Duelist/Ethereal Combo field

Duelist/Ethereal Combo field

in Mesmer

Posted by: KevlarZero.6849

KevlarZero.6849

I was wondering if someone could help me— I enjoy carrying feedback and null field with me all the time, not for their main purposes (reflection and boon/condition removal), but for comboing with my phantasms. I decided to try the pistol today with my scepter (can’t believe it took me 36 levels to realize this combo— I don’t read the forums enough! But glad I eventually discovered it myself) — anyway, I cast duelist then immediately drop the feedback/null field. The duelist fires his many shots, and I see “Confusion” spammed on top of its head. But the enemy only gets anywhere from 0 to 2 confusion stacks… never the 6+ you would expect from all those shots. And the shots are all hitting.

Is this expected or am I doing something wrong?

Thanks!

And P.S. I noticed that they fixed the Prestige. Now I don’t have to feel guilty about using it and accidentally exploiting the thing!

Duelist/Ethereal Combo field

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Posted by: PlayerX.5307

PlayerX.5307

There is a 20% chance that it will land a confusion stack for each bullet. So on average you should be getting 0-2 confusion stacks. Most skills say the % it will land when cast in a field. I believe all phantasms are 20%.

Duelist/Ethereal Combo field

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Posted by: KevlarZero.6849

KevlarZero.6849

Really! That’s interesting.. I’ve never heard of that. Is that true with players too? They don’t always land confusion if they shoot through an ethereal field?

Duelist/Ethereal Combo field

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Posted by: Rhyno.7084

Rhyno.7084

The pistol skill cooldown+range trait in the Dueling tree causes the duelist to proc confusion all 8 times.

Duelist/Ethereal Combo field

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Posted by: KevlarZero.6849

KevlarZero.6849

Is that intentional? That trait doesn’t mention anything like that.

Duelist/Ethereal Combo field

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Posted by: PlayerX.5307

PlayerX.5307

The pistol skill cooldown+range trait in the Dueling tree causes the duelist to proc confusion all 8 times.

What!? Really?! Well that’s nifty and a huge buff to the condition build.

Duelist/Ethereal Combo field

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Posted by: SilverRule.7426

SilverRule.7426

The only projectile that has 100% combo field triggering, as far as I know, is the Earth Elementalist staff autoattack. Most ranged attacks are indeed 20%

Duelist/Ethereal Combo field

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Posted by: Sollanon.8450

Sollanon.8450

If you read the tooltip of the iDuelist, it says that there is 20% chance per shot to be a physical projectile. Only when the shots become physical projectile can it combo with the combo field to do confusion.

Duelist/Ethereal Combo field

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Posted by: Rhyno.7084

Rhyno.7084

I doubt it’s intentional. It does work though and you should always be taking that trait if you’re even partially using the pistol (and you typically should be carrying on in your bag atleast for dungeons)

Duelist/Ethereal Combo field

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Posted by: Sixpax.8360

Sixpax.8360

The only projectile that has 100% combo field triggering, as far as I know, is the Earth Elementalist staff autoattack. Most ranged attacks are indeed 20%

Actually there are many skills that offer a 100% chance of the projectile finisher triggering, including two for Mesmer: Magic Bullet and Mirror Blade.

The 20% ones are typically those that have multiple projectiles (like Thief Unload or the aforementioned Phamtasmal Duelist) or those that are spammable (like Engineer Explosive Shot).

(edited by Sixpax.8360)

Duelist/Ethereal Combo field

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Posted by: LanceLet.6428

LanceLet.6428

I want to say that that most multi projectiles get coated in the projectile finished, but the chance to apply the condition seems to be about 20%. It’s still a heck of a combo, because on larger bosses, you can get up all 3 of your duelists… then combo field stack is incredible. Especially with bleeds on crits XD

Duelist/Ethereal Combo field

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Posted by: EasymodeX.4062

EasymodeX.4062

Really! That’s interesting.. I’ve never heard of that. Is that true with players too? They don’t always land confusion if they shoot through an ethereal field?

The tooltips actually state: COMBO FINISHER: PROJECTILE (20% chance)

The important part is the “20% chance”.

Generally, multi-part, flurry, and autoattack spam projectiles get the 20% chance adjustment.

Other projectile abilities that have cooldowns and are single projectiles get a full 100% chance.

The Pistol trait should be fixed.

If you can’t read English, please do not reply to my post.