Fix Outfits & Illusions

Fix Outfits & Illusions

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Posted by: KDC.2498

KDC.2498

When I wear an outfit (Blood Prince’s Outfit), my phantasms and illusions are wearing my armor, not the outfit. It’s easier to spot the real mesmer this way because they’re the only ones dressed different. Please fix.

Thanks for reading!

Fix Outfits & Illusions

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Posted by: Fay.2357

Fay.2357

This has been addressed by a dev. The response was that they are aware of the issue and would like to fix it, but acknowledged that it probably won’t happen for a long time.

Fix Outfits & Illusions

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Posted by: Eucalyptus.9784

Eucalyptus.9784

The way that I assume the game is programmed, this would mean that every single illusion you create has to recall a saved variable of every piece of armor you are wearing. If you swap weapons, it would have to resave that variable, and be specific to ONLY your character, for each and every Mesmer on any server.

There is almost certainly no way to just fix this. This would require substantial re-coding of the way that Illusions are even created.

Hybrid PU Clone Spam Build – Chaos Clones

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Posted by: DeathReign.7821

DeathReign.7821

The way that I assume the game is programmed, this would mean that every single illusion you create has to recall a saved variable of every piece of armor you are wearing. If you swap weapons, it would have to resave that variable, and be specific to ONLY your character, for each and every Mesmer on any server.

There is almost certainly no way to just fix this. This would require substantial re-coding of the way that Illusions are even created.

Isn’t this what is happening now, though?

I am personally using 4-5 different armor looks (not a linked set) on my Mesmer, (not including the backpiece) and have different weapons every so often. My clones still look exactly like me, as does every other mesmers’.

Instead of taking reference from what the Mesmer’s currently equipped armor is, the way I understand coding (very little, so don’t kill me), can’t you code an override where if an outfit is equipped (and ticked for display), the clones take reference from that outfit instead of the armor?

Kiss the chaos.

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Posted by: Jurica.1742

Jurica.1742

That could be done.
It could also be coded in such way that when you are using an outfit, that the outfit gives its skin to the armor, so you don’t have to make an override if an outfit is used.
Basically when you equip a outfit, it would change the skin of the armor, as if you transmuted it, if you unequipped it, it would go back to the original state (this would probably take up a lot of memory due to having to remember which armor you were wearing). Both ways are viable, devs will do what will take up the least amount of memory to execute and keep running, I think your way of doing it would be the best.

Pineapples rule

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Posted by: Recluce.3709

Recluce.3709

Sometimes when my clone first pops out it takes on a generic character look then my toons “skin” appears in a blink. It’s weird…. Anyone else seen this happen?

I was actually thinking about this “bug” earlier and how it could work to my advantage…. when looking for the real Mesmer I am tab targeting through clones and phantasms and looking for the one with the same character picture but with buffs. If I wanted to hide that I was the annoying Mesmer doing all that shattering I would be hiding in plain sight…. My toon pic would be totally different from my clones and phantasms. Thoughts? Certainly in a larger group this could be viable….

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Posted by: Carighan.6758

Carighan.6758

One thing to keep in mind:
The character you see on your screen when wearing an outfit does not use the same model as the one wearing your armour.

That was part of why they went for outfits in the first place, that actually there are 4 armour types (Heavy, Medium, Light, Town), and each uses a different model of the character underneath it to support some shared components of these armour types.

I suspect that our illusions don’t have multiple models, tbh. They only have a Light-armour model. As such, they have to wear Light armour.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Daishi.6027

Daishi.6027

I know it sucks for player options if a thing they bought is not working exactly as intended.

But I’ve been having an awesome time making myself look nice and elegant in the ancestral clothes, and then having these ungodly weird looking things summoned from no where. It’s great for RP and lulz if you wish to mess around with.

BUT EVEN BEYOND THAT I FOUND AN ACTUAL USE FOR THE BUG! I’ve been helping a lot of newer players who call mes OP and get lost in clones and such learn to find the proper mesmer target and retaliate. as a begging tool it’s great. Maybe even help knock the mesmer op steriotype down a bit.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: ASP.8093

ASP.8093

But I’ve been having an awesome time making myself look nice and elegant in the ancestral clothes, and then having these ungodly weird looking things summoned from no where. It’s great for RP and lulz if you wish to mess around with.

I’ve been using outfits off and on in the hopes of getting other players to think that there are more players fighting them. Can’t say it works, but I also can’t really say it’s hurt me so far. Kind of a fun weird thing to do on the side.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Pumpkin.5169

Pumpkin.5169

This has been addressed by a dev. The response was that they are aware of the issue and would like to fix it, but acknowledged that it probably won’t happen for a long time.

A.K.A this will never get fixed. We have more important bugs, like skills that doesn’t work since launch and yet they didn’t fix them.
I’ll just ask for a gem refund for the outfits that I bought, I guess.

Pumpkin – Mag