Effective solo mesmer in wvwvw

Effective solo mesmer in wvwvw

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Posted by: Osicat.4139

Osicat.4139

Yes Easy, the interesting thing is that you in every listed example is correct, How can this annoying little Azura still cling to hes hs and pistol like its the toys give from hes biggest Idol on his birthday?

I try answer this best i can, Pistol and sword is indd worse than focus in pull, chase and pull. Still with traited they serve 2 purposes, if the enemy come in my face in the spec I run I need them both for offence and defense. With a focus I would never be able to fight of and juggeling 3 enemys like I do. Also the dmg of the pistol clone is alot stronger than the iwarden as it accualy land.

yes GS cripple is better than staff for chase, still staff dmg is not bad, tbh its great and will try get soem of it into my next vid , on the same time you kinda on your 4 receving holding a GS in hand and got focus in other if you get jumped by a thief. So the Staff is here saving your kittenpec is al about the skills for survive Staff is part of this. Aslo, several times I been able to land a stomp on a enemy in a cluser of enemys due to the agis by chaos storm, or got a friendly receved.

About staff amke ppl die I theirfor dissagree, it do dmg, good dmg tbh. It also leav stomps open you cant get without. It also is a exelent team fight wep as it boon adn condition at same time + chaos field in middle of a friendly pack with time warp is kinda insane combo.

Also dont forget staff clones with sharper immages is strongest clone dmg possible.

As mentioned by some helpfull players this spec is verall kinda week in terms of vitality and thoughtness and lean to cd,s fro survivle. Interestingly enought this is in many cases same ppl that in other threads argue for GS and or focus. The trend I say is that with the less defensfull weps you need that thoughtness etc, I need my pistol and staff. And my team need my staff more than my GS.

PS I keepa GS and a focus in my bags for times when I need them.

PPS Banjo You dont happen to be tah thief HS the pillar mate?

PPS My vids is in many ways educational according to soem ppl, but my main focus when I make em is that they should be entertaning, itsa trailer/short movie not a documentary. If I wanted I could talk and skipp music and Intro… dont worry I wont.

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Posted by: EasymodeX.4062

EasymodeX.4062

Yes Easy, the interesting thing is that you in every listed example is correct, How can this annoying little Azura still cling to hes hs and pistol like its the toys give from hes biggest Idol on his birthday?

I don’t question that — some people don’t have the obsession of killing trash-tier players that try to escape situations they shouldn’t, which is fine. Me, I want them dead, hence the toolset to make it so.

Pistol’s a more interesting argument though, since Pistol is almost always worse than Focus (Focus has the same or better degree of CC, and a Phantasm that’s basically better most of the time if you can position your Void to throw people on top of him).

Also dont forget staff clones with sharper immages is strongest clone dmg possible.

On a single target, a staff clone has a 66% chance of a damaging condition and %crit chance per second of SI.

On a single target, a GS clone has 3x crit chance per second of SI. Assuming an even 50 crit chance (non-Rampager gear or mix of Rampager and non-prec gear), that is:

Staff: 1.16 bleeds per second
GS: 1.5 bleeds per second

Of course WOC can bounce, making Staff clones potentially more interesting / more valuable for other reasons, but it doesn’t win by any significant margin.

The trend I say is that with the less defensfull weps you need that thoughtness etc, I need my pistol and staff. And my team need my staff more than my GS.

That facet depends on the situations. GS/Sword/x has more burst, so depending on the fight you obviate any need for toughness. Staff is typically slower-killing (although it doesn’t need to be that way depending on playstyle), so toughness typically becomes more effective.

If you can’t read English, please do not reply to my post.

(edited by EasymodeX.4062)

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Posted by: Osicat.4139

Osicat.4139

Important to note that I neevr thought thoughtness, GS and focus as bad choices. Al have its advantages, heck I even expect berserker to be nerfed in next patch on side of MOA as its so good. I have 3 mesmer buddies in my guild. we tbh have 1 mesmer / 5 man team in wvwvw and al other 3 run GS lol, so I kinda alone arguing for the Staff (even If no of them say no to a defensive chaos storm in a portal attack).

What I do say is that for personal Traiting, gamestyle and skill setup I find Staff as defensive and sword/p as offensive setup stronger than GS. I in every MMO I played last 8 years ended up in the face of ppl (or in the a** if you consider my 4,5 year as rogue in a hc pve raid guild in wow). So when I go in there in the pile I find the range dmg setback by GS and defensive capabilitys as a viability and miss my staff, it dont weight up the strenth in range and I instead practice on be a master of keep in close. As I dont have exact number I cant say for sure but my feeling is that my MW is the main burst dmg I deliver aswell on side of sword 2 and phantams 1st arrage.

