Explain what daze does relative to stun

Explain what daze does relative to stun

in Mesmer

Posted by: Divinity.8041

Divinity.8041

When I hit pistol #5 or sig of dom, they get stunned and do not move.

When people are dazed, they can still move, what exactly does the effect do?

I see these interrupt builds starting to gain popularity, but what exactly does the daze do, how does it shutdown an opponent? Does it make them not able to use skills for x duration?

R40 Mesmer
Hypercrushed

Explain what daze does relative to stun

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

stun = daze + immobilize.

Explain what daze does relative to stun

in Mesmer

Posted by: Divinity.8041

Divinity.8041

yes, but when I shatter for the daze effect, what does it actually do? I find it to be pointless if they are still able to move. There must be something I am not seeing.

Is it a skill recharge rate or something? It looks pointless to me.

I am clearly missing something, help me out!

R40 Mesmer
Hypercrushed

Explain what daze does relative to stun

in Mesmer

Posted by: Alissah.9281

Alissah.9281

  • They cant do damage to you while dazed, and you can damage them.
  • A daze will apply 5 stacks vulnerability while a stun doesnt.
  • Most dazes we have are lower cooldown than stun, so it gives you more chances to proc interupt traits.

Comfounding suggestions turn 50% of all dazes in a stun, chaotic interuption turn interupt dazes in a stun.

Thats all i can think of :o.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

(edited by Alissah.9281)

Explain what daze does relative to stun

in Mesmer

Posted by: eldenbri.1059

eldenbri.1059

Daze stops skills.

If you happen to daze while the opponent is trying to use a skill, it will cause an Interrupt. When you interrupt, the skill they were trying to use gets a short cool-down timer (5 seconds) before they can attempt to use it again.

There are some traits that give you benefits or harm the opponent more if you interrupt them (e.g. bountiful interruption)

Explain what daze does relative to stun

in Mesmer

Posted by: eldenbri.1059

eldenbri.1059

I should have been clear that Stuns can also cause interrupts.

Explain what daze does relative to stun

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

“Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. NPCs who became dazed are forced to remain still for its duration. "

How is it useful? Ever attack a thief only to have him stealth and reset a fight? Hit him with daze and you’ll interrupt his heal and he’ll be unable to use a stealth skill for a few seconds, allowing for him to be burst down. Great with a shatter burst and IP.

Just one example

Explain what daze does relative to stun

in Mesmer

Posted by: Divinity.8041

Divinity.8041

excellent news.

Surprised nobody tried making a control mesmer sooner. Definitely going to test Senso’s and ceimash’s build today

also need to try the blackwater build

kitten I LOVE MESMERS!

R40 Mesmer
Hypercrushed

Explain what daze does relative to stun

in Mesmer

Posted by: keenlam.4753

keenlam.4753

When I hit pistol #5 or sig of dom, they get stunned and do not move.

When people are dazed, they can still move, what exactly does the effect do?

I see these interrupt builds starting to gain popularity, but what exactly does the daze do, how does it shutdown an opponent? Does it make them not able to use skills for x duration?

Basically, Dazed = unable to use any skill for the daze duration.
As a mesmer, like Alissah said, we have access to a lot of daze skills and traits to make our dazes really powerful.

Daze is a control effect which means you can interrupt enemies with it.
Confounding Suggestions trait has chance to turn daze to stun
Chaotic Interruption trait applies immobilization condition with interrupt, so that if you daze the enemy, enemy gets both daze + immobilize = stun.

(edited by keenlam.4753)

Explain what daze does relative to stun

in Mesmer

Posted by: keenlam.4753

keenlam.4753

“Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. NPCs who became dazed are forced to remain still for its duration. "
Just one example

NPCs stay still when get dazed because they still try to figure out what the hell just happened, just like me back then when i was a noob player lol

Explain what daze does relative to stun

in Mesmer

Posted by: Elidath.5679

Elidath.5679

Surprised nobody tried making a control mesmer sooner.!

There were. It’s just that control mesmer became viable only recently (shorter mantra charge-up, buff of on-interrupt traits, buff of signet of dom…). And it still is useless in PvE and WvW.

Explain what daze does relative to stun

in Mesmer

Posted by: Divinity.8041

Divinity.8041

There were. It’s just that control mesmer became viable only recently , buff of on-interrupt traits, buff of signet of dom…).

when were these changes? or are they upcoming?

