Tarnished Coast [Crit]
(edited by Zumi.6384)
Hey guys,
I used to be a huge Mesmer forum junkie back in the day, but I took a pretty extensive break from the game, and just recently got back into it this past December.
I spent a ton of time in WvW when I played previously on a pretty small server with a guild that focused on small 3-7 man groups. Since then I’ve transferred servers to play with friends and the server I’m on now is much more populated, so solo roaming isn’t quite as effective anymore.
Anyway, I’m starting to get into organized large group stuff with my guild, and I wanted to get some build critique from my more experienced zerging Mesmer brethren.
The utility skills are interchangable depending on the situation, but the idea is TD should keep me alive with so many people dying in big zergs, and then that distortion becomes reflection, which should apply even more pressure. That combined with the Warden/Curtain should make projectiles a non issue for me, and I should still bring a pretty decent amount of damage.
I have mostly Knights with a couple of random Valkyrie pieces thrown in to add some health. I think it gives me a good mix of damage and survivability in large groups like this. My runes are Melandru, and I haven’t totally decided on sigils yet.
So my questions are:
1. What do you think? Would you change anything? And,
2. What sigils would you suggest for a build like this?
Thanks guys!
(edited by Zumi.6384)
Overall pretty good build, but:
Build would be like this:
http://gw2skills.net/editor/?fhAQNAsdRlknpYtlqxMNcrNSqBdyjUESOgAU6N0tfC-TliDABxpPoRVQA4BAQlShnU2JoSwd2fQgjAwjqfExpAgUADsMC-w
(edited by Ansau.7326)
D’awww that’s extremely disappointing to find out that Triumphant Distortion doesn’t work with Masterful Reflection. It’s worded to make it sound like it does. I guess I’ll have to move those two points, thanks for the heads up there.
You’re right about the heal, I’ll likely swap it. I used Ether Feast a lot before, so I might just resort to that.
Thanks for the feedback!
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