Enid's list of buffs for new year

Enid's list of buffs for new year

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Posted by: Redg.9807

Redg.9807

Traits
Illusion

  • Imbued Diversion (Diversion hits multiple targets) is now default.
  • Dazzling Glamours changed too : glamour skill apply X sec of blind every Y (X and Y might be tweaked to avoid OPness)

Inspiration

  • Warden FeedBack : Reduce recharge of focus skills, now increase reflect damage by X %. Temporal curtain now reflect projectiles by default.
    Persisting image : Phantasms are summoned with *X sec of invulnerability.

Dueling

  • Harmonious Mantra and mantra mastery are now merged.

Domination

  • Rending Shatter now apply 3 stacks of vulnerability for 10 sec (can now compete with halting strike)
  • Confusing Enchantments : Glamour skills cause 3 1 secs of daze to foes who enter or exit their areas.

Weapon skills

Scepter

  • AA : increase AA speed by 20% remove the 3rd skill of the chain.
  • Illusionary counter, now works like Mirror blade :
    Throw an illusionary Bolt that bounces between targets, inflicting foes with conditions (4staks of torment for 8sec ) and giving furry to allies(10sec). It creates a clone at its first target.
  • Confusing Images : Reduce cast time to 1sec. The arc will hit up to two additional foes on its line of effect. The two additional strikes will hit enemies closer to the caster first.

Staff

  • Chaos storm (less RNG)
    – Can no longer grants retaliation
    – Can no longer apply poison
    – 1st tick is a guaranteed daze/aegis
    Condition duration buffed from 3sec to 5sec (might be too much)

Torch

  • Phantasmal Mage : Projectile now work like guardian Zealot’s Fire and apply 5 stacks of confusion for 5 secs.

Elite

  • Time Warp is now a glamour skill.

Class Mechanic

  • Phantasms no longer inherit stats from mesmer but start with :
    2100 power
    2000 condition damage
    2500 armor
    1900 precision
    i.e. They deal fixed damages
    OK this was a bad idea.

Feel free to comment and post your buff list !

Happy new year !!!

“Another testament to my greatness !”
Enid Asuran Trollz [Join] The Asuran Fanclub

(edited by Redg.9807)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Also

Illusion of Vulnerability (1 point Dom for those of you who’ve never read the name)

  • Detonates Nuklear strike at Mesmers location on hit.

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Posted by: Xyonon.3987

Xyonon.3987

Some good stuff but some things are just stupid tbh – fixed phantasm dmg? So lets play bunker mesmer now? No thx, I’d quit the game.
It’s a bit too much op stuff imo, also stuff that doesnt need changes like focus traits. I’d rather like to see a higher wall for the curtain. However I support CS buff.
Sadly a bit too much fantasy in this post.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: BlackDevil.9268

BlackDevil.9268

Domination

  • Confusing Enchantments : Glamour skills cause 3 secs of daze to foes who enter or exit their areas.

Lolwat.

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Posted by: Redg.9807

Redg.9807

Domination

  • Confusing Enchantments : Glamour skills cause 3 secs of daze to foes who enter or exit their areas.

Lolwat.

While I could see it used in WvW I dont think it would make it to PvP let alone in PvE. At least now we could use it with halting strike to get decent AoE damage in zerg situation…

@Xyonon.3987
The idea behind fixed phantasms damages was that i feel phantasm should always deal decent damage whether you play power or condi (especially staff and torch ones) not to reward playing in tanky and summoning AI.
Maybe indexing phatasms damage on max(power, condi) could salvage the idea.

“Another testament to my greatness !”
Enid Asuran Trollz [Join] The Asuran Fanclub

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Domination

  • Confusing Enchantments : Glamour skills cause 3 secs of daze to foes who enter or exit their areas.

Lolwat.

Yes please. I would die for that trait.

-Rylock [vE]
Retired.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Domination

  • Confusing Enchantments : Glamour skills cause 3 secs of daze to foes who enter or exit their areas.

