(edited by Arikyali.5804)
Dungeon build - critique please
Well, it looks pretty bad.
Staff doesn’t do much dps, so you’re going in the wrong direction there.
You’re taking confusion duration in illusions and confusing enchantments…in PvE? Why would you ever do that?
You’ve got deceptive evasion as if you were going to be doing shatters for damage…and then rending shatter killing any chance of actually doing damage with shatters, on top of the fact that shatters aren’t good for damage anyway. Lastly you’ve got both mantra traits…and 1 mantra.
Build is chaotic and ill-suited for any sort of PvE, dungeons especially. I’d recommend scrapping it and getting one of the standard builds from maximion’s thread.
Oh, look! It’s Sandy’s guide: http://dulfy.net/2014/07/21/gw2-mesmer-pve-class-guide-by-sanderinoa/
- doranduck, 2016 on Lore in Raids
Pyro’s reaction covers just about everything. You can check out the builds in my sig, or Sandy’s guide that Iris linked, to get a feeling for the standard builds.
Staff is generally a no-no for DPS. The phantasm hits hard, but the auto is terri-bad. That’s why Sandy’s builds and mine will focus on sword mainhand.