I just wanted to share a pretty hilarious mesmer bunker build based on spreading aoe retaliation twice, among other bunkerish things.
The main trait build is basically :
0
0
20 (3% Reduced Dmg per Illusion) + (20% Staff Recharge)
20 (20% Phant Hp) + (Vigor on Shatter)
20 (Retaliation on CoF) + (Confuse on Blind)
The last ten points I just threw into Chaos (Tough/Boon) for the stats + boon on interupt (for Chaos Storm/Temporal Curtain) but it’s a very flexible set up.
The build mainly just sits in staff, the secondary weapon set doesn’t matter too much, in this case I just took Sceptre/Focus, Greatsword is good when you’re might stacking if you take the “Additional Bounce” trait since that will give you 9 stacks of might per cast, and might stacking is fantastic for boosting your dmg in a low dmg tank spec.
The main Utility for the double aoe retaliation gimmick is Signet of Inspiration to spread all the boons you will stack up, tanking hits to gain massive durations of Regen/Protection/Swiftness, any Might/Fury you stack from Staff, Might you stack from Greatsword (or might on shatter in the last tree), as well as the retaliation and vigor from shatters.
The second important utility would be iDefender, the Phantasmal Retaliation trait sets you up for aoe Retaliation coverage (aka double tics of retal per hit), as you will be spreading the Retaliation you gain, as well as your iDefender soaking hits thus also spreading retaliation in a sense. The best part is, you get to see all the little numbers from your iDefender (the other half being invisible).
The third Utility I just happened to choose iDisenchanter since it is fantastic for being close to immune to conditions for a bunker playstyle, and just great support in aoe fights, stripping 2 boons/2 conditions every 5 (4 with trait) seconds on multiple people is sex.
I took Tough/Cond/Heal (Shaman) Amulet since with the high toughness, and all the dmg reduction you gain from perma protection, iDefender, 9% reduction trait, the perma Regen you gain from Chaos Armor will go a long way, on top of your heavy main Heal. The condition dmg is mainly for your secondary way of dealing dmg with the build which is just Staff Auto’s and the massive amounts of Confusion you can stack with Chaos Armor (Confuse on Blind trait gives you a 66% chance to confuse).
The runes were 2 Water/2 Monk/2 (Might/Regen/Prot Duration), Sigils don’t matter, I just took either Healing or Condition on kill.
The basic combo is to start with your secondary weapon set, pop a phantasm, switch to Staff, pop iWarlock/Clone and immediately Cry of Frustration for Confuse/Retaliation/Vigor (about 20 seconds worth with 3 illusions on 24 second cooldown) then iDefender and pop Signet, then iDisenchanter, and pop another Staff Clone and then just go from there. That’s the combo I would do just starting a decent sized fight, otherwise you can save signet for when you’ve stacked up a bunch of boons, giving your iDefender a giant heaping of extra Retaliation and Prot/Regen to increase it’s longevity is amazing.
Another thing to consider is a more selfish bunker build using the Phantasm HP Signet just to have bigger life batteries (iDefender) and longer lasting iDisenchanters.
Well that’s the gist of it, abusing the power of Retaliation in the ultimate way. As well as the broken interaction of boons/confusion on Chaos Armor. Oh and don’t forget to rotate your Chaos Armors with Leap/Storm in case you don’t know about that already. x.x
(edited by Knote.2904)