Lolwat.

Is this not the thread for the most OP Mesmer changes we could make? After reading the top list I must have gotten on the wrong track. My mistake.

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Posted by: Xaylin.1860

Xaylin.1860

Domination

  • Confusing Enchantments : Glamour skills cause 3 secs of daze to foes who enter or exit their areas.

Lolwat.

Yes please. I would die for that trait.

Me too. But so not going to happen when you think about all the interrupt traits it could trigger in group or zerg fights. I could see “on cast” happen for Feedback/Nullfield but it wouldn’t be very appealing for Veil.

That aside I’m slowly losing hope that ANet will ever come up with some Glamour love.

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Posted by: DoomKnightMax.6592

DoomKnightMax.6592

What if signet of inspiration granted 1 boon every 10 seconds, and also removed 1 condition every 10 seconds. That would be a lot more useful. Maybe convert a condition to a boon every 10 seconds, but that doesn’t sound as useful.

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Posted by: Teutos.8620

Teutos.8620

  • Merge some Mantra traits.
    Maybe include ‘Mantra Mastery’ in ‘Restorative Mantras’ and ‘Protected Mantras’ in ‘Harmonious Mantras’ or just combine ‘Mantra Mastery’ and ‘Protective Mantras’.
  • Include a trait or improve an existing mantra trait with the ability to regain charges for a loaded mantra (f.e. after being out of combat for 10 seconds regain 1 stack if the mantra is not on cd)
  • Buff healing skill ‘Mirror’ to 4.5k and reduce cast time to 1 second.
  • Mirror Image should not drop the orb on “Spirit Watch”.
  • Reduce aftercast from ‘Spatial Surge’ to make the weapon-stow-abuse obsolete.
  • Portal-Range-Indicator
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

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Posted by: Swish.2463

Swish.2463

Mirror Blade – Improve bounce target promotions. Tired of this skill bouncing between my clones and allies and only striking my target once.

Mantras – Alter to Instant Stances with duration and a passive – retain charge secondary that drains from duration/removes passive. Increase CD’s to compensate.
Two stances shouldnt be allowed to be active at one time maybe?

Mantras are just too micro management happy and really bring combat to a halt when your bar is filled and your blowing through them and having to recharge them for 3 seconds over and over..

Allow Mesmers more “Passive” punishment such as traits the can interrupt on critical hits or Boosts to Confusion damage (x2 maybe?). More damage per unique boon on a target would be lovely as well.. As a class that has nearly 0 passive traits it would help put us more on par with the “popular” classes.

Mimic – Roll it back or have a full CDI with the mesmer community just on this one utility so we can figure out what would be a good change to make and maybe get it into circulation for mesmers.

Usless / Subpar Traits either removed and replaced or buffed to be competitive with the current “staples” such as DE/BI/Halting/Rending Shatter/ PU/ IP/ etc..

Rethink on Clones and how they are generated. DE is so popular as it is the ONLY reliable way to pump out clones and maintain a footing in combat or a meta. More traits with similar effects or a rework of how weapons or Mesmer in general can keep clone generation an after thought vs a priority would/should be top of the list imo.

Some New Weapons not just a MH or two, but a full set of at least a MH OH and TH made available.

Introduction of the Hallucination Condition in some form (probably not just for mesmers but this really should be a condition in the game not just a toxic spore thing).

Alternative CC , such as draining Endurance or flip flopping a targets stats for a brief period of time. (imagine flopping a thiefs Power stat with its Healing Power or Toughness or Vit)

Bug fixes across the board and improved AI pathing would be lovely.

and as i cant think of anything, Making mesmers Scarey again.. I wish that when i rolled up the reaction was “oh kitten a Mesmer everyone be prepared for anything!” vs the current “It’s a Mesmer, just dodge the shatters / kill clones and wait for our thief to eat it..”

