Equinox [EqnX]
Riverside[DE]
Hey everyone,
a thing i just figured out is that the trait “Wastrel’s Punishment” decreases the damage on foes which are using a skill by 5%
to inactive foes dmg isn’t changed
just for thoose who want to skill more than 25 points in domination
I will test this out ASAP.
How did you test this?
It would be weird if this bug has been under ghe radar all the time :o.
i tested in sPvP with a friend (ele no armor/traits) what “inactive” is
results:
without trait:
enemy standing afk: 101 dmg
enemy running around: 101 dmg
enemy casting a spell: 101 dmg
with trait:
enemy standing afk: 101 dmg
enemy running around: 101dmg
enemy casting a spell: 96 dmg
- i used a sigil of bloodlust to have the same power with trait and without
That’s genious. Thank you.
They should rename the trait to “Wastrel’s Reward”.
Well now I am happy I never went 30 into dom…
oh thats interesting. gotta check it out
What on earth. That is so strange. What does the tool tip say? Also, Pyroatheist, can you report your results? So strange…
I think “inactive” means dazed/stunned/knocked down/etc.
Did you try dazing your friend?
I can think of 2 possible behaviors: either it gives 5% more damage on dazed than the 5% less damage on players casting (zeroing out the bonus/malus) or it gives 5% more damage than the normal damage, leaving us with the mistery of the reduced damage on players casting a skill
Lol, let me get this right.
So with the trait, you potentially decrease your own dmg ouput?
@Menaka:
i think inactive means “under a control effect” too. But 5% is really underwhelming for a grandmaster minor. Sigil of Impact alone gives 10% to stunned or knocked down foes. /sad face
(edited by keenlam.4753)
Lol, let me get this right.
So with the trait, you potentially decrease your own dmg ouput?@Menaka:
i think inactive means “under a control effect” too. But 5% is really underwhelming for a grandmaster minor. Sigil of Impact alone gives 10% to stunned or knocked down foes. /sad face
Real mesmers handicap themselves and STILL win.
Wastrel’s skills in Guild Wars 1 meant that your opponent wasn’t using any skills. The effects are still active if the opponent is moving. I wouldn’t be surprised that yet another mesmer trait is bugged.
The intended (or at least what should be intended) effect should be that enemies not performing any actions (not using skills) take 5% extra damage. If it only affects dazed/stunned/knocked down/etc enemies, the damage bonus should be greater.
Warrior’s Merciless Hammer trait is 25%, and justified because of the very brief window of opportunity to damage a disabled opponent without several other players attacking the same target.
Sigil of Impact, the only other example I could find in <5 minutes, is 10% extra damage.
On another note… it’s staggering how many “more damage” traits other professions have (looking through the list for other traits that affect disabled opponents). Sickening, actually… and the only one we have allegedly doesn’t even work properly.
(edited by Aneirin Cadwall.9126)
L5% is really underwhelming for a grandmaster minor. Sigil of Impact alone gives 10% to stunned or knocked down foes. /sad face
Yes, it’s quite poor for a grand master minor.
I think “inactive” means dazed/stunned/knocked down/etc.
Did you try dazing your friend?
I can think of 2 possible behaviors: either it gives 5% more damage on dazed than the 5% less damage on players casting (zeroing out the bonus/malus) or it gives 5% more damage than the normal damage, leaving us with the mistery of the reduced damage on players casting a skill
i’ll try out now
it’s fixed.
when i posted this the results were 9 days old (already posted in german forum) but i didn’t see a fix in the patchnotes so i posted it here as well
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