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Posted by: jportell.2197

jportell.2197

So since November when I started playing Mesmer I am seeing more and more bugs that get introduced to the class that never seem to get addressed…. These are bugs that hurt the Mesmer in some way and never seem to be high on the priority list. Some of the bugs give us absolutely no use for a weapon anymore… Some are just making things not working as intended and are annoyances.

1. Phantasmal Berserker-I cannot begin to describe how infuriating this is for most mesmers that relied on greatsword to catch thieves/eles/rangers…. hell even necros can reliably out run a Mesmer…. ANETS inability to fix this issue has been game breaking since Feb 26th and we have only received a total of 3 dev responses in that time… Great customer support right? Well the thief hidden killer trait was hotfixed w/in 2 days of a patch as well as engi and necro in this most recent patch… Is our coding that much more complicated? Something needs to happen to make our power weapon do damage… Currently the iWarlock does more damage on a target that has no conditions… I have even seen iMage hit for more damage than phantasmal berserker lately.
Update: I used this skill on a Mob in COF… It spawned and DID NOTHING… Stood there… stared at the mob then died

2. Bouncing Attack Bounce Logic- This most recent patch introduced a bug with bouncing attacks where the character closest to our intended target received the bounce that used to go right to us.. This means that the GS can give clones 12 stacks of might which pretty much puts the nail in the coffin for that weapon… It won’t even go to a friendly player if they are closer or an enemy… This is detremintal because the GS does more damage the further we are… So in order for us to receive the might we have to be closer than our #2 Clone which spawns in melee range and then cut our AA damage to 1/3 or we have to facepalm while our clone gets an absolutely useless 12 stacks of might… Bounce priority needs to be Enemy>Casting Player (ME)>Friendly Player>Enemy… Clones should only get it if absolutely nothing else is in range. I used to be able to stand behind 3 staff clones at 600 range and receive all their winds of chaos bounces… Now they get all mine with or without iElasticity. when we said we illusionary elasticity to work with illusions that isn’t what we meant

3. Useless traits-Any traits that have anything to do with interrupts are absolute garbage. Builds revolving around interrupts don’t bring anything to a team. Apparently interrupt builds were worth something for mesmers in the BWE’s but they were nerfed… The several traits revolving around interrupts (I can think of 5-6) are now just kinda useless. Are we ever going to get something in place of these traits to make compete with the ones we HAVE to take because of lack of better options?

4. iMage Bounce Logic-Currently its enemy>ally>ally… Why? It should be enemy>ally>enemy… This would make the torch more useful and maybe make the iMage worth its obscenely long cooldown when compared to a traited iWarlock (12s for an average of 4-5K depending on conditions)or any other phantasm for that matter.

5. Obstructed- Because people griped and moaned about us spawning phantasms on walls when we still had LOS ANET nerfed summoning phantasms. Now even if the enemy is standing on a ledge like an engi lobbing grenades and Mesmer casts iWarden over half the time they will get the obstructed message… even if they clearly have LOS… Even a pebble or slight change in terrain gives us that a lot.

6. Scepter-This whole weapon needs looked at… If you want it to be condition damage ANET then put confusion back in the auto attack chain…if you want it to be a power weapon then scrap skill 3 all together and put something else there while increasing AA speed.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: jportell.2197

jportell.2197

7. Blinding Befuddlement-This put the nail in the coffin on confusion builds in general… Anet seemed to overlook how many builds relied on this… not everyone that took this trait was a glam nuker… Some ran scepter torch and signet of midnight so they could try to stack up the blinds/confusion super fast hoping the players would nuke themselves…. But no… they put an ICD on it cutting a confusion mesmers DPS in half also severely hampering their defense… This nerf needs reverted now… The 50% damage reduc in wvw was enough.

8. Signets… When ANET said they were going to improve the passive stats on signets they only did it for one of ours… Signet of Dom… Which people usually take for the active… What about Signet of inspiration (Double the amount of time said boons are applied?) Midnight (This is an actual stat Boon duration it is in our traits… but signet of midnight is still only 10%… why not 20%?)

9. Mantras-Even with the 1/2 second decrease on cast time for mantras they still have no place in tournaments every mantra a Mesmer charges is about 3s they are not in the fight… and that is 3s too long… Cast time needs greatly decreased and the bonuses from activation need looked at… As well as the GM traits… They are still… not worth taking

EDIT: #10 Deceptive evasion- In a previous patch ANET said that clones/pets/summons will no longer aggro on targets that have not agrroed on the master… This is not true for deceptive evasion for mesmers… And is very annoying for us.

That is what I can think of for now my fellow mesmers… I ask you to post more if you can think of it… As for a dev response… I am sure this like many other posts we have made regarding how much damage they are doing to this class are going to fall upon deaf ears.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: Aylaine.1036

Aylaine.1036

While I want all these fixes, I really want 1,2 and 8 the most.

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Posted by: loseridoit.2756

loseridoit.2756

Signets traits are powerful, jportell, you just havnt made a proper condition signet build.

For #9, i really want anet to keep the cast time but remove all the cd. Mantras are interesting but being lock out for 15 or more cd in addition to the cast time is very clunky

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Posted by: jportell.2197

jportell.2197

Signets traits are powerful, jportell, you just havnt made a proper condition signet build.

For #9, i really want anet to keep the cast time but remove all the cd. Mantras are interesting but being lock out for 15 or more cd in addition to the cast time is very clunky

I have made one that revolves around signet of midnight for the confusion on blind… Used sig of illusions for the insta recharge on shatters… What i am bugged by is that when ANET said they would buff the passive effects of signets only one of ours got touched….

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: loseridoit.2756

loseridoit.2756

Signets traits are powerful, jportell, you just havnt made a proper condition signet build.

For #9, i really want anet to keep the cast time but remove all the cd. Mantras are interesting but being lock out for 15 or more cd in addition to the cast time is very clunky

I have made one that revolves around signet of midnight for the confusion on blind… Used sig of illusions for the insta recharge on shatters… What i am bugged by is that when ANET said they would buff the passive effects of signets only one of ours got touched….

ahhh. so you are bugged that the passive effect just sucks.

but seriously, signet mesmer is actually quite strong. You just have to invest deeply into almost all the traits just like a mantra mesmer

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Posted by: jportell.2197

jportell.2197

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: loseridoit.2756

loseridoit.2756

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

wrong. A properly traited signet mesmer can beat a shatter mesmer.

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Posted by: jportell.2197

jportell.2197

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

wrong. A properly traited signet mesmer can beat a shatter mesmer.

Please do share this build with me… And by a signet mesmer you mean all 3 slot skills are signets? Only thing i can think of is sig of midnight/insp/dom..

Edit: and even if the signet build looks good what bugs me is other classes had at least 2-3 signets that got a passive buff increase… we only got one? Even though another signet also affects a stat but it was untouched.

Johnny The Gray
GASM’s Bunker Mesmer

(edited by jportell.2197)

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Posted by: Blimm.5028

Blimm.5028

The useless traits itch me the most, along with bouncing logic.
Why not make interrupts viable gain? put interrupted skills at like 1/4 or 1/2 of the original cooldown, not disabling i totally, but still making a good aimed interruption a real hit. AND ITHER REPLACE DOMINATION II OR BRING THE FRIGGIN DAMAGE UP!
Seriously, glasscannon vs glasscannon this does 200 points of damage. No matter how many interrupts we may have had at any time, thats just ridiculous!

Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]

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Posted by: loseridoit.2756

loseridoit.2756

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

wrong. A properly traited signet mesmer can beat a shatter mesmer.

Please do share