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: Curunen.8729

Curunen.8729

Mimic – give it back. Now. (please )

Scepter AA – speed up the projectile and the animations in the chain.

Scepter #3 – decrease the cast time, increase confusion duration by at least a few seconds.

Chaotic interruption – remove cripple, add chance for 4s weakness instead. Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.

Blurred Frenzy – revert base cooldown to 10s!!!

Arcane Thievery – reduce cooldown to ~30s base.

iWarlock – buff projectile speed. Projectile explodes causing aoe splash damage on impact (180 radius?)

Blinding Befuddlement – remove the ICD.

That’ll do for starters.

(edited by Curunen.8729)

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Chaotic interruption – Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.

Just do this and I will fall off my chair. You have no idea what would happen with 4 second immobilizes (with 4 in dom) and then 6-7 seconds in wvw. Oh man, if this happened I think it would be game breaking considering I can get 4-5 interrupts easily in a 1v1. Imagine the team fights

-Rylock [vE]
Retired.

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Posted by: Curunen.8729

Curunen.8729

Chaotic interruption – Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.

Just do this and I will fall off my chair. You have no idea what would happen with 4 second immobilizes (with 4 in dom) and then 6-7 seconds in wvw. Oh man, if this happened I think it would be game breaking considering I can get 4-5 interrupts easily in a 1v1. Imagine the team fights

4s? :o

Kitten, I forgot about native condition duration from domination line…

Nevermind, scratch that. I believe it needs a buff, but obviously I gave it the wrong buff.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Chaotic interruption – Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.

Just do this and I will fall off my chair. You have no idea what would happen with 4 second immobilizes (with 4 in dom) and then 6-7 seconds in wvw. Oh man, if this happened I think it would be game breaking considering I can get 4-5 interrupts easily in a 1v1. Imagine the team fights

4s? :o

Kitten, I forgot about native condition duration from domination line…

Nevermind, scratch that. I believe it needs a buff, but obviously I gave it the wrong buff.

Don’t worry, that buff is perfectly fine, it would definitely bring interrupt mes into the meta, and would also make any really good interrupt Mesmer dominate everything in the game, which I am perfectly ok with! Anyway, I was thinking of making the immbo 3 seconds base, adding a 2 boon>condition conversion element, and then adding a 5/10 second cd per target.

-Rylock [vE]
Retired.

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Posted by: Teutos.8620

Teutos.8620

Don’t worry, that buff is perfectly fine, it would definitely bring interrupt mes into the meta

It would not bring the mesmer back into the meta, and the buff would go in the wrong direction. The trait is fine how it is.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Curunen.8729

Curunen.8729

Chaotic interruption – Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.

Just do this and I will fall off my chair. You have no idea what would happen with 4 second immobilizes (with 4 in dom) and then 6-7 seconds in wvw. Oh man, if this happened I think it would be game breaking considering I can get 4-5 interrupts easily in a 1v1. Imagine the team fights

4s? :o

Kitten, I forgot about native condition duration from domination line…

Nevermind, scratch that. I believe it needs a buff, but obviously I gave it the wrong buff.

Don’t worry, that buff is perfectly fine, it would definitely bring interrupt mes into the meta, and would also make any really good interrupt Mesmer dominate everything in the game, which I am perfectly ok with! Anyway, I was thinking of making the immbo 3 seconds base, adding a 2 boon>condition conversion element, and then adding a 5/10 second cd per target.

Just in case I’m misunderstanding – you mean 2 boons to 2 conditions with a 5-10s internal cooldown? Could be interesting.

Maybe, leave the durations as they are currently, but give it a small aoe component – the effect hits up to 2 additional targets in 180 radius (240 seems excessive and mindless)?

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

@Teutos If you read the rest of the sentence, It was sarcasm lol. If that change went through it would break the game with 1-2 interrupt Mesmers being able to perma immbo the entire team for 10+ seconds and then that fight is just over lol.

