Heya peeps, been messing around with builds a bit recently, and discovered that I actually really like the utility of Manipulations in WvW, so decided to try and build something around it, however, in the process I noticed that the same build can also translate well into PvE with a few adjustments to chosen traits/weapons.
WvW
This is aimed at solo/small group roaming, whereas it may work in zergs, there are better choices out there that don’t rely on phantasms which are incredibly prone to going splat in large fights.
Weapons:
- Greatsword – Berserker’s ( Sigil of Battle )
- Sword/Pistol – Berserker’s ( Sigil of Battle/Sigil of Perception )
Armour:
- Berserker’s with a Knight’s Coat and Valkyrie Boots.
Trinkets:
- Amulet: Berserker ( Exotics ), if you can afford Ascended, then Bers/Valk.
- Rings: Valkyrie ( Exotics ), if you can afford Ascended, then Cavalier.
- Accessories: Berserker/Knights.
- Back: Cavalier/Soldier ( Whichever you prefer ).
Food/Enhancement:
- Curry Butternut Squash ( Prec/Crit Dam ) or Curry Pumpkin Soup ( Prec/Vit ).
- Superior Sharpening Stone ( Power ) or Master Maintenance Oil ( Precision )
Final Stats:
- ~3k Attack
- ~50-60% Critical Chance
- ~80-90% Critical Damage
- ~18-20k Health depending on Valk/Cavalier
- ~2.1-2.3k Armour depending on Valk/Cavalier
Traits and Utilities
Mirror /Decoy*/Arcane Thievery/Blink/ Mass Invisibility
- Mirror is just personal preference, short CD, reflects projectiles and procs swiftness every 15 secs.
- Decoy is also personal preference, if you’d rather have an AoE-stability for your group, take MoConcentration instead.
- Arcane Thievery is a personal favourite of mine, great for dealing with Condition and Boon based builds alike. If you can steal a guardian’s Stability/Protection/Aegis, you’re in for a good time. Being murdered by some nasty Torment/Bleeding/Poison stacks? Return the favour.
- Blink is hands down my fave breakstun we have as a Mesmer, and when traited can move you a luuuurvely 1200 ( feet? yards? I still have no idea what this number refers to haha ) every 24 seconds.
- Mass Invisibility is great for both personal and team-based offence and defense. Can save your life, secure a stomp or be used to get in/out of a fight.
10/20/15/25/0
10 – Domination:
- III – Empowered Illusions: Illusions inflict 15% more damage.
The build focuses on our phantasms for both damage and defense, more damage is always handy and this combined with the Inspiration Grandmaster Minor trait, results in some pretty huge numbers, seen iWarlocks hitting upwards of 15-16k in PvE, sure it could be higher with higher levels of vulnerability on the targets.
20 – Dueling:
- I – Long Reaching Manipulations: Your manipulations have increased range ( +300 )
- II – Phantasmal Fury: Your phantasms have fury.
As I tried to focus this build around the damage of phantasms and the utility of manipulations, these seemed to be fairly strong choices for me, however, they are flexible. You will be running around 50% crit once Perception has built up it’s stacks, so if you don’t feel the need for Phantasmal Fury, or the added range on Manipulations doesn’t tickle your fancy, feel free to swap them out for Blade Training/Duelists Discipline for faster recharges on your pistol interrupt/illusions/blurred frenzy.
15 – Chaos:
- III – Master of Manipulation: Your manipulation skills recharge 20% faster.
Went 15 into this tree for 2 main reasons. One, shorter recharges on Blink/Thievery. Two, the Master Minor trait ( Phantasms grant Regeneration to nearby allies ) compliments the Inspiration Master Minor trait ( Gain 2 seconds of Protection when you gain Regeneration ). With phantasms being our primary method of damage, this grants Regen/Protection a lot of the time.
25 – Inspiration
- IV – Mender’s Purity: Healing removes a condition.
- V – Persisting Images: Phantasms have 20% more health.
Went 25 in this line for several reasons. Even with Arcane Thievery, conditions are still a problem, being able to remove one every 20 seconds ( Ether Feast ),15 seconds ( Mirror ) or 10 seconds ( Mantra of Recovery ) is incredibly handy. I also take Persisting Images to give my phantasms a little more health so that enemies focusing them down isn’t always the best option, and it helps me to keep up Regeneration/Protection. And last but not least, the GM Minor, +15% damage to our phantasms.
(edited by xSarin.2498)