(edited by Yobculture.5786)
Force/Slaying or Accuracy/Slaying for solo?
I think that Force is always better than Accuracy. For reflects or for personal dps. I have no data, only my logic. Which may not be worth much at this late hour. :P
Edit: My reasoning being that Scholar runes are the best thanks to their damage modifier. Otherwise we would be running Pack runes.
(edited by Ithamir.5928)
Well, something to remember is that neither force, nor slaying, nor accuracy transfer their effects to your phantasms, so it’s possible the optimal choice might be bloodlust + battle/strength.
Then something to remember that our Illusions always seem to get aggro easily and die quite fast.
- doranduck, 2016 on Lore in Raids
I think that Force is always better than Accuracy. For reflects or for personal dps.
Reflects crit based off of your crit chance, but their base damage is based off of your enemy’s power.
I think that Force is always better than Accuracy. For reflects or for personal dps.
Reflects crit based off of your crit chance, but their base damage is based off of your enemy’s power.
I know that, but don’t the damage modifiers affect the end result as well? What I understand is that the base damage is the enemy’s while anything added on it, is my own. So Critical Chance, Critical Damage and +% from Damage Modifiers affect the reflected projectiles. However, as before, I have only my logic to support that. Am I right or wrong in my assumption?
Yes, damage modifiers increase your personal reflect, aka. (traited) Temporal Curtain and Feedback. So Force is better in practice.
And no, it was base stats (Precisions and Ferocity) that affects your reflect damage. So your additional +7% crit chance kinda falls flat there.
But Accuracy is quite nice when you only want to poke your enemy with Swordmen and make sure the hit crits!
- doranduck, 2016 on Lore in Raids
Yes, damage modifiers increase your personal reflect, aka. (traited) Temporal Curtain and Feedback. So Force is better in practice.
And no, it was base stats (Precisions and Ferocity) that affects your reflect damage. So your additional +7% crit chance kinda falls flat there.
But Accuracy is quite nice when you only want to poke your enemy with Swordmen and make sure the hit crits!
Those last two parts are wrong.
Base stats affect phantasm damage but accuracy wouldn’t affect phantasm damage/crit chance.
If fury affects my crit chance with reflects, I’m fairly certain that sigil of accuracy affects my reflects too.
Combine both of those for the niche situation of p.fury but not accuracy/force affects the reflect damage of a traited warden. 15% phantasm dmg affects the reflect damage of the warden as well.
Alright, thanks guys.
Also how important is it to get the assassin accessories from CM and Arah collections?
Accuracy sigil does affect your reflects, aka they crit 7% more often (but not Warden reflects).
Also all modifiers are gonna affect all reflections done by you (not warden).
For soloing dungeons it depends on how much you reflect. Raw damage: I’d even say battle / strength are superior, if you can stack even bloodlust, since you have no might at all alone, wich makes it much more potent than a few % more damage.
For example 2500 power +6 stacks might (180 power) would make a 7.2% dmg increase for you AND your phantasms. Already better than force.
Raw stats get much stronger when you have low or no might as a base, wich makes also zerk armor better than assassin when you solo. But when you have to reflect, like soloing caudecus p3 first boss, get as much crit chance and dmg modifiers as you can get → assassins armor, sigil of force and outlawslaying or force and accuracy.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
Night = Slaying > Force = Bloodlust > Frailty
Accuracy is usually worse than Force/Bloodlust, but if you’re min-maxing for reflects, it can be very good. I personally run Accuracy/Energy which gets me to 80% with Oil + Heal-on Crit Food (neither are expensive versions). Team gives me Fury and bam, 100% crit chance.
Honestly, though, the only reason why I aimed for that 100% is because I run Arah as often as I can. Otherwise, I’d run Bloodlust + Night/Slaying/Force. Although I might not give up the Energy ‘cause I’m lazy.
Running 100% crit change is always a go to for mes in a party, even without reflects it’s more damage thx to fencer’s. You also grant permafury to yourself btw.
but back to topic: this thread is about SOLO dungeons, and not with a pt.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”