R40 Mesmer
Hypercrushed

Explain what daze does relative to stun

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

  • They cant do damage to you while dazed, and you can damage them.
  • A daze will apply 5 stacks vulnerability while a stun doesnt.
  • Most dazes we have are lower cooldown than stun, so it gives you more chances to proc interupt traits.

Comfounding suggestions turn 50% of all dazes in a stun, chaotic interuption turn interupt dazes in a stun.

Thats all i can think of :o.

The info given here is simply not correct.
Dazing a target disables their skills for the duration. Meaning they can’t use any skills. They can, however, still move around.

They do not get vulnerability per default, this is through traits.

Confounding Suggestions: 50% chance to cause a 1-second stun whenever you daze a target.

Chaotic Interuption: Immobilize your target when you interrupt them and randomly apply blind, cripple, or chill.

A stun, takes it up a notch and completely locks down your target. They cannot move or use skills (other than skills that can be cast while stunned – no cast time etc.)

Explain what daze does relative to stun

in Mesmer

Posted by: Alissah.9281

Alissah.9281

  • They cant do damage to you while dazed, and you can damage them.
  • A daze will apply 5 stacks vulnerability while a stun doesnt.
  • Most dazes we have are lower cooldown than stun, so it gives you more chances to proc interupt traits.

Comfounding suggestions turn 50% of all dazes in a stun, chaotic interuption turn interupt dazes in a stun.

Thats all i can think of :o.

The info given here is simply not correct.
Dazing a target disables their skills for the duration. Meaning they can’t use any skills. They can, however, still move around.

They do not get vulnerability per default, this is through traits.

Confounding Suggestions: 50% chance to cause a 1-second stun whenever you daze a target.

Chaotic Interuption: Immobilize your target when you interrupt them and randomly apply blind, cripple, or chill.

A stun, takes it up a notch and completely locks down your target. They cannot move or use skills (other than skills that can be cast while stunned – no cast time etc.)

Yea, Vulnerability is only through traits, I forgot to mention that. But other than that, what exactly is the part that isn’t correct?

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

Explain what daze does relative to stun

in Mesmer

Posted by: SlimChance.6593

SlimChance.6593

Most “dazes” only last 1 seconds. And you need to understand that

Daze <> Interrupt

Daze can cause an interrupt, but it is not automatic. As in most things with the Mesmer, interrupting has a randomess to it.

Diversion causes our clones to apply a 1 sec daze, so there’s time for the clones to run to the target and shatter to apply a daze. LIttle luck involved in getting an interrupt.

Pistol has a stun and daze on the bouce. Has a half second cast time, and random bounce. Really using Pistol for Stun and if the daze gets an interrupt thats icing on the cake.

Signet of Domination gives a 3 sec stun has a 1/4 sec cast. Fairly reliable potential for interrupt. But you use this for the stun, not necessarily for the interrupt potential.

Chaos Storm randomly apply s a 1 sec daze. Again luck involved getting an interrupt. Best to hit in WvW where you have multiple targets grouped together. Better chance of getting an interrupt.

Mantra of Distraction/Power Lock 1 sec daze. Power Lock is instant cast and can be cast while doing other things. Mesmer in complete control of when daze gets applied (outside of game lag), best chance of interrupting.

Of course, this is just my impressions from playing time.

Eccho, Echo Oread – Mesmers (Yak’s Bend)
My EchoRupt Build - Forum Post

(edited by SlimChance.6593)

Explain what daze does relative to stun

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

  • They cant do damage to you while dazed, and you can damage them.
  • A daze will apply 5 stacks vulnerability while a stun doesnt.
  • Most dazes we have are lower cooldown than stun, so it gives you more chances to proc interupt traits.

Comfounding suggestions turn 50% of all dazes in a stun, chaotic interuption turn interupt dazes in a stun.

Thats all i can think of :o.

The info given here is simply not correct.
Dazing a target disables their skills for the duration. Meaning they can’t use any skills. They can, however, still move around.

They do not get vulnerability per default, this is through traits.

Confounding Suggestions: 50% chance to cause a 1-second stun whenever you daze a target.

Chaotic Interuption: Immobilize your target when you interrupt them and randomly apply blind, cripple, or chill.

A stun, takes it up a notch and completely locks down your target. They cannot move or use skills (other than skills that can be cast while stunned – no cast time etc.)

Yea, Vulnerability is only through traits, I forgot to mention that. But other than that, what exactly is the part that isn’t correct?

