[Elite spec. suggestion] Spellsinger

[Elite spec. suggestion] Spellsinger

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Spellsinger

Mechanic:
Your shatter skills generate melodies that surround you in a 360 radius and buff allies. Each shatter skill creates melody with unique properties. Duration of the melodies depend on number of illusions shattered. Activation of new melodies will extend the duration of corresponding existing ones. Effects of melodies do not stack.

F1 – Song of Warcry (Mind Wrack) - Shattering illusions generates a melody that improves attack speed of allies by 15% and damage by 5%. 2 seconds per illusion.
F2 – Song of Melancholy (Cry of Frustration) - Shattering illusions generates a melody that reduces incoming condition and direct damage to allies by 10%. 3 seconds per illusion.
F3 – Song of Malevolence (Diversion) - Shattering illusions generates a melody that increases critical hit chance by 7% and critical damage by 7%. 3 seconds per illusion
F4 – Song of Benevolence (Distortion) - Shattering illusions generates a melody that increases endurance regeneration of allies by 20%. 3 seconds per illusion.

Warhorn:
#4 – Phantasmal Warcaller: Summon a phantasm that rallies allies with warhorn blow, granting protection, regeneration and vigor. In addition, the blow creates a sound wave that briefly repels projectiles in an area.
#5 – Sonic Defence 1: Create a sound barrier around you that absorbs projectiles.
Shockwave 2 : Release the barriers, causing massive sound explosion that dazes foes in an area around you.

Shouts:
“Victory is calling us!” (Healing) - generate pulsing sound wave, healing you and allies around you. Healing effectiveness increases per ally healed. Effectiveness per ally 20%.

“You have no power here!” - create a shattering sound wave that removes boons from your foes. Number of boons removed increases by number of affected foes. Boons removed 3. Boons removed per foe 1.

“Your mind belongs to me!” - create violent sound wave that damages foes and pulses confusion. 3 pulses. 3 confusion stacks per pulse.

“I hear your pain” - create a cleansing sound wave that remove conditions on you and your allies, granting resistance. Conditions cleansed 3.

“Silence!” - create explosive sound wave that deals damage and launch foes around you. Allies gain stability. Break stun.

“Rewind!” - reduce duration of all active cooldown on your and your allies skills. Reduction by 10 seconds. (Can not be affected by "Rewind!)

Traits:
Minors:
#1 – Spellsinger specialization - Grants access to warhorn.
#2 – Resonated Illusions - Using shatter skills reduces recharge of your clone skills by 1 seconds.
#3 – Melodic Invigoration - Using shatter skills refills your endurance. Amount 15.

Major Adept:
#1 – Conductor’s Alacrity - Gain swiftness every second while under the effect of melodies. 1 second swiftness. 1 second interval.
#2 – Invigorating Notes - You gain vigor every few seconds for every active melody. 5 points per melody. 1 second interval.
#3 – Aggressive Tempo - While melodies are active, you gain increased critical hit chance every few seconds. The meter resets when you do critical attack. Chance increased 5%. Interval 1 second.

Major Master:
#1 – Symphonic Empowerment - Your melodies grant boons to affected allies every few second for as long as they are active. F1> 3 stacks of might. F2> 2 seconds of vigor. F3> 2 seconds of fury. F4>1 second of protection. 3 second interval.
#2 – Inspiring Notes - Grants concentration to allies around you for every active melody. 75 points per melody.
#3 – Explosive Notes - Create explosive sound attack around you when you generate a new melody. Inflicts 5 stacks of vulnerability to affected foes.

Major Grand Master:
#1 – Virtuoso - While your melodies are active, their corresponding shatter skills recharge faster. 50% recharge speed. Melody lasts longer by 1 second per illusion.
#2 – Resonance - Melodies gain increase in effectiveness when more than one melodies are active at the same time. Effectiveness increase per additional melody 20%.
#3 – Cacophony - Each active melody pulses damage to enemies within the area. 1 second interval.

[Elite spec. suggestion] Spellsinger

in Mesmer

Posted by: Shena Fu.5792

Shena Fu.5792

Mesmers don’t need another off – hand weapon.

The case for shortbow is that it is new main hand weapon that looks like a harp or lyre. Which can be transformed into a musical instrument as mesmers perform attacks, just like necromancers transform staff into scythe.

New utilities could be illusionary musicians, in the same vein as ranger spirits or engineer turrets. Create stationary illusions that creates a wide combo field of various effects. Activating the same skill shatters them for secondary effect. They don’t count as your 3 illusions. (Or maybe they should?)

[Elite spec. suggestion] Spellsinger

in Mesmer

Posted by: Shena Fu.5792

Shena Fu.5792

Such as illusionary pianist, violinist, drummer, etc.

[Elite spec. suggestion] Spellsinger

in Mesmer

Posted by: Shena Fu.5792

Shena Fu.5792

Of course there would be a skill or trait called Phantasm of the Opera.

[Elite spec. suggestion] Spellsinger

in Mesmer

Posted by: OriOri.8724

OriOri.8724

This sounds like a cool spec, but I really don’t want another off hand weapon for mesmer, and I really really don’t want another spec aimed purely at support

[Elite spec. suggestion] Spellsinger

in Mesmer

Posted by: pico.6402

pico.6402

What OriOri said pls no more support spec, we need dps…