Fun little Mesmer traits
@Perfect Replication
This is somewhat true now. But only for might. When you get might, it affects your pow and condi dmg stat, therefore affecting your phantasms and clones stat wise.
@Blind trait
This would be Op, maybe just change scept 2 to blind, Only applies to you.
What I would like to see:
1.) Our very own confusion on interrupt.
2.) Sword Clones deal cripple on auto attack.
Any other thoughts? like a new mechanic?
Ps: I love threads like these.
How about just add blind on clone death (1 sec) to one of the current on death traits? That way having people kill your clones is a defensive manuever in addition to offensive. (I suppose cripple and confusion on death are also defensive, but picking up the confusion is hard point-wise and crippling can be worthless depending on the situation).
Confusion on interrupt would be nice, but it’d either be OP or worthless since having it stack with perplexity runes would be impossible to balance. It’d probably get nerfed to the ground and thus become worthless in either event since people really like complaining about confusion as we all know. Maybe add confusion to CI instead of cripple?
Personally I would rather see slight tweaking happen through a lot of our traits we currently have to open more builds than adding more traits. Less choices that are more meaningful is better than a ton of low-impact choices. Not that I don’t want choice, but adding too many options tends to not end well.
Victory or Death [VoD] – Yak’s Bend
a trait that removes blind when you start casting a phantasm.. id use that. i know you can just auto attack. but when a thief is on your butt doing the chain blind thing.. it screws over your dps by a ton.
How about just add blind on clone death (1 sec) to one of the current on death traits? That way having people kill your clones is a defensive manuever in addition to offensive. (I suppose cripple and confusion on death are also defensive, but picking up the confusion is hard point-wise and crippling can be worthless depending on the situation).
Confusion on interrupt would be nice, but it’d either be OP or worthless since having it stack with perplexity runes would be impossible to balance. It’d probably get nerfed to the ground and thus become worthless in either event since people really like complaining about confusion as we all know. Maybe add confusion to CI instead of cripple?
Personally I would rather see slight tweaking happen through a lot of our traits we currently have to open more builds than adding more traits. Less choices that are more meaningful is better than a ton of low-impact choices. Not that I don’t want choice, but adding too many options tends to not end well.
There is a confusion on interruption trait (4 stacks! 8 seconds! no ICD!) in GW2, however it is a warrior trait. I bet warriors are like “jokes on you mesmers”. Unfortunately as I played warrior I also felt that this trait is a bit of a waste, since warriors’ interruption weapons (hammer, mace, shield) are less condition orientated than dual sword and longbow.
http://wiki.guildwars2.com/wiki/Distracting_Strikes
I remembered a mesmer veteran once said mesmer’s RNG usually consist of a good condition, an alright condition and a bad condition. The bad condition for staff AA is vulnerability; CI is cripple (cripple+immobilize lol), and debilitating dissipation is vulnerability (probably bleed as well after nerf) etc. So we do have more dramatic RNG chance variation compared to the rest of the classes. Would be nice to tweak these so we don’t actually have a “bad pick”, like change cripple in CI to weakness so you can deny opponents of endurance refill, vulnerability of debilitating dissipation to confusion for offense or blind for defense.
Blind on clone death could be potentially be OP if not for the random 5s ICD nerf on blinding befuddlement, but honestly that trait only apply 1 stack of confusion for 4s, does that really require 5s of CD?
Mesmer lacks movement speed and our clones are slow if you have both ranged and melee clones. So I suggest a new Illusions GM trait “Illusion of Haste”: you and your illusions have superspeed for 3 seconds when shattering. Fast shatters! ^^
Please no more Super Speed, that abomination needs to die a quick death and be taken out of the game. Swap that stupidity with Swiftness. It’s one of the dumbest things they’ve ever added. I mean.. come on, it’s basically giving players a legit speed hack, that some professions can even spam. How in the world are they going to monitor what’s speed hacks now? Oh, maybe this is just their way of saying they aren’t..
Seafarer’s Rest