That was pretty much it, and the part where you wrote: “chaotic interuption turn interupt dazes in a stun.” which I read as, interrupts turning it into a stun. However, it turns interrupts into immobilize, not stuns.

Explain what daze does relative to stun

in Mesmer

Posted by: Valarauka.2719

Valarauka.2719

Let’s clarify things here:
Daze = prevents someone from using skills.
Stun = prevents someone from using skills or moving.
Interrupt = interrupt someone WHILE they are casting a skill (locks out that particular skill for 5 seconds).

Note that you can interrupt people without either dazing or stunning them using various other control skills (push/pull/blowout etc.). And dazing or stunning can both either cause or not cause an interrupt depending on whether your target was using a skill at the time.

Now the traits:
Domination 5-trait “Illusion of Vulnerability” adds 3 stacks of vuln when you interrupt
Domination Adept trait “Halting Strike” adds damage when you interrupt.
Domination 15-trait “Dazzling” adds 5 stacks of vuln when you daze (interrupt not required — also, this works on bosses even if the daze itself has no effect due to Defiant)
Domination Grandmaster trait “Confounding Suggestions” adds 1 sec stun to half your dazes, as Alissah said. Interrupt or not doesn’t matter.
Chaos Grandmaster trait “Chaotic Interruption” adds immobilize to interrupts -- from daze or any other effect.

Gate of Madness :: [LIVE] :: [OMFG]
Fiona Oberyn :: Mesmer ~ Valthaniel :: Guardian

(edited by Valarauka.2719)

Explain what daze does relative to stun

in Mesmer

Posted by: Helios.3598

Helios.3598

From what I understand, all skills are interrupted while Daze is applied. Conversely, all skills are unavailable when Stun is applied. Hence, the only way to interrupt a player with Stun is to hit him with Stun in midcast.

Regarding Confounding Suggestions, Dazes are converted to Stuns on impact 50% of the time rather than Stun being added to Daze.

mesmer of Blackgate
http://intothemists.com/

Explain what daze does relative to stun

in Mesmer

Posted by: Knote.2904

Knote.2904

Daze is essentially just a silence/disarm.

Explain what daze does relative to stun

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Instant 25 vulnerability? If you go mantra build every interrupt could deal up to 4.5k while also put enemy off heal for 15 seconds if you have 3 stacks of mantra of distraction (or something), and even longer with sword#4 + pistol#5 + stun signet.

Not saying it’s easy though. Full mantra + interrupt hits extremely hard, providing you know how to maneuver without dying. Very high learning curve.

(edited by DavyMcB.1603)

Explain what daze does relative to stun

in Mesmer

Posted by: Alissah.9281

Alissah.9281

  • They cant do damage to you while dazed, and you can damage them.
  • A daze will apply 5 stacks vulnerability while a stun doesnt.
  • Most dazes we have are lower cooldown than stun, so it gives you more chances to proc interupt traits.

Comfounding suggestions turn 50% of all dazes in a stun, chaotic interuption turn interupt dazes in a stun.

Thats all i can think of :o.

The info given here is simply not correct.
Dazing a target disables their skills for the duration. Meaning they can’t use any skills. They can, however, still move around.

They do not get vulnerability per default, this is through traits.

Confounding Suggestions: 50% chance to cause a 1-second stun whenever you daze a target.

Chaotic Interuption: Immobilize your target when you interrupt them and randomly apply blind, cripple, or chill.

A stun, takes it up a notch and completely locks down your target. They cannot move or use skills (other than skills that can be cast while stunned – no cast time etc.)

Yea, Vulnerability is only through traits, I forgot to mention that. But other than that, what exactly is the part that isn’t correct?

That was pretty much it, and the part where you wrote: “chaotic interuption turn interupt dazes in a stun.” which I read as, interrupts turning it into a stun. However, it turns interrupts into immobilize, not stuns.

Oh, but I saw daze + immobilize as stun :P. Its actually stronger than a normal stun, due to the immobilize lasting about 3 seconds (longer than the daze). Also, stun-breaking the daze will still leave them immobilized :P

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

Explain what daze does relative to stun

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Does daze / stun last longer with condition duration? o.o’’ Never tought about it, nor tested it. I would say no, but what do you know, eh?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Explain what daze does relative to stun

in Mesmer

Posted by: lakdav.3694

lakdav.3694

Just to add, any skill that has “Breaks stun” also breaks daze too, as well as any other crowd control skill (Except launch but that is going to change), even fear, that is actually a condition.