@Curunen Yes that’s correct, any time you interrupted someone, you would immbo them and convert 2 of their boons to conditions on a 5/10 per target. Although I am not sure what would happen if they had stability. Would it convert the stability as well as interrupt or would it simply not work? As for your suggestion, I find that actually interesting, although mantra of distraction already has a 180 radius so what would happen there? Would I double interrupt them or something :o

-Rylock [vE]
Retired.

(edited by Warlord of Chaos.7845)

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Posted by: Teutos.8620

Teutos.8620

@Teutos If you read the rest of the sentence, It was sarcasm lol. If that change went through it would break the game with 1-2 interrupt Mesmers being able to perma immbo the entire team for 10+ seconds and then that fight is just over lol.

I did, but your sarcasm here got lost on me haha, thought you are one of those, who want the mesmer to be the best 1vs1 profession^^

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

@Teutos If you read the rest of the sentence, It was sarcasm lol. If that change went through it would break the game with 1-2 interrupt Mesmers being able to perma immbo the entire team for 10+ seconds and then that fight is just over lol.

I did, but your sarcasm here got lost on me haha, thought you are one of those, who want the mesmer to be the best 1vs1 profession^^

No problem haha. Honestly I just want Mesmer to be in the meta as long as the spec in the meta uses a lot of skill and doesn’t have a OP trait(shatter and hopefully CI with a reasonable buff, it just needs a minor buff/rework). Also Mesmer is already a very good 1v1 profession, you just have to play it right and you can beat anything

-Rylock [vE]
Retired.

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Posted by: Curunen.8729

Curunen.8729

@Teutos If you read the rest of the sentence, It was sarcasm lol. If that change went through it would break the game with 1-2 interrupt Mesmers being able to perma immbo the entire team for 10+ seconds and then that fight is just over lol.

@Curunen Yes that’s correct, any time you interrupted someone, you would immbo them and convert 2 of their boons to conditions on a 5/10 per target. Although I am not sure what would happen if they had stability. Would it convert the stability as well as interrupt or would it simply not work? As for your suggestion, I find that actually interesting, although mantra of distraction already has a 180 radius so what would happen there? Would I double interrupt them or something :o

Well I’d imagine with the mantra, it would be 180r effect centred on each target that gets interrupted – if it’s only one target, it’s only one circle; if it’s more than one target, it’s more than one circle, if that makes sense. In the case of a “circle overlap” (can’t think of another way to describe it), I suppose the effect would stack – but that could be seriously OP depending on the situation.

Maybe seeing as it is instantaneous on hitting multiple targets (the mantra), it could be done so the effect doesn’t stack.

But I like the boon convert idea – at least it would give decent options for anyone not wanting to be pigeonholed into Shattered Concentration all the time.

On another note, I’d like another decent utility skill that is not a mantra, that can be used to interrupt – some kind of physical manipulation like GS5, Focus4 or Pistol5. I’m kind of biased against it, but I hate MoD’s sound and visual effect, and sadly there isn’t another utility option aside from signet of domination – which is nowhere near as good…

I also suppose the reason I’m keen on a small CI buff is because I believe it has the potential to provide much needed variety and be a comparable alternative to shatter at high level pvp. Of course, other GM traits should also be buffed in turn (power block for example… another sad case like Mimic…), but I believe CI is in a position to provide the most benefit right now – until we get some other major trait reworks.

(edited by Curunen.8729)

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

@Teutos If you read the rest of the sentence, It was sarcasm lol. If that change went through it would break the game with 1-2 interrupt Mesmers being able to perma immbo the entire team for 10+ seconds and then that fight is just over lol.

@Curunen Yes that’s correct, any time you interrupted someone, you would immbo them and convert 2 of their boons to conditions on a 5/10 per target. Although I am not sure what would happen if they had stability. Would it convert the stability as well as interrupt or would it simply not work? As for your suggestion, I find that actually interesting, although mantra of distraction already has a 180 radius so what would happen there? Would I double interrupt them or something :o

Well I’d imagine with the mantra, it would be 180r effect centred on each target that gets interrupted – if it’s only one target, it’s only one circle; if it’s more than one target, it’s more than one circle, if that makes sense. In the case of a “circle overlap” (can’t think of another way to describe it), I suppose the effect would stack – but that could be seriously OP depending on the situation.

