Number 2 on the rework of mesmer skills; This time we discuss Counter Blade, Counterspell (& a little bit Illusionary Riposte & Illusionary Counter, the active effect of sword block #4 and Scepter #2).
As most people know, this skill (but also the weaponas off-hand) is (almost) never used. Most people use this weapon, especially as off-hand, in a power build. The reason to this is the single striking phantasm that doesn’t deal any conditions and the quite ‘’hard hitting’’ block of #4 sword. I got 3 issues with this skill:
1. The casting time to spawn a clone on block.
2. The casting time of Counter Blade.
3. The fact that Counter Blade is a projectile.
(4. Counter spell effect)
1. The casting time to spawn a clone on block.
Usually after a block you want to get away as fast possible, since more attacks will follow. The reason to use this skill is (obviously..) to block a skill, but most of all to apply the effect of the block. While this doesnt matter much at scepter, it however does with sword. This is due the fact that the scepter block is much stronger than the sword and also because scepter is often used in tanky-condition builds, whereas sword off-hand is used only in quite squishy-dps builds. I would suggest to:
1. Either reduce the time to create the effect of the block only on sword.
or
2. Reduce the the to create the effect of the block on both sword and scepter and reduce the amount of torment stacks of the scepter block from 5 to 4. This will make it much harder to dodge the skill and also makes it easier for the mesmer to dodge incomming skills after the block.
2. The casting time of Counter Blade
I don’t really understand something at this one… While counterspell (Active effect of scepter block) has a 0,5 seconds casting time, this skill is stuck with a 0,75 seconds casting time. This skill is a daze and you will have to sacrifice a block + damage to gain this daze. It pierces enemies and travels quite fast, but why the long casting time? The fact that this skill isn’t viable with interrupt/lockdown builds is cause it’s about 3 times longer than Magic Bullet. I suggest to lower the casting time to 0.25 seconds to match it’s use in PvP. Also, To match the phantasm range, this skill could get a buff to 1200 yards up from 900.
3. The fact that Counter Blade is a projectile.
This one bothers me a bit and has the same problem as with #2. You select a target… but then there’s 5 enemies in your pathing to your enemy. Sure you will (maybe) daze those who are in your path but you didnt want them to be dazed. You wanted the enemy you selected to be dazed.
My change on this would not go together with the rework on #2 so be aware of that.
Rework: Instead of making it a projectile, reduce the casting time to 0.5 seconds and make it a piercing beam like #1 greatsword.
Like this it still pierces enemies (tough the amount of enemies will get reduced from 5 to 3..) and you will always hit the enemy you selected.
4. The effect of Counterspell.
Something a bit off-topic; This effect is absolutely worthless. There’s no one who’s gonna sacrifice a block + 5 stacks torment to do a blind. I will sum up the problems with this skill from the points of above:
1. The velocity of projectile is way too slow. I’d increase this to the velocity of Counter Blade.
2. The ’’piercing’’ effect on this skill is not equal to Counter Blade as the radius of the projectile seems lower than that of counterblade. (Video)
3. Same problem as with counter blade, if it hits too many targets on your pathing, it will not hit the target you selected.
Rework on Counter Spell:
Shoot out a bolt that Chills foes in a line.
Chill: 2 s
Damage: 34 (0.100)?
Range: 900
( Increased velocity equal to Counter Blade)
( Increased radius on projectile equal to Counter Blade)
( 5 targets)
Or:
Shoot out a bolt which explodes on hitting a target, applying Chill on your selected target and surrounding enemies.
Chill: 2 s
Damage: 34 (0.100)?
Range: 900
Radius: 360
( Increased velocity equal to Counter Blade)
( 5 Targets)
Or:
Shoot out a ray that chills foes.
Chill: 2 s
Damage: 34 (0.100)?
Range: 1200
( The same as #1 greatword, it will always hit your target + 2 more targets on pathing.)
Discuss!