Doom on Main and Off set?
That shouldn’t work as the sigils have a shared 9s cooldown according to the wiki. Try it with the cheap versions first, just to check.
But as the weapons have a 10second cool down, they shouldnt affect each other right?
Mmmm, it seens you have to wait 15second before swapping weapons for it to proc again. After 10 seconds it didnt proc, will try for 11, 12, 13 and 14seconds and see where the perfect timing is
Mmmm, it seens you have to wait 15second before swapping weapons for it to proc again. After 10 seconds it didnt proc, will try for 11, 12, 13 and 14seconds and see where the perfect timing is
I have had no problems getting it to proc regularly even though I change my weapon set constantly. What I do see happen from time to time is that my auto attack hits a foe before I can see the doom buff register on my screen. I do notice the poison on my foe though.
Figrin the Healer (Guard), Angelic Renae (Mes), Death by Figrin (Thief)
You can’t have two on-swap weapon sigils on the same set. The way you currently have it set up, you should have a 50% chance for Doom to proc and a 50% chance for Battle to proc when you switch to Scepter/Pistol. You need to pick on or the other; using both is wasting a sigil slot because both cannot activate at once.
You can’t have two on-swap weapon sigils on the same set. The way you currently have it set up, you should have a 50% chance for Doom to proc and a 50% chance for Battle to proc when you switch to Scepter/Pistol. You need to pick on or the other; using both is wasting a sigil slot because both cannot activate at once.
Good old Anet, only they would do something so stupid. Its the reason why i am having to change my sigils to begin with because they think that having Earth proc should put ALL Sigils that have an effect on cool down…
I agree that if you have Earth on each set then it should be on its 3second cool down (i think) Sigils of different kinds should NOT put another on cool down. Same goes wit h2 on switch Sigils on the same set, BOTH should proc then BOTH go onto cool down.
You can’t have two on-swap weapon sigils on the same set. The way you currently have it set up, you should have a 50% chance for Doom to proc and a 50% chance for Battle to proc when you switch to Scepter/Pistol. You need to pick on or the other; using both is wasting a sigil slot because both cannot activate at once.
Good old Anet, only they would do something so stupid. Its the reason why i am having to change my sigils to begin with because they think that having Earth proc should put ALL Sigils that have an effect on cool down…
I agree that if you have Earth on each set then it should be on its 3second cool down (i think) Sigils of different kinds should NOT put another on cool down. Same goes wit h2 on switch Sigils on the same set, BOTH should proc then BOTH go onto cool down.
I believe a lot of this sigil business has to do with them trying to balance 1H weapons vs. 2H weapons. The fact that all weapons get one and only one sigil means that 1H weapons are at an advantage because you can use two sigils by wielding two 1H weapons. Imagine if both sigils procced when you switched weapons. Let’s look at a hypothetical scenario below:
Let’s say you have four 1H weapons. Let’s say it’s scepter/pistol and sword/focus just for fun. Now let’s say you have a sigil of battle. Every 9s you can put six stacks of might on yourself which would last at least 20s each depending on boon duration. That means that it would be reasonable that you could maintain 12 stacks of might at all times if you’re regularly swapping weapons. A difference of six might would be very large and would steer people away from using staff and greatsword. Also, consider someone using both Air and Fire sigils on their weapons? Getting double procs of burst like that would be huge and would make dual wielding much more favorable for combat.
Ultimately, I agree that the way sigils work isn’t very well explained and there could probably be a better way of doing it (like maybe giving 2H weapons to sigil slots) but I do understand why things are in their current state.
You can’t have two on-swap weapon sigils on the same set. The way you currently have it set up, you should have a 50% chance for Doom to proc and a 50% chance for Battle to proc when you switch to Scepter/Pistol. You need to pick on or the other; using both is wasting a sigil slot because both cannot activate at once.
Good old Anet, only they would do something so stupid. Its the reason why i am having to change my sigils to begin with because they think that having Earth proc should put ALL Sigils that have an effect on cool down…
I agree that if you have Earth on each set then it should be on its 3second cool down (i think) Sigils of different kinds should NOT put another on cool down. Same goes wit h2 on switch Sigils on the same set, BOTH should proc then BOTH go onto cool down.
I believe a lot of this sigil business has to do with them trying to balance 1H weapons vs. 2H weapons. The fact that all weapons get one and only one sigil means that 1H weapons are at an advantage because you can use two sigils by wielding two 1H weapons. Imagine if both sigils procced when you switched weapons. Let’s look at a hypothetical scenario below:
Let’s say you have four 1H weapons. Let’s say it’s scepter/pistol and sword/focus just for fun. Now let’s say you have a sigil of battle. Every 9s you can put six stacks of might on yourself which would last at least 20s each depending on boon duration. That means that it would be reasonable that you could maintain 12 stacks of might at all times if you’re regularly swapping weapons. A difference of six might would be very large and would steer people away from using staff and greatsword. Also, consider someone using both Air and Fire sigils on their weapons? Getting double procs of burst like that would be huge and would make dual wielding much more favorable for combat.
Ultimately, I agree that the way sigils work isn’t very well explained and there could probably be a better way of doing it (like maybe giving 2H weapons to sigil slots) but I do understand why things are in their current state.
No i mean of course you wouldnt be able to get BOTH the battle ones to proc if you had 2 ogf the same sigil (such as Battle in your example)but if you had Battle and say Doom they BOTH should proc
No i mean of course you wouldnt be able to get BOTH the battle ones to proc if you had 2 ogf the same sigil (such as Battle in your example)but if you had Battle and say Doom they BOTH should proc
Yes, I realize that. I’m trying to emphasize the point that two sigils would be very unbalanced. Dual Air/Fire sigils would also be a prime example of this. Combining Geomancy and Doom would also be pretty potent. The same case could be made for a large range of sigils. Making all sigils have unique cooldowns would make dual-wielding the default and would leave 2H weapons in the dust.
No i mean of course you wouldnt be able to get BOTH the battle ones to proc if you had 2 ogf the same sigil (such as Battle in your example)but if you had Battle and say Doom they BOTH should proc
Yes, I realize that. I’m trying to emphasize the point that two sigils would be very unbalanced. Dual Air/Fire sigils would also be a prime example of this. Combining Geomancy and Doom would also be pretty potent. The same case could be made for a large range of sigils. Making all sigils have unique cooldowns would make dual-wielding the default and would leave 2H weapons in the dust.
Unless they added 2 sigil slots to 2handed weapons. I think this would lead to a great variety in both weapons and sigils – The only rule i could see that would need to be introduced, not having 2 of the same sigil on it – IE no double Doom, or double Battle
I play with Auto Attacks off Auto mode because I don’t like being thrown out of stealth one accident and I too have had times when doom simply hasn’t proced.