Diversion daze doesn't stack duration.

Diversion daze doesn't stack duration.

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Posted by: DavyMcB.1603

DavyMcB.1603

So.. if you have IP and 3 illusions are at different distance from your target, once you hit diversion they run in at different intervals and cause a “seems like” daze stack because they shatter at different time. But once I hit Diversion with 3 illusions and myself next to the target enemy at once. Daze only lasts for 1 seconds. Test it a couple times, pretty sure it’s broken. Fix this plz….

Diversion daze doesn't stack duration.

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Posted by: wads.5730

wads.5730

working as intended

Diversion daze doesn't stack duration.

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Posted by: Dess.4391

Dess.4391

I dont think this is a bug, its been there since start and lets be honest, 4 sec daze would be a bit to much

Diversion daze doesn't stack duration.

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Posted by: DavyMcB.1603

DavyMcB.1603

I dont think this is a bug, its been there since start and lets be honest, 4 sec daze would be a bit to much

ha, then why does it say daze stack duration in the condition description then.

never mind, anets love to put misleading things in description anyway.

Diversion daze doesn't stack duration.

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Posted by: Animando.7956

Animando.7956

Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. It does not stack in duration.

It’s nowhere written it stacks. Anyway I also find Diversion useful to put 20x vulnerabilities on a target (when Mind Wrack is on CD for example) :-)

Diversion daze doesn't stack duration.

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Posted by: jportell.2197

jportell.2197

Great for that.

Johnny The Gray
GASM’s Bunker Mesmer

Diversion daze doesn't stack duration.

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Posted by: jazzllanna.1278

jazzllanna.1278

Well 1 thing I noticed is it works best if your clones are different distances. If the daze wears off before another clone hits then the next clone to hit dazes as well. So if you have a melee clone and a ranged clone you can get 2 dazes if you time it right

Diversion daze doesn't stack duration.

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Posted by: Dairuin.5602

Dairuin.5602

Drop a +15 stun duration signet on your pistol, stagger your clones, toss in magic bullet and watch them eat up to 11 straight seconds of stun/daze if you time and place everything perfectly.

Diversion daze doesn't stack duration.

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Posted by: Odaman.8359

Odaman.8359

;) throw in the signet and trait to reset the cooldown, and the gm trait to make daze aoe, and the gm to give daze a 50% chance to stun. It’s fun to watch a large group get shut down for a long duration, but it’s a niche spec to say the least.

Anyways as others said, daze is a cc and does not stack. Just like stun doesn’t stack.

Odaman 80 Mesmer
Maguuma

Diversion daze doesn't stack duration.

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Posted by: DavyMcB.1603

DavyMcB.1603

Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. It does not stack in duration.

It’s nowhere written it stacks. Anyway I also find Diversion useful to put 20x vulnerabilities on a target (when Mind Wrack is on CD for example) :-)

If you daze your target and hover you mouse quickly over the daze icon on the target’s condition bar, it says that it stacks duration. I’m pretty sure it says that. But whatever, it’s just icky to control multiple daze when I spec into melee mesmer.