[Discussion] Balance focus

[Discussion] Balance focus

in Mesmer

Posted by: Swish.2463

Swish.2463

So its not a secret that Mesmer’s are balanced around 1v1 combat but the Anet team. They’ve actually stated this in the last ready up …

So, here’s the starting question and thought to kick things off..

In a game full of classes that are built to fight multiple foes, in which each game mode and option requires fighting Multiple Foes at one time, where the most optimal fighting styles are high damage to the maximum amount of foes at one time…

Why would you only have 1 class be balanced around 1v1 combat? Obviously other classes can be just as effective in a 1v1 situation with a proper build or weapon set, but why balance 1 class and give it weapons that fill this 1 design role and a core mechanic that only works in this 1 match up? It’s utilities Balanced around group play and support make sense then?

Is it a Good, or Bad idea to balance all classes off of the same standard?

Is it a good or Bad idea to then flesh out a role for that class based off that balance?

~~~~~~~~~~~~

PS, I know Thieves are 1v1 focused but adversely they do have the ability to use an almost purely AoE ranged weapon… even if said weapon is awful, its an option for the class.

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

[Discussion] Balance focus

in Mesmer

Posted by: Riox.6129

Riox.6129

I’ll sum it up like this: ANet doesn’t cater to their player basis. If I walk into a store and inform the manager that a certain fruit stand only has rotten fruit he won’t tell me " sorry, no one ever buys that fruit so we thought we’d just be cheap and buy rotten fruit since we are required to sell it." Unfortunately, ANet thinks in this exact manner, " Hardly anyone plays mesmer, we are required to balance things occasionally, let’s just Nerf them since hardly anyone will feel the impact." Sorry to put it this way, but prove me wrong ANet, I dare you to try…

True wisdom is acknowledging the extent of our ignorance.

[Discussion] Balance focus

in Mesmer

Posted by: Lishtenbird.2814

Lishtenbird.2814

Ah, from the title I thought you were going to discuss how we can balance the doubly broken Focus…

As I said earlier, I think that it is wrong to balance mesmer around PvP solely.

That whole Ready Up discussion was a big surprise to me as the game advertised itself as a casual non-trinity (here goes the infamous misquote) “play how you want” game. When I read class description, I had no idea that my class is supposed to be a “PvP class”; I chose the class that sounded most fun to me and jumped into PvE. It was clear to me that difference in classes was more or less cosmetical and they could more or less do the same things.

Only later, after hundreds of hours, could I discover that mesmers primarily exist to annoy unexperienced non-mesmers with PU and clone spam or to be a portal/veil bot, and that I had to do ridiculous things to tag anything in PvE and get equally rewarded. So the game turned out pretty much as a misadvertising which led to customer dissatisfaction.

20 level 80s and counting.

[Discussion] Balance focus

in Mesmer

Posted by: Riox.6129

Riox.6129

mesmer isnt just bad in pvp, in pve we have become veil bots and portal bots. It kinda hurts knowing that you are batman’s utility belt without batman…. in other words a tool

True wisdom is acknowledging the extent of our ignorance.