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Posted by: crewthief.8649

crewthief.8649

Yes Easy, the interesting thing is that you in every listed example is correct, How can this annoying little Azura still cling to hes hs and pistol like its the toys give from hes biggest Idol on his birthday?

I don’t question that — some people don’t have the obsession of killing trash-tier players that try to escape situations they shouldn’t, which is fine. Me, I want them dead, hence the toolset to make it so.

Pistol’s a more interesting argument though, since Pistol is almost always worse than Focus (Focus has the same or better degree of CC, and a Phantasm that’s basically better most of the time if you can position your Void to throw people on top of him).

Also dont forget staff clones with sharper immages is strongest clone dmg possible.

On a single target, a staff clone has a 66% chance of a damaging condition and %crit chance per second of SI.

On a single target, a GS clone has 3x crit chance per second of SI. Assuming an even 50 crit chance (non-Rampager gear or mix of Rampager and non-prec gear), that is:

Staff: 1.16 bleeds per second
GS: 1.5 bleeds per second

Of course WOC can bounce, making Staff clones potentially more interesting / more valuable for other reasons, but it doesn’t win by any significant margin.

The trend I say is that with the less defensfull weps you need that thoughtness etc, I need my pistol and staff. And my team need my staff more than my GS.

That facet depends on the situations. GS/Sword/x has more burst, so depending on the fight you obviate any need for toughness. Staff is typically slower-killing (although it doesn’t need to be that way depending on playstyle), so toughness typically becomes more effective.

Just comes down to playstyle i’d say. Mesmer’s in a good place with multiple viable specs and weapon sets.

< JADE QUARRY >
Zabroshan – 80 Guardian / Sorroe – 80 Mesmer
Hands Off My Octopus

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Posted by: Osicat.4139

Osicat.4139

Kk I will stp spam forums with threads as I found me making about a movie a week. I will instead bump this thread with the osicat movies I make from here on, focus is

10-30-0-0-30 Staff -sword/pistol. http://www.gw2build.com/builds/simulator.php#1.8.7.3.0.20.32.5.0.35.180.201.191.198.204.2.2.2.526.0.0.544.550.549.0.0.0.0.0.0.591.588.596.10.30.0.0.30

Games are 1 vs x but will ad soe with smale scale group pvp aswell.

Latest vid. Staff shatter build vs thiefs,thoughtness players and bigger groups.

PS sorry if this vid was dubble posted, in another thread aswell. kinda how i realised I might need to take less room with several threads. If any admin want to merge the staff thread or simply delete I would be happy

(edited by Osicat.4139)

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Posted by: TeaTime.2418

TeaTime.2418

Great movies Osicat.
While this build isn’t particularly my cup of tea, I like the use of portal and the fact you’re not running with a condition remover.
Thanks for holding back the French for us!
/fellow Desolation

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Posted by: Kanto.1659

Kanto.1659

I’ll just add my two cents to say the same I mentioned to my guild: I love glass cannon builds. Please, bring more of them to WvW ^^

Nothing cheers me more than Mirror Blade + iBerzerker followed by Shatter = 50% HP gone.

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Posted by: ShadowDemon.1937

ShadowDemon.1937

Hey Osicat, love the videos! Had a few questions, what foods, sharpening stones etc do you use? Also what armor do you use? (ie Berserker etc) How effective is staff / s-p when attacking and defending keeps or running around with large groups? Do you change out utility abilities when running in a large group?

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Posted by: Osicat.4139

Osicat.4139

Food I use 10 % crit dmg 100 presition, sharpening stones the best for guild runs, for solo play I use hardened sharpening stones and 6% crit food + stats (I hate farming so need to think of economy, make most of my gold in wvwvw).

Biggest groups we use in judge is 10 ppl, in rare occations 15, 10 ppl with gear, skill and cordination can bring any unorganiced zerg on its knees (kill everyone in a timewarp area and portal out with another mesmer), hit em portal out, hit again, portal out etc. for this groups staff s/p work wery fine.

In For attacking keeps and defend keeps I have a GS in my bag, staff is always win. For jank ppl of defensive position I keep a focus in bag.

Speed I get of Air runes nowdays.

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Posted by: Crystalis.6805

Crystalis.6805

Interesting build and different from how I do solo/group in WvW. I am on HoD so have had to learn how to mess with overwhelming zergs, rare to find any sort of small scale fight save for thief ganks, and due to it being seemingly impossible to get the people around me to use portals had to get used to doing it on my own. The result is what I call the solo portal bomb, do not think ever seen others do it for some reason til i taught them.

