puts up on youtube or the forums and overnight its the flavor of the month spec.
Well there is nothing wrong with that, but this is actually a good thing Anet is doing here. Check it out, now this will actually make you and I go to the Heart of the Mists and work not only on our specs/utilities , but learn the class inside and out.
Personally i have been running with a High Condition/high survivable/high reflection build for the last week and it freakin rocks. In WvW, Spvp, and PVE.
Now i am working on a Shatter/confusion build with scepter/sword & staff. The results are actually pretty good so far. Oh! and this build only uses one Phantasm.. which is the the 2nd skill with the sword offhand. The rest is building clones which do insane amounts of damage/confusion/reflection, and you name it.
So i guess what i am offering here is use this as a time to learn your class. Go test things out. Dont wait for another youtube/forum post.. you will never learn the mesmer if you do that.
Play around with diff builds.. I only gave a couple examples with what i been trying lately. There is a many more i have thought of and will be testing soon.
So what if phantasms get nerfed, there are so many more viable specs out there waiting for you to grab hold of them.
a) Handicaps you at short range. You have to kite and when you can’t kite (risen thralls, etc.) you need to perma-cripple your target.
b) Punishes you for having Sword MH in your second weapon set. Of course you can use Blink to get range fast but Blink is on a long c/d. With a Staff you can switch to melee and back whenever you prefer. With GS it’s not so simple.See, smarter people would say that your weaponsets actually perfectly complement each other.
One works from range, the other from melee. You can switch to Sword+Focus/+Sword when in melee, and use Greatsword when you’re at range.
Attempts at ad hominem never add credibility. Now back to topic: GS doesn’t compliment MH sword because you can’t get enough range fast enough at will. Once you’re in melee, you’ll need to use c/ds to get range and switch back to GS. Also in a GS/Sword setup you’re missing all the defensive abilities from Staff. And in GS/Staff setup you won’t survive in melee (and kiting isn’t always an option).
No matter how you put it, GS is just meh. I admit I exaggerated a bit when I called it useless earlier, scepter is certainly much worse.
(edit)
Phase Retreat is completely predictable.
Except you end up in a random place facing random direction.
(edited by prodigy.1023)
GS doesn’t compliment MH sword because you can’t get enough range fast enough at will.
Luckily, over half of your weapon swap time can be allocated to DPS vectors that ignore range benefits or penalties.
You also have a knockback if it really matters.
You also assume you will be exactly in melee range when you swap to GS, rather than predicting this and moving away ahead of time.
Also in a GS/Sword setup you’re missing all the defensive abilities from Staff.
Staff is a tank weapon for a Mesmer. Surprisingly, not using the tank weapon reduces your defensive abilities. This is shocking news.
And in GS/Staff setup you won’t survive in melee (and kiting isn’t always an option).
If kiting is a poor option, then it makes sense to use a weapon that does not rely on kiting, like Staff (CA/CS) and Sword.
Interesting tactical observation. Use the right tool for the job. Fantastic.
No matter how you put it, GS is just meh. I admit I exaggerated a bit when I called it useless earlier, scepter is certainly much worse.
I wish I knew what it felt like to underperform with GS.
But I don’t.
So I can’t sympathize with you, unfortunately.
And chaos storm was never offensive.
People who say otherwise are in denial no doubt!
CS was never offensive but it was (and, sadly, still is) mesmer’s best defensive ability. On a 35 sec c/d. To put this in perspective, guardian has 10% flat dmg reduction, heavy armor, passive health regen and chain blind. Granted, guardians are usually melee as their ranged weapons aren’t that good. But they can survive nearly anything in melee and they still can opt for ranged if they want.
Then you should reroll a Guardian because Guardians are clearly OP.
I mean, I’ve never died to any in a 1v1 except where I screwed up royally, but they’re still OP because they can get fewer Blinds than Mesmers, right?
Staff isn’t good for melee? Really that’s where it’s best.
Chaos armor only works if you are taking hit. It’s wasted if you are kiting or not taking hits.
Chaos storm is largely wasted if either you or your targets aren’t in it. You can’t do that at range.
Phase retreat is pointless if you’re already at range, it’s main purpose is to get you some distance.
Winds of chaos is usually best if you stand closer to your target than anyone else, so you soak up the boons. The only exceptions being when you have 3 enemies balled up and want to just spread conditions, or if you have a tank you would rather buff instead of yourself.
Warlock is the only staff skill that does its job as well at range as in melee. It is in that sense the reverse of the GS – staff works at range, better close in, and is defensive, while GS works in melee but better at range, and is offensive.
They work beautifully together.
CS was never offensive but it was (and, sadly, still is) mesmer’s best defensive ability. On a 35 sec c/d. To put this in perspective, guardian has 10% flat dmg reduction, heavy armor, passive health regen and chain blind. Granted, guardians are usually melee as their ranged weapons aren’t that good. But they can survive nearly anything in melee and they still can opt for ranged if they want.
Guardian’s ranged is mediocre. Staff is mid-range aoe and scepter projectiles are actually so slow that they are effective only under immobilize. Guardians work better in melee, that’s why they get their fancy heavy armor and other stuff.
As for us, our best defensive is not CS, rather then combination of timed distortions, frenzy, comboed chaos armors… and meatshield ilusions.
Staff isn’t good for melee? Really that’s where it’s best.
Chaos armor only works if you are taking hit. It’s wasted if you are kiting or not taking hits.
Chaos storm is largely wasted if either you or your targets aren’t in it. You can’t do that at range.
Phase retreat is pointless if you’re already at range, it’s main purpose is to get you some distance.
Winds of chaos is usually best if you stand closer to your target than anyone else, so you soak up the boons. The only exceptions being when you have 3 enemies balled up and want to just spread conditions, or if you have a tank you would rather buff instead of yourself.
Warlock is the only staff skill that does its job as well at range as in melee. It is in that sense the reverse of the GS – staff works at range, better close in, and is defensive, while GS works in melee but better at range, and is offensive.
They work beautifully together.
Stop trying to refute his points with your logic denial!
Except you end up in a random place facing random direction.
I’ve played the last few days pretty much morning to night (week off \o/), and it does this:
- Keeps facing
- Teleports you away from the currently selected target.
It has the following special situations:
- If there is a wall behind you, it still keeps your facing and sends you flush against the wall. I wish it would actually face me in another direction, that’d be far more useful, sadly it doesn’t.
- If there is a ledge behind you, 9 out of 10 times it will teleport you up the ledge, assuming there’s a runnable path up the ledge in “close” proximity (can’t say for certain, I’d estimate model-loading distance?).
And that’s it. Generally speaking it keeps direction while sending you away from the target. It can actually be used to speedboost while running that way, target a mob, run past it, press #2, instant blink!
lol just another reason I no longer play the game, people kitten out comes the NERFINATOR gun and BOOM goes the classes.