Stability grants immunity to crowd control, including daze and stun. Defiant is the unique boon of champions and legendaries that makes them immune to CC for s specific number of stacks. Applying daze and stun via a trait at the same time with a single skill will remove two stacks of Defiant. Shattering 3 clones with Diversion on a single champion will apply 3 dazes regardless if their trigger time interlaps or no. Traited to apply stun on daze will even give you more CC that depletes Defiant more rapidly. Other classes might not see in a zerg that its a mesmer getting rid of all that Defiant stacks, but their stronger CC skills (Knockback, launch, knockdown, pull, push) might be more useful for the group on the whole than your simple interrupt dazes.

Explain what daze does relative to stun

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Stun breaker also will remove snare (hold) and knockdown. Also as mesmer, Sword 3 – 2nd cast is a stunbreaker, but I guess there is no such a note in the skill description, is there? I noticed this often, casting 3, getting rooted or knockdowned, 3, keep attacking again.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Explain what daze does relative to stun

in Mesmer

Posted by: Elidath.5679

Elidath.5679

Also as mesmer, Sword 3 – 2nd cast is a stunbreaker, but I guess there is no such a note in the skill description, is there?

There is. A bit hard to use given the small window, but can come in handy from time to time.

Explain what daze does relative to stun

in Mesmer

Posted by: Alissah.9281

Alissah.9281

Stun breaker also will remove snare (hold) and knockdown. Also as mesmer, Sword 3 – 2nd cast is a stunbreaker, but I guess there is no such a note in the skill description, is there? I noticed this often, casting 3, getting rooted or knockdowned, 3, keep attacking again.

If with “snare (hold)/root” you mean immobilize, stun breaking doesnt remove that.

Also as mesmer, Sword 3 – 2nd cast is a stunbreaker, but I guess there is no such a note in the skill description, is there?

There is. A bit hard to use given the small window, but can come in handy from time to time.

Its like 5 seconds, pretty long if you ask me :P. But thats just a matter of oppinion.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

Explain what daze does relative to stun

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Stun breaker also will remove snare (hold) and knockdown. Also as mesmer, Sword 3 – 2nd cast is a stunbreaker, but I guess there is no such a note in the skill description, is there? I noticed this often, casting 3, getting rooted or knockdowned, 3, keep attacking again.

If with “snare (hold)/root” you mean immobilize, stun breaking doesnt remove that.

Whut? I was 99% sure it does – well tomorrow when (hopefully) my home network works again I’m gonna give it a try. But I remember many times when i got immobilized and then blinked away and were able to move again :/ hm

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Explain what daze does relative to stun

in Mesmer

Posted by: Alissah.9281

Alissah.9281

Back when i was still silly on my shatter mesmer in pvp, I always wanted to choose decoy or blink.
Decoy was my fave, but one time i got immobilized by 3 zergers… Decoy didnt save me :’(

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

Explain what daze does relative to stun

in Mesmer

Posted by: skcamow.3527

skcamow.3527

Yeah, as Alissah mentioned, daze/immobilize are conditions and the only way to get rid of it is to wait it out or cleanse. Those and other cc conditions such as chill/cripple/blind also are affected by condition duration, to a 1/4 second (I’ve personally tested). So even small amounts of condition duration are useful in extending these.

Kortham Raysplitter (Yak’s Bend)

Explain what daze does relative to stun

in Mesmer

Posted by: Alissah.9281

Alissah.9281

Yeah, as Alissah mentioned, daze/immobilize are conditions and the only way to get rid of it is to wait it out or cleanse. Those and other cc conditions such as chill/cripple/blind also are affected by condition duration, to a 1/4 second (I’ve personally tested). So even small amounts of condition duration are useful in extending these.

Im pretty sure you cant condition cleanse daze :o.

Im posting way too much on this thread >_<

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

Explain what daze does relative to stun

in Mesmer

Posted by: SlimChance.6593

SlimChance.6593

Doesn’t really matter.
Daze is only 1 sec. (Runes of Mesmer you can up that to 1.33 secs). They don’t stack.

And if your dazed, how would your clean it?

Eccho, Echo Oread – Mesmers (Yak’s Bend)
My EchoRupt Build - Forum Post

Explain what daze does relative to stun

in Mesmer

Posted by: nyaonyao.8402

nyaonyao.8402

Daze is essentially just a silence/disarm.

