Duelist discipline broken to not work?
I’m pretty sure at this point we don’t have a single thing that works. So just spend your trait points for the stat bonuses.
Have you tried testing the skill? – the tooltip on some of the phantasm skills doesn’t update to reflect the changes properly, but do in fact work as intended
Garnished Toast
Just tested, it works fine, simply not reflected in the tooltip.
If you have 5 points in Ilusions, I guess other cd reduction won’t show on the tooltip for illusions skills but are working properly.
Duelist’s Discipline is broken: in the sense that it is too good. It makes every single bullet from iDuelist a 100% projectile finisher, instead of 20%.
and take phantasmal haste, then time their attacks with chaos storm, feedback, null field or time warp for lots of confusion, which is merely icing on a cake; the cake of crazy bleeding and damage! mmmm cake
do the duelists still grant regeneration twice as often? man duelists are awesome. sure are annoying though. stack dat protection then signet of inspiration to share the love
@ Embolism, ssssshhhh With so many things not working lets keep this a secret from the devs to balance things
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
When I choose the trait, the tooltip is updated on Magic Bullet
But Phantasmal Duelist is not affected…
Since pistol only has TWO SKILLS the trait not working on one of them is pretty bad.
Because Phantasm summoning skills are affected by Illusion summoning and are not considered skills to be affected by the weapon traits. You will find this holds true for every single weapon trait. There is only 1 skill per weapon that is affected by these traits and makes them not nearly as appealing.
When I choose the trait, the tooltip is updated on Magic Bullet
But Phantasmal Duelist is not affected…
Since pistol only has TWO SKILLS the trait not working on one of them is pretty bad.
Because Phantasm summoning skills are affected by Illusion summoning and are not considered skills to be affected by the weapon traits. You will find this holds true for every single weapon trait. There is only 1 skill per weapon that is affected by these traits and makes them not nearly as appealing.
you’re both wrong
turn on “show skill recharge” in f11; despite the 16 in the description, with duelist’s discipline + illusionist’s celerity you’ll see that phantasmal duelist has a 12 second recharge
Duelist’s Discipline is broken: in the sense that it is too good. It makes every single bullet from iDuelist a 100% projectile finisher, instead of 20%.
Seriously?
equips nullfield and feedback and enslaves a fire elementalist.
@ Embolism, ssssshhhh With so many things not working lets keep this a secret from the devs to balance things
Think of it as a test for the devs. I see so many bugs that weaken the Mesmer being mentioned over and over again in these forums with no fix in sight: let’s see if the devs will be more willing to fix bugs that empower the Mesmer.
Duelist’s Discipline is broken: in the sense that it is too good. It makes every single bullet from iDuelist a 100% projectile finisher, instead of 20%.
Seriously?
equips nullfield and feedback and enslaves a fire elementalist.
Edit: Tested. You are absolutely right, there is no way a 16 stack of confusion should occur with the help of 2 iDuelist shooting a single salvo each through a nullfield… 5 times in a row. That’s essentially one chance out of 5 to the power of 80 or a statistical impossibility.
Duelist’s Discipline is broken: in the sense that it is too good. It makes every single bullet from iDuelist a 100% projectile finisher, instead of 20%.
Seriously?
equips nullfield and feedback and enslaves a fire elementalist.
Edit: Tested. You are absolutely right, there is no way a 16 stack of confusion should occur with the help of 2 iDuelist shooting a single salvo each through a nullfield… 5 times in a row. That’s essentially one chance out of 5 to the power of 80 or a statistical impossibility.
Wait wait wait wait wait. It stacks CONFUSION with a 100% chance? That is FAR beyond being a 100% combo finisher, because 100% combo finishers don’t have a 100% chance to stack confusion in an ethereal combo field. If that is true…..that is REALLY broken.
Consider this, me and a guild mesmer for fun went out with duelist bullying ppl today to test this. We could in 3 sec stack 25 stacks of confusion only using 2x iduelist, nullfield and a cry of frustration, If I tell you they melsted its a understatment.
