GS #2 Might Bounce Range

GS #2 Might Bounce Range

in Mesmer

Posted by: Cempa.3645

Cempa.3645

I’d like to understand why is the GS #2 bounce at such a short range so much so I need to be just about in melee range and NOT strafing to have a good chance of getting the Might buff? Its is so vital to the performance of the weapon that its is mandatory. Without the Might stacks GS is sub par damage wise.

Change the Might mechanic so it is not dependent on the bounce for the Mesmer but do not remove the bounce as to give utility to the group.

GS #2 Might Bounce Range

in Mesmer

Posted by: Sabbathius.1465

Sabbathius.1465

I’m thinking the bounce was done this way for a reason – it was not meant to give us Might and allow us to stack it. It is more about friendly targets, if any.

What I mean is, when you toss it, and it’s just you and 1 enemy, it’ll just not and not bounce at all if you are far enough. If there’s a friendly bashing on the mob, he’ll get a Might. If you are close enough it’ll bounce back to you with Might, but that I see more an an unavoidable side-effect since GS isn’t really designed to work upclose (hence 1200 range and knockback).

Also it might look a little funky if you toss a sword 1200, especially with extra bounce trait, and then for the next 5 seconds or so it would keep bouncing between you and target (factoring in flight time at 1200 range and 3 bounces). Would look a tad redonculous.

But this is just a wild guess. How much of a Mesmer class is intentional, how much is bugged and how much totally broken, nobody knows since the Devs don’t really delve into it in any great detail. What I mean is, before iWarden fix, there was a good percentage of Mesmers who believed that Phantasmal Haste and iWarden with Waden’s Feedback were working as intended.