Full Zerker
mines 20 20 0 20 10 i use it for everything even wvw, i use sigil of fire on GS, sigil of air on sword, and sigil of accuracy on focus, armors are all power, prec, crit damage with ruby orbs
heres a pic without food buffs
146 views and only 1 reply lmao
I wouldn’t go full glass unless you’re very good with mesmers (and not too many people are). I get similar stats using a setup that’s a bit more hardened. Invest in some knight’s gear.
Fort Aspenwood
I do 20/20/0/25/5
15% DMG on illusions, gs -20% recharge
Phantasm fury, dodge roll clones
Feedback revive, focus -20% & reflect
Gs/sword/focus
Mirror/decoy/feedback/portal/mass in is
If you try soloing someone built with a lot of toughness you will most likely lose since you have minimal healing and they will just wear you down. I think of myself as a group fighter ;-)
I do 20/20/0/25/5
15% DMG on illusions, gs -20% recharge
Phantasm fury, dodge roll clones
Feedback revive, focus -20% & reflectGs/sword/focus
Mirror/decoy/feedback/portal/mass in is
If you try soloing someone built with a lot of toughness you will most likely lose since you have minimal healing and they will just wear you down. I think of myself as a group fighter ;-)
this is a good zerk build if you want to run in zergs
go with 20/20/0/0/30 for small group fights/roaming. you’ll need IP for the extra burst damage and distortion.
use gs + sword/x
I go with Justine’s build. I take -20% recharge on glamour, and use Ether Feast, Null Field, Veil, Portal, Mass Invis. Will swap Time Warp if doing a golem rush. Will swap Null Field for Signet of Illusions of doing solo PvE.
I have crafted knights gear, and have used boon duration runes to keep swiftness up almost full time from focus.
I think the central value of mesmers in WvW is for the glamour tricks you bring to the the table. Portal bombing, mass invis, veil are huge. I prefer null field to feedback since I can strip conditions on me in a pinch, or I can strip boons from bunker builds and make them drop. Most don’t stand in pink bubbles and shoot you now, but they will stand in a null field to melee you.
While I could get my crit damage percent up there and have more power in a berserk set, the loss in toughness would mean I faceplant more often in WvW. Damage is not anything to write home about though. I think there are issues with phantasmal berserker (PB) that reduces its damage.
Greatsword is huge for downing cannons, pots of oil, and any improperly placed siege. You get a few PB’s up there and they spin through everything on the wall, downing siege fast. The 3 skill is useful to get things just past the edge you can not otherwise directly target. The 2 skill puts more decoys up there. PB’s on downed people spin through everyone around them trying to revive them.
Focus is important for speeding the entire group. Temporal curtain seems to have no limit to the number it can speed buff, unlike speed buff shouts. Temporal void lets you pull defenders off the wall, or pull people off cliffs to their doom. Focus 5 is Phantasmal Warden, which reflects projectiles. If you get one near your golem or siege, that can help.
When you start off with great sword, and they charge in, you flip to sword/focus and can evade channel big damage with sword 2, or root them with sword 3.
I used to have Dueling IV (cooldown on sword, spear with precision buff) instead of Dueling X (create clone on dodge), but the clone on dodge can pay for itself by saving your bacon.
Shatters are nothing to write home about, but you can still do it.
I used to also have Inspiration V (20% more health on phantasms) but the 20% reduction on glamours is far more important.
i always debate 20% phant health vs glam% or w/e else.
i usually end up with 20% phant health just because + retaliation = more damge. the only glam i run with is feedback in that spec and while it is good, not sure if it is worth the trait. i usually pvp not pve. ..
this isnt really advice. more of a question. heh
Just be aware that if you go full berserker, you will die VERY fast if you are the target of multiple attacks… which is often the case in WvW; especially in group-fights… even more in zergs. And if you die, every downed opponent that did hit you at some point will get an instant-rally, which can turn the tide in the fight in their favor.
Just be aware that if you go full berserker, you will die VERY fast if you are the target of multiple attacks… which is often the case in WvW; especially in group-fights… even more in zergs. And if you die, every downed opponent that did hit you at some point will get an instant-rally, which can turn the tide in the fight in their favor.
you have to have VERY quick reactions to use escapes, stealths and invulns as a full zerk mesmer, as well as have good situational awareness and positioning.
that said, mesmer is possibly the safest class to run full zerk in.