(edited by plasmacutter.2709)
Do devs understand how phantasms function?
Yes I know.
The whole late-beta reworks to Clones, Phantasms, Traits and the general setup should – in hindsight – probably all be rolled back. They weren’t horrible, but thinking about it now they also didn’t help, so go back to where thinks made at least some sense, and start over from there again. :S
On my thief mesmers use to be a tuff fight, not anymore as I have a S/D build based around poping in and out of stealth a mesmer is so screwed by trait Cloaked in Shadow(Grants blind for 5 seconds in a 240 unit radius around you when entering stealth.)
I’m not having any problems. Sure ya gotta be smarter about setting up your clones, etc. but I still got em.
Being able to put up phantasms w/out actually having to hit w/ the spell was so OP’d it wasn’t even funny. I’m happy now that a lot of the FoTM rollers of mesmers are leaving…..so let’s just keep the other OP builds a secret until they completely move on mmmkay?
I sense stun matra, and scepter pistol is making a come back.
I’m not having any problems. Sure ya gotta be smarter about setting up your clones, etc. but I still got em.
Being able to put up phantasms w/out actually having to hit w/ the spell was so OP’d it wasn’t even funny. I’m happy now that a lot of the FoTM rollers of mesmers are leaving…..so let’s just keep the other OP builds a secret until they completely move on mmmkay?
Where is the “intelligence” of “setting up” your clones when the thief is chain blinding you and you need defender but OH.. you can’t use that, even though it has no attack!
The fact you consider the ability to summon what is essentially a turret that may move once in a while and has low hp “overpowered” indicates you don’t really play this class very often.