Duelist/Ethereal Combo field
There is a 20% chance that it will land a confusion stack for each bullet. So on average you should be getting 0-2 confusion stacks. Most skills say the % it will land when cast in a field. I believe all phantasms are 20%.
Really! That’s interesting.. I’ve never heard of that. Is that true with players too? They don’t always land confusion if they shoot through an ethereal field?
The pistol skill cooldown+range trait in the Dueling tree causes the duelist to proc confusion all 8 times.
Is that intentional? That trait doesn’t mention anything like that.
The pistol skill cooldown+range trait in the Dueling tree causes the duelist to proc confusion all 8 times.
What!? Really?! Well that’s nifty and a huge buff to the condition build.
The only projectile that has 100% combo field triggering, as far as I know, is the Earth Elementalist staff autoattack. Most ranged attacks are indeed 20%
If you read the tooltip of the iDuelist, it says that there is 20% chance per shot to be a physical projectile. Only when the shots become physical projectile can it combo with the combo field to do confusion.
I doubt it’s intentional. It does work though and you should always be taking that trait if you’re even partially using the pistol (and you typically should be carrying on in your bag atleast for dungeons)
The only projectile that has 100% combo field triggering, as far as I know, is the Earth Elementalist staff autoattack. Most ranged attacks are indeed 20%
Actually there are many skills that offer a 100% chance of the projectile finisher triggering, including two for Mesmer: Magic Bullet and Mirror Blade.
The 20% ones are typically those that have multiple projectiles (like Thief Unload or the aforementioned Phamtasmal Duelist) or those that are spammable (like Engineer Explosive Shot).
(edited by Sixpax.8360)
I want to say that that most multi projectiles get coated in the projectile finished, but the chance to apply the condition seems to be about 20%. It’s still a heck of a combo, because on larger bosses, you can get up all 3 of your duelists… then combo field stack is incredible. Especially with bleeds on crits XD
Really! That’s interesting.. I’ve never heard of that. Is that true with players too? They don’t always land confusion if they shoot through an ethereal field?
The tooltips actually state: COMBO FINISHER: PROJECTILE (20% chance)
The important part is the “20% chance”.
Generally, multi-part, flurry, and autoattack spam projectiles get the 20% chance adjustment.
Other projectile abilities that have cooldowns and are single projectiles get a full 100% chance.
The Pistol trait should be fixed.