I do not kill often doing this, although down or nearly down quite a bit, that isn’t the goal though. It is basically staff sword/focus portal in safe spot, charge in stealthed, Chaos storm/armor, then drop iWarden Veil Feedback in any order, finally cast the portal exit while using Blurred Frenzy to do damage and cover the portal drop time. Done right I can dive right into an enemy zerg over and over without being touched, sometimes dont even need stealth.

As I said above it does not kill but the sudden appearance of 3 reflecting fields, a bunch of damage (around 4-7k once all done reflects not counted) in middle of them on their siege behind the aoe, the aoe pull, multiple clones, and 3-10 stacks of confusion on average tends to cause the enemy zerg to look inward and pull back momentarily to where my portal was. So 1 mesmer doing this can cause a zerg to pull back for a moment which can create an opening for your team. I certainly find the chaos and confusion it creates fun regardless of effectiveness, a good team will use the opening a bad one won’t so it’s value can vary aside from helping to take down siege.

Most of the time doing this I tend to focus on enemy siege, particurly fun when they stand on a cliff to be pulled off. Sadly being the only one going and with the cooldown the catapult rarely goes down unless it is one of the profoundly rare occasions I can rally someone to go with me.

Of course I have not made the effort to get full lvl 80 exotics yet, and due to that using piecemeal runes. So it is bound to be more effective for those better geared. My build is something like 20 20 10 20 0, the 10 is just because I wanted the fall damage trait which has also proved useful when jump down to a ram and obviously focus is traited.

Watching this video makes me think could fit a shatter build into the strat to add an extra few k burst, all that is really mandatory in it is the portal, sword, and some way to get past the battle line into the middle of them before they can react (I use stealth). But meh I love my mass reflection lol.

If wonder how I stack up all that confusion it is not a combo, it is due to a seemingly little used Domination Trait 8. Of course can always swap out the GS trait there too when need it.

Portal counts as a glamour field and due to it’s small size people will run in and out of it many times quite fast stacking up confusion quickly. So after portal out people mill around where you were, or run into/out of the feedback, stacking it up on themselves without knowing it. If just fight small scale can use it offensively too by placing 2 portals near each other and kiting/pulling people across it forcefully.

Sorry I ramble a bit and went a tad off topic, cannot provide video. Hope I do not come to regret posting this lol. GL&HF, did enjoy the video. Glad to see there are some mesmers out there who know their stuff.

(edited by Crystalis.6805)

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Posted by: santi.1576

santi.1576

Al jewelery berserker, 4 berserker armour 1 knight 1 valkyre weps berserker. Tbh shatter survivla is about mash buttons as you see in vid. Alot of immune and block etc. If u gona survive you need o be reactive and controll your opponets. Its fun and demnading at same time

which part are your berserker, knight, valkyrie armours?

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Posted by: Osicat.4139

Osicat.4139

Chest Valkyre. Helmet knight rest pure berserker.

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Posted by: santi.1576

santi.1576

Chest Valkyre. Helmet knight rest pure berserker.

thanks for the reply so are you using orbs or runes on your armour? how about for your accessories, amulet and rings?

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Posted by: Osicat.4139

Osicat.4139

Runes of Air nowdays, might be best dmg and mobility combo Imoa, the lightning hit like a tryck and thats even when you immune to dmg, 10 % crit dmg and mobility, helps alot.

rings etc al berserker

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Posted by: santi.1576

santi.1576

Runes of Air nowdays, might be best dmg and mobility combo Imoa, the lightning hit like a tryck and thats even when you immune to dmg, 10 % crit dmg and mobility, helps alot.

rings etc al berserker

interesting setup, i will try it then but your hp is around 15k? and armor around 1.8k rite?

(edited by santi.1576)

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Posted by: Osicat.4139

Osicat.4139

just over 16k hp, about 1k toughtness, as said this spec demand a player who use al skills and utilitys to stay alive but mastered as you se in latest movie aven in the middle of a zerg with aoe or targeted by several hostile player you survive and deliver a huge amount of woopass. Ju just have to in smal fights controll the enmy and in larger plan ahead to time al shatters, sword staff etc to not take any dmg, I sometimes duel my guild meles and drive them crazy by chain defensive abilitys and len em hit air.

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Posted by: Faiden.1823

Faiden.1823

Nice response from Author and good questions, How do I upvote?

