(edited by SteepledHat.1345)
Follow me on this logical progression...
Its basicly true. However, some things would get unbalanced. Lets say sigil that drains hp after swaping weapeon. If your phantasm misses then sigils effect should behone right ? Or sigil of intelligence. It will give 100% on next attack of weapeon swap. If you swap your phantasm should get it if i attacks first, not you. Basicly, you are right but it also would bring some disadvantages with certain sigils.
A Sigil is an item slotted on YOUR weapon and therefore triggers off your attacks whilst clones phantasms are just illusions. Mesmers do not have the ability to conjure such powerful stones.
Howzat for logic/imagination!
Forum Topic: http://tinyurl.com/flimpforum
Video games and logic…
DEVs will always do what they want and have an excuse for it anyway, it’s their game.
The Leveling & Open World Compendium
Anet says mesmer phantasams and clones are just regular attacks it follows…
Please provide the source of this quote. I have a nagging feeling that you’ve taken a quote out of context.
Regardless, you’re comparing a Warrior’s direct attack to – what is essentially – a pet’s attack. Apples and Omnomberries.
Anet says mesmer phantasams and clones are just regular attacks it follows…
Please provide the source of this quote. I have a nagging feeling that you’ve taken a quote out of context.
Regardless, you’re comparing a Warrior’s direct attack to – what is essentially – a pet’s attack. Apples and Omnomberries.
Illusions are not pets. They’re temporary and only attack the target they were summoned to. If the target dies, they’re gone.
Ilusions are more like conditions than pets.
I agree with the OP’s possible critical trigger, but I’m afraid it might get op’ed. IDK, maybe the global cooldown would work and not make it imbalanced.
I think though that it could trigger only for phantasms and not for clones. Clones were designed to be mainly a distraction, kind of like an evasive utility (even though they can be used for attack). Phantams, on the other hand, are our main source of DPS (in most builds). They are just like our attacks and their stats come directly from the mesmer and the mesmer’s equipment (even though this also applies to clones). So I think it would make sense for the sigils to trigger.
Video games and logic…
DEVs will always do what they want and have an excuse for it anyway, it’s their game.
and my money pays their bills.
Anet says mesmer phantasams and clones are just regular attacks it follows…
Please provide the source of this quote. I have a nagging feeling that you’ve taken a quote out of context.
Regardless, you’re comparing a Warrior’s direct attack to – what is essentially – a pet’s attack. Apples and Omnomberries.
I believe it was taken from this statement:
“Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.”
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012/744278
Did you even think about this before you posted it? You can’t compare class A with class B. Classes in GW2 can be in multiple rolls some classes are better than others at those roles.
Flip the argument does 100bs give a secondary life bar auto and auto cast every 6-8 seconds? Does the sword fly out of the warriors hand and follow the target around until its ready to cast again? Can you in a best cast scenario cast 3 100bs from a warrior each doing any of the above? NO.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I 100% agree with the idea with the idea of at least phantasms being affected by sigils. and why not? they are basically our one of our main damage sources. the devs keep saying they are not summons but extensions of the Mesmer themselves. its the equivalent of an aoe circle doing the same thing(as far as i know they do. havent bothered with the crit sigils since 2/5 of my skills on every weapon cant use them).
illusions i would like to also take advantage of sigils but as they can be generated (and usually are) by other means like rolling, I could see a counter argument.
now as a plus this would be a good incentive for alternate builds that arnt shatter. its really quite annoying when you think you build (precision/condition Mesmer) would work well with crit sigils, but then you realise with staff 3/5 skill dont trigger sigils and on most other sets its atleast 2/5. is it really that much to expect full use of sigils?
Anet says mesmer phantasams and clones are just regular attacks it follows…
Please provide the source of this quote. I have a nagging feeling that you’ve taken a quote out of context.
Regardless, you’re comparing a Warrior’s direct attack to – what is essentially – a pet’s attack. Apples and Omnomberries.
I believe it was taken from this statement:
“Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.”
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012/744278
Yep, that’s one of the things that lead me to this conclusion. Plus assorted other things devs have done and said. But this is more than enough.
Anet says mesmer phantasams and clones are just regular attacks it follows…
Please provide the source of this quote. I have a nagging feeling that you’ve taken a quote out of context.
Regardless, you’re comparing a Warrior’s direct attack to – what is essentially – a pet’s attack. Apples and Omnomberries.
I believe it was taken from this statement:
“Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.”
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012/744278
Yep, that’s one of the things that lead me to this conclusion. Plus assorted other things devs have done and said. But this is more than enough.
sooo if phantasms are “normal attacks” they should get full benefits right? by the devs own words sigils shouldn’t be in question but a fact just like all other damage dealing moves. but here is a better question. if phantasms are “normal attacks” they should crit on summon right? what should happen if a phantasm crits?
Essentialy, Iduelist is a weaker version of 100 blades that the target can dodge to prevent all hits from happening. If that fails, dodge again to prevent damage. If that fails, they at least don’t have to worry about a sigil triggering.
GW2 balance when you let SPvP whiners dictate your decisions.
Anet says mesmer phantasams and clones are just regular attacks it follows…
Please provide the source of this quote. I have a nagging feeling that you’ve taken a quote out of context.
Regardless, you’re comparing a Warrior’s direct attack to – what is essentially – a pet’s attack. Apples and Omnomberries.
I believe it was taken from this statement:
“Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.”
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012/744278
Yep, that’s one of the things that lead me to this conclusion. Plus assorted other things devs have done and said. But this is more than enough.
sooo if phantasms are “normal attacks” they should get full benefits right? by the devs own words sigils shouldn’t be in question but a fact just like all other damage dealing moves. but here is a better question. if phantasms are “normal attacks” they should crit on summon right? what should happen if a phantasm crits?
They do more damage. It’s already like that, herpaderpa.
Ask Engineers what happens when you finally get sigils to proc off your special attacks :p
Prob best to leave it as is sadly