Here’s mine I submitted to the balance forum. I was wondering if anyone else had any thoughts on how to improve Furious Interruption.
I came to see on the forums that Furious Interruption, 30 deep Grandmaster in the dueling line, was regarded as “not worth it”, especially when compared to other options across the Mesmer trait tree. So I wanted to give it a whirl as the idea of it seemed great, if only it could be used effectively to “work”. So here I’ll quickly list the pro’s and con’s, then offer a suggestion to improve it and make it really worth spending 30 in Dueling.
Pros
*To utilize the trait effectively it promotes conscious, thoughtful play. You can proc an interrupt and get 3 seconds of quickness, and maybe that’ll speed up the next few actions for you which may or may not benefit you. But if you proc it with intention you can use the next three seconds to really unleash on an opponent.
*Tieing to the above it, obviously, allows you to quickly cast/act for three seconds. Which may help to summon a phantasm, or land a combo. That’s quickness in a nutshell.
*The cooldown is nice. Three seconds may not seem like much, but when it’s once every 10 seconds that means you get the opportunity to proc this regularly which means more conscious, intuitive gameplay for anyone trying to make use of this.
Cons
*After playing with this trait for some time, there’s only one con that really matters. The fact is, despite the three seconds of swiftness it doesn’t really amount to anything. To put it one way, there really is no increased DPS, or even condi application etc for taking this trait. Very simply, if you want more power, more control, more damage or whatever, your points are better spent elsewhere. For the Mesmer using Furious Interruption, he doesn’t get anything from it. So with that in mind here was my idea to ensure the dueling mesmer “got something” for taking, and utilizing Furious Interruption.
Improvements
1) My idea-
Furious Interruption
Gain 3 seconds quickness when you interrupt a foe.
Phantasms summoned while under the effects of Furious Interruption gain 3 seconds swiftness.
*This change would mean a clever mesmer could find his interrupt, proc furious interruption, and summon his various phantasms who, under the effects of quickness would be more likely to land their opening attack plus effects. Depending on the phantasm, this would mean a dps increase at the very least.