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Posted by: santi.1576

santi.1576

just over 16k hp, about 1k toughtness, as said this spec demand a player who use al skills and utilitys to stay alive but mastered as you se in latest movie aven in the middle of a zerg with aoe or targeted by several hostile player you survive and deliver a huge amount of woopass. Ju just have to in smal fights controll the enmy and in larger plan ahead to time al shatters, sword staff etc to not take any dmg, I sometimes duel my guild meles and drive them crazy by chain defensive abilitys and len em hit air.

agree! very well said mate, i just to practice this spec then

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Posted by: Banjax.6573

Banjax.6573

I thought you were in all Condition gears. Glad to see this isn’t the case. I’m going after a similar Zerker, Valk,Knights mix of armors so it’s good to know if i’d like to give this a try my gear wont be too far off.

“live long and prosper” – Obi-wan Kenobi

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Posted by: ShadowDemon.1937

ShadowDemon.1937

What are the defensive measures a mesmer has? I know staff 4, portal, blink, staff 5 then 2, but I want to know as many as possible.

I tried your build the last couple of days and noticed I have become very squishy compared to my last build, Taugrim’s Legion Build. It feels more like a traditional glass cannon now. This is why I want to get better at the defensive part.

It has taken some getting used to. I usually play farther back, but now i need to be right in their face. I was glad to see a larger fight this video, because on my server we have a lot of large fights.

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Posted by: EasymodeX.4062

EasymodeX.4062

What are the defensive measures a mesmer has? I know staff 4, portal, blink, staff 5 then 2, but I want to know as many as possible.

Feedback then staff 2, Feedback then Sword3, Chaos Storm then Sword 3.

F4.
F3 on enemy burst combos or abilities.
Decoy.
Staff5 itself when placed on you or on the enemy or both for great justice.
Various other abilities on various weapons.
Using clones as objects to block various projectiles.
Feedback itself.

If you can’t read English, please do not reply to my post.

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Posted by: Osicat.4139

Osicat.4139

Yeah Easymodex, still i do not use feedback. Hmm I wonder if I somehow should try a vid where I brake down the fight etc, bit still I want my vids be entertaning as well as show accurate and real fights, I try avoud clipp to moutch.

I will try give a good answer and I understand its hard jump into this spec in wvwvw from a toughtness/vitality spec. I spend several hours / day in wvwvw both solo, duo and with judge strike team so it come kinda natural how to reAct and survive.

Also note this is my ideas and thoughts, some other might found other ways but this work for me.

In a 2 vs 1 or 1 vs 1 I try to controll my opponents as moutch as I try to avoid dmg etc. As its a reactive spec its alot easier to react and avoid dmg ifbyou force your opponets moves. If the opponent doing a ruch use a shater 4, let them bost 3 sec, hit a shatter 3 and a sword 2. this way you not only negative their attack, you take owerhand by daze and sword dmg. After burst stun pistol and get a shatter 1 + confusion to prevent actions.

This is just a example and like a juggeler trying to exlain how to catch the balls and throw em up in different situations its hard.

Best way is to practice and I recomend what I told a new guildmate who asked about same questions as some of the one asked here. Take a few hours on the mornings, go to the borderlands, (not spvp, to be good in wvwvw do wvwvw) and go to the south camp. Take Every fight offered with 1-3 players. You will die ALOT in start but after a few days you be beter and better. suddenly you notice you react on enemy skills not even cast yest just cause you know they soon will be cast.

The skills you have to use defensive is:
pistol stun, sword swap, sword frenzy, staff 2, staff chaos armour, staff chaos field, portal, skill who summon 2 clones (it brake stunns), blink, dodge, shatter 3 and shatter 4, 50 % hp = shatter reset trait.

I find this matter hard explain as I dont realy think of how I play, I just practice alot. I try help more if I can, keep the questions. And do the solo practice rubs, it work

/ love osicat

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Posted by: ShadowDemon.1937

ShadowDemon.1937

After burst stun pistol and get a shatter 1 + confusion to prevent actions.

Cool thanks Osicat and Easymodex! I had a question about the above quote. When you say do shatter 1+ confusion are you saying do shatter 1 and shatter 2 to get confusion from illusionary persona or create another clone and then use shatter 2 or am I missing it all together?

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Posted by: Osicat.4139

Osicat.4139

Na ment shatter 1 will also apply. 4 confusion via trait, after that you start controll a opponet who is low on hp and have 4 confusion, want more confusion on him? or want to go for kill? you now controll the fight.

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Posted by: AsteriskCGY.5931

AsteriskCGY.5931

After burst stun pistol and get a shatter 1 + confusion to prevent actions.

Cool thanks Osicat and Easymodex! I had a question about the above quote. When you say do shatter 1+ confusion are you saying do shatter 1 and shatter 2 to get confusion from illusionary persona or create another clone and then use shatter 2 or am I missing it all together?

Probably with just the Illusionary persona. You would want to save your clone generation for another wreak or distortion if need be.