The Displacer
While the Chronomancer is the master of time, The Displacer is the expert in bending the very essence of reality and space to their whim. They control the location of themselves and their enemies on the battlefields while locking down their opponent’s options. They utilize anomalies and displacement to disorient their enemies and can eventually break the most defiant foe. They are a mid-range crowd control/dps class use that uses main hand pistol. If you feel a trait or skill is to strong then suggest a reasonable recharge time. Please rate and improve!
Class Mechanic
Displace-By using the Displace skill (F5), the character will swap locations and utilities recharge times with target. Utilities recharges swapped are in in their respective slots(slot 1 skill recharge swapp with opponents slot 1 skill recharge, etc…)Upon successful activation the displace skill with flip over to a “replace” skill which when activated allows the character to swap positions with their last created clone.If pve mechanics mean locking out mobs skills would be too strong then put a limit amount of times per minute a bosses recharge times can be increased. Yes, I had the hijinks from this video in mind when I thought of this mechanic: https://www.youtube.com/watch?v=VG_399O1epE
Weapon (Main hand Pistol)
• Space shot (auto-attack)- 900 range hits cause 1 second of vulnerability, Combo Finisher: Physical Projectile (20% chance)
• Illusory unload-1200 range launch a bolt of chaotic energy at an enemy, on hit the target takes Damage x8
• Violet shade- 600 range (hits up to 5 foes) Evade backward while doing a spread attack in front of the character. Do extra damage if target is incapacitated. Create a clone
NEW Utility – Anomalies (disables foes around character while inflicting a random condition, short cooldowns like berserker rage skills)
• Reality warp (Heal Skill)- Launch: 600 around character heal 5000(20 seconds)
• Partition function- Range 1000 Pull foe to you(15 seconds)
• Spatial turbulence- Range 800 taunt foe for 2 seconds (15 seconds)
• Symmetry in variance- Knockback: 450(15 seconds)
• Void fluctuation (Elite Skill)- Summon 3 random phantasms (40 seconds)
Traits (Minor)
• Space displacement- You can equip main hand pistol and gain access to Anomalies. Gain access to displace.
• Boundless befuddlement- Disables cause confusion
• Equivalent exchange- The duration of stuns and dazes applied to you are decreased by 33%, 10% damage modifier on targets with soft CCs
Traits (Adept)
• Transport reintegration- Teleports (displace, swaps, blinks) grant might to allies
• Now you see me…- Disables grant stealth, blind foes in area whenever leaving stealth
• Despair cycle- Grant torment and confusion when target has confusion stacks above threshold (threshold 3)
Traits (Master)
• Still can’t see me- Displace deals damage, causes confusion and casts decoy
• N.A.M.E.- Anomalies have 25% chance to summon a random phantom
• Shatter matter- Shatter skills cause 1 second of immobilize
Traits (Grandmaster)
• Disabled damage- Damage is increased when attacking a foe that is dazed, knocked down, launched, or stunned. Damage Increase: 20%
• Hard proximity- Hard crowd control effect also grants random soft crowd control effects as well and heal character for foe distance traveled
• Reality swap- Displace also exchanges boons and conditions with target Displace Recharge Reduced: 20%
(edited by King Kai.4516)