Maybe seeing as it is instantaneous on hitting multiple targets (the mantra), it could be done so the effect doesn’t stack.

But I like the boon convert idea – at least it would give decent options for anyone not wanting to be pigeonholed into Shattered Concentration all the time.

On another note, I’d like another decent utility skill that is not a mantra, that can be used to interrupt – some kind of physical manipulation like GS5, Focus4 or Pistol5. I’m kind of biased against it, but I hate MoD’s sound and visual effect, and sadly there isn’t another utility option aside from signet of domination – which is nowhere near as good…

I also suppose the reason I’m keen on a small CI buff is because I believe it has the potential to provide much needed variety and be a comparable alternative to shatter at high level pvp. Of course, other GM traits should also be buffed in turn (power block for example… another sad case like Mimic…), but I believe CI is in a position to provide the most benefit right now – until we get some other major trait reworks.

The overlapping circle idea sounds like a nightmare to code lol. It also seems like it would be wasted with the mantra. I like your idea of adding another utility skill for interrupting though. I think just having a plain “interrupt your foe” would be boring. Theres a lot of ideas that could be thought of here for a interrupting utility skill. Gw1 is a great starting point and I almost immediately thought of having panic as a utility skill (although that might be too strong for a utility skill, maybe an elite lol).

As for your ideas on buffing CI, PB, and reworking mimic, I completely agree. These traits have so much potential to be amazing and atm they’re just sitting there, waiting to be used.

-Rylock [vE]
Retired.

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Posted by: Swish.2463

Swish.2463

rather than an AoE circle daisy chain (which sounds like a nightmare to code) you could just have it generate projectiles that travel X distance? Kinda kills the ohkitten mystery but probably makes it a lot less OP by being block able and visual (able to be clearly dodged or avoided)

It should also have a small ICD to avoid rampant daisy chaining inside of huge zergs or tight clusters of foes. Small enough to allow for multiple chains at max range but long enough to prevent infinite “bounces”

Something that maybe looks like a WoC projectile but travels about 50% faster

making it projectile also allows for combo fields and reflect counter play balancing it against other classes and encouraging other builds to form around it to counter play.

Thats just my thoughts.

and war beat me to the first thought i had.. i should refresh more often

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

rather than an AoE circle daisy chain (which sounds like a nightmare to code) you could just have it generate projectiles that travel X distance? Kinda kills the ohkitten mystery but probably makes it a lot less OP by being block able and visual (able to be clearly dodged or avoided)

It should also have a small ICD to avoid rampant daisy chaining inside of huge zergs or tight clusters of foes. Small enough to allow for multiple chains at max range but long enough to prevent infinite “bounces”

Something that maybe looks like a WoC projectile but travels about 50% faster

making it projectile also allows for combo fields and reflect counter play balancing it against other classes and encouraging other builds to form around it to counter play.

Thats just my thoughts.

and war beat me to the first thought i had.. i should refresh more often

No I didn’t beat you to it except for the fact the Aoe circles would be a nightmare to code lol. I like your idea tbh. That actually sounds kinda cool, like varus’s chain of corruption from LoL. What would the icd be though? 5-10 seconds?

-Rylock [vE]
Retired.

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Posted by: Swish.2463

Swish.2463

I would guess 3 seconds would be enough but without being able to actually physically test it I don’t know. Maybe just have a conditional application such as if target is already dazed or stunned then it does not apply additional.daze or interrupt or.something..

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: Curunen.8729

Curunen.8729

Yeah, I know nothing about coding so perhaps my suggestion is a bit silly!

But great idea on the iwarlock style projectile bolts that can radiate out and potentially hit other targets.