Empowered Illusions vs. Phantasmal Haste (The Math Behind the Myth)
in Mesmer
Posted by: minshaaa.7940
If you’re like me, you’ve settled on the so-called “Legion” build for your Mesmer toon.
To run this build most effectively, you PvP with GS + Sword/Pistol.
Why this build does fluctuate to some extent, it centers around going at least 15 deep in the Dueling tree making for builds like:
10/20/15/15/10
or (my current build and the focus of this post)
0/20/15/15/20
With another, perhaps better damage, less survivability spec being
10/20/5/15/20
However you look at it, you’re specing yourself to get the following MUST HAVE phantasmal traits from the tree:
1. Phantasmal Fury (10 into Dueling)
2. Sharper Images (15 into Dueling)
3. Illusionist Celerity (5 into Illusions)
The trick to this build is that your phantasmal duelist hits the target 8 times, each individual attack has a chance to crit, and each crit applies a bleed. With three duelists out, you can quickly, and from range, stack bleeds up to 20-25 on a target.
I’d like to do some of the math for those of you who AREN’T using phantasmal haste, as many specs seem to pick up the Empowered Illusions for 10 points in the Domination tree as opposed to the somewhat cumbersome 20 into Illusions.
On average, let’s say my duelist does 1k dmg a cycle (it doesn’t matter how much, it’s arbitrary and would be the same with any scaling of damage and any phantasm). The cycle, untalented takes 7 seconds, giving me an effective dps of 142.9dps.
When I spec into Empowered Illusions, I gain 15% additional damage. This means I’m now doing 1150 damage a cycle. The cycle still being 7seconds equals 164.3dps.
Now compare that with Phantasmal Haste, 20% faster recharge speed on phantasms abilities. This means my duelist is not shooting someone every 7 seconds, but every 5.5seconds. At 1k dmg every 5.5 seconds he does 181.8dps.
Beyond having a straight up better damage output, there are other intangibles associated with doing damage FASTER, with this build.
First, dead enemies aren’t killing your teammates.
Second, you stack bleeds faster, and they have less chance of coming off because your next cycle is starting 1.5 seconds faster.
Third, phantasms are squishy, any phantasm that died 5.5seconds to 6.9 seconds after their last rotation would have underperformed the spec that picks up Phantasmal haste.
For those of you who are curious, the two abilities together, 1150dmg every 5.5seconds equals 209.1dps.
So let’s talk about picking up both PH and EI. The only way I see it working is to get rid of a bit of survivability by only going 5 deep in the chaos tree and emerging with a spec like:
10/20/5/15/20
Here what you’ve done is you’ve removed 9% max dmg reduction and your protection when you gain regeneration (your synergy between Illusionary Membrane and Phantasmal Regeneration is gone) for an effective 13% increase in phantasm dmg:
(209-181)/209=.13
I don’t see it being worth while for a WvW or PvP build.
The other gripe I have with the community at large is people taking Deceptive Evasion over Duelist’s Disipline (The 20 point Dueling Talent).
While DE is an incredible ability, no doubt, our damage potential in this Legion build is SO slow to get started. You have to do everything you can to get the duelists out faster.
Additionally, our mantra in the Legion build is “I WILL NOT SPAM BUTTONS, I WILL NOT SPAM BUTTONS, I WILL NOT SPAM BUTTONS.” Spamming buttons, more specifically, over-summing clones, will get you killed. It reduces your dmg and slows down your gameplay, it also removes your O S*** buttons. Now some of the better Mesmers out there, understand this and USE CLONES WELL, to build up shatters, during their phantasm cooldowns. Effective use of shatters early, phantasms mid battle, and ultimately shatters at the end, is what you should be aiming for.
Your armor for this build should be about cnd dmg, precision with power and toughness as third stats.
Complexes
Darkhaven
(edited by minshaaa.7940)