/osicat
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
Consider this, me and a guild mesmer for fun went out with duelist bullying ppl today to test this. We could in 3 sec stack 25 stacks of confusion only using 2x iduelist, nullfield and a cry of frustration, If I tell you they melsted its a understatment.
/osicat
This needs to be fixed, but I guess it was quite funny to watch though. xD
Cry is 3 or 6 stacks depending on build. Say 6 for 2x mesmers. Two duelists should put 2 stacks each (roughly) per salvo for a total of 10 stacks. If you’re both using scepter, that’s another 10 stacks for a total of 20 stacks. If one of you used a staff for chaos and then swapped, that could put you up near 25 stacks with just the documented 20% combo chance. If both of you have Illusionary Retribution, that’s 26.
So, depending on your builds, the stacking you saw isn’t terribly surprising. Next time bring a necromancer with Epidemic. He can copy those stacks to everyone nearby every 8s; you now have a 3-man zerg killing machine. You can only kill zergs too dumb to notice they have confusion and not use a skill for a little bit, but zergs are not skrit. They get dumber as they grow.
BTW, I’ve long suspected that some other stat will increase combo chance; my suspicion is that critical rate improves it. No tests, just a hunch.
Cry is 3 or 6 stacks depending on build. Say 6 for 2x mesmers. Two duelists should put 2 stacks each (roughly) per salvo for a total of 10 stacks. If you’re both using scepter, that’s another 10 stacks for a total of 20 stacks. If one of you used a staff for chaos and then swapped, that could put you up near 25 stacks with just the documented 20% combo chance. If both of you have Illusionary Retribution, that’s 26.
So, depending on your builds, the stacking you saw isn’t terribly surprising. Next time bring a necromancer with Epidemic. He can copy those stacks to everyone nearby every 8s; you now have a 3-man zerg killing machine. You can only kill zergs too dumb to notice they have confusion and not use a skill for a little bit, but zergs are not skrit. They get dumber as they grow.
BTW, I’ve long suspected that some other stat will increase combo chance; my suspicion is that critical rate improves it. No tests, just a hunch.
No. That is not what is occurring at all. If you actually go and test it, you will see that by using that trait, the duelists apply confusion at a 100% rate through an ethereal combo field. This should not occur for 2 reasons:
1. The skill is supposed to be a 20% combo finisher.
2. 100% combo finishers are not supposed to have a 100% chance to apply confusion.
When traited, the salvo of bullets do both of those things, meaning each attack sequence applies 8 stacks of confusion, by itself. Osicat does not use the scepter (with good reason), and I will assume that his friend does not either. 2 duelists provide an instant 16 stacks of confusion. Cry of frustration, when traited with illusionary persona, will apply 8 stacks by itself. That small combo, with only shatters incoming from 1 of the 2 mesmers, will provide a ~3 second buildup to 24 stacks of confusion.
The convoluted combo you described, using a horrible weapon, and inefficient traits will also get you to 25 confusion. However, even if the pistol trait didn’t glitch the way it did, your described combo would still be the absolute worst way to stack up confusion.
Duelist’s Discipline is broken: in the sense that it is too good. It makes every single bullet from iDuelist a 100% projectile finisher, instead of 20%.
Seriously?
equips nullfield and feedback and enslaves a fire elementalist.
Edit: Tested. You are absolutely right, there is no way a 16 stack of confusion should occur with the help of 2 iDuelist shooting a single salvo each through a nullfield… 5 times in a row. That’s essentially one chance out of 5 to the power of 80 or a statistical impossibility.
Wait wait wait wait wait. It stacks CONFUSION with a 100% chance? That is FAR beyond being a 100% combo finisher, because 100% combo finishers don’t have a 100% chance to stack confusion in an ethereal combo field. If that is true…..that is REALLY broken.
I’m fairly certain Confusion is applied 100% of the time by 100% projectile finishers. I never fail to have Confusion inflicted on my target when I use Mirrored Blade through Feedback or Null Field.
Ah ok, so that’s the duelist trait (failed to read that part before testing this myself). It explains why I wouldn’t see such results with my setup. ^^