Engis keep permaswift. Please give us SoI.
On the one hand…they get permaswiftness.
On the other hand…they can’t take the revealing trait with it.
I’m not sure how I feel about it.
Eh, we have permaswiftness, too. As a trait. That’s different per class, anyhow.
- Some have perma-swiftness but need to repeatedly use abilities to keep it up.
- Some have passive 25% runspeed but need to equip an ability.
- Some have passive 25% runspeed but need to select a traitline or trait for it.
Anet doesn’t generally consider cross-class comparisons as valid, and I tend to agree with this especially in this case. Engineers have pretty much always had perma-swiftness and for a while now have had a trait to gain 25% passive runspeed.
Forcing a tough choice on them between revealing and what amounts to a QoL thing that they can easily replace with other abilities in the game, still amounts to a slight nerf. It used to be a really low investment to get perma-swiftness and thus was a no-brainer to most builds, but now there is a really hard choice.
For us the change to SoI represents a pretty big boost. Not only do we get at least 50% uptime in Swiftness, but also the CD on the active was drastically lowered.
In short, for Engineers we’re talking about a sizeable nerf being turned into a smaller more palatable nerf.
For Mesmers we’re talking about complaining over a very significant boost.
These are far from being comparable, even if cross class comparisons were valid.