Dungeon build - critique please

Dungeon build - critique please

in Mesmer

Posted by: Arikyali.5804

Arikyali.5804

This is the general build I run for zerker dungeons: http://gw2skills.net/editor/?fhAQNAsdWlknpIttqxUNUrNCqxgqvIdEBURp/47DA-ThSBwAmVCeV5XkjAwN1f6cCAwrJAlegFPAAAHCgm7PEAABgrLxJOxJOxiA8GD-e

Naturally, I swap to whatever weapons/utilities are needed for the fights, and whatever dungeon specific potion is needed. Survivability is not an issue – I want advice on how to add more dps to this setup. Any advice to change or tweak the build, would be appreciated.

Edit: Had the wrong trait. Fixed now.

(edited by Arikyali.5804)

Dungeon build - critique please

in Mesmer

Posted by: Fay.2357

Fay.2357

Well, it looks pretty bad.

Staff doesn’t do much dps, so you’re going in the wrong direction there.

You’re taking confusion duration in illusions and confusing enchantments…in PvE? Why would you ever do that?

You’ve got deceptive evasion as if you were going to be doing shatters for damage…and then rending shatter killing any chance of actually doing damage with shatters, on top of the fact that shatters aren’t good for damage anyway. Lastly you’ve got both mantra traits…and 1 mantra.

Build is chaotic and ill-suited for any sort of PvE, dungeons especially. I’d recommend scrapping it and getting one of the standard builds from maximion’s thread.

Dungeon build - critique please

in Mesmer

Posted by: Iris Ng.9845

Iris Ng.9845

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

Dungeon build - critique please

in Mesmer

Posted by: maxinion.8396

maxinion.8396

Pyro’s reaction covers just about everything. You can check out the builds in my sig, or Sandy’s guide that Iris linked, to get a feeling for the standard builds.

Staff is generally a no-no for DPS. The phantasm hits hard, but the auto is terri-bad. That’s why Sandy’s builds and mine will focus on sword mainhand.