Daze = Silence

Simplest explanation for Daze! Thank you!
—-

It’s like this, if you Daze your opponent they can still move around and run away from you. If you want them Disabled you should use Stun. Because if a player is stunned they are prevented from all movement and actions and can only use Stun Breakers.

I think Alissah is right you can’t condition cleanse daze since it’s not a condition but a control effect. So in a way if your enemy has nowhere to escape it might be better to daze them because they would have to wait it out! (This is of course only true if condition cleanse doesn’t work on dazed players.)

Explain what daze does relative to stun

in Mesmer

Posted by: skcamow.3527

skcamow.3527

Ugh, you guys are right, daze isn’t a condition, it’s a control effect like stun and can only be cleared via a stun break or waiting. These are the effects which fall under that category:
http://wiki.guildwars2.com/wiki/Control_effect

Man, too early. I believe everything else I said is correct though.

Kortham Raysplitter (Yak’s Bend)

Explain what daze does relative to stun

in Mesmer

Posted by: nyaonyao.8402

nyaonyao.8402

Ugh, you guys are right, daze isn’t a condition, it’s a control effect like stun and can only be cleared via a stun break or waiting. These are the effects which fall under that category:
http://wiki.guildwars2.com/wiki/Control_effect

Man, too early. I believe everything else I said is correct though.

Hmm, then does daze have any advantage over stun? When the player also has torment maybe? You know when they panic and don’t use a stun breaker and run away instead? XD

Explain what daze does relative to stun

in Mesmer

Posted by: skcamow.3527

skcamow.3527

Ugh, you guys are right, daze isn’t a condition, it’s a control effect like stun and can only be cleared via a stun break or waiting. These are the effects which fall under that category:
http://wiki.guildwars2.com/wiki/Control_effect

Man, too early. I believe everything else I said is correct though.

Hmm, then does daze have any advantage over stun? When the player also has torment maybe? You know when they panic and don’t use a stun breaker and run away instead? XD

Yeah really the difference between the two is that dazed opponents can move – they just can’t use any skills (except stun breakers). Stunned opponents can’t move (complete lockdown). For NPC’s, a daze is pretty much identical to a stun since a daze will prevent them from moving.

Kortham Raysplitter (Yak’s Bend)

Explain what daze does relative to stun

in Mesmer

Posted by: Helios.3598

Helios.3598

Ugh, you guys are right, daze isn’t a condition, it’s a control effect like stun and can only be cleared via a stun break or waiting. These are the effects which fall under that category:
http://wiki.guildwars2.com/wiki/Control_effect

Man, too early. I believe everything else I said is correct though.

Hmm, then does daze have any advantage over stun? When the player also has torment maybe? You know when they panic and don’t use a stun breaker and run away instead? XD

Yeah really the difference between the two is that dazed opponents can move – they just can’t use any skills (except stun breakers). Stunned opponents can’t move (complete lockdown). For NPC’s, a daze is pretty much identical to a stun since a daze will prevent them from moving.

As I mentioned before, when effected by Daze, attempts to use skills will be interrupted. When Stunned you are inhibited from even attempting a skill.

mesmer of Blackgate
http://intothemists.com/

Explain what daze does relative to stun

in Mesmer

Posted by: Alissah.9281

Alissah.9281

Ugh, you guys are right, daze isn’t a condition, it’s a control effect like stun and can only be cleared via a stun break or waiting. These are the effects which fall under that category:
http://wiki.guildwars2.com/wiki/Control_effect

Man, too early. I believe everything else I said is correct though.

Hmm, then does daze have any advantage over stun? When the player also has torment maybe? You know when they panic and don’t use a stun breaker and run away instead? XD

Yeah really the difference between the two is that dazed opponents can move – they just can’t use any skills (except stun breakers). Stunned opponents can’t move (complete lockdown). For NPC’s, a daze is pretty much identical to a stun since a daze will prevent them from moving.

As I mentioned before, when effected by Daze, attempts to use skills will be interrupted. When Stunned you are inhibited from even attempting a skill.

Thats not true :/.

If it were, i could press 1 8 times while dazed by a mesmer with halting strike, and die… or worse :0!

When affected by any control effect, including daze, its like all your skills go on cooldown for the duration of the effect. (Just look at how the skill bar changes :o) instant ones dont go on cooldown, ofcourse.

So you cant even attempt a skill while dazed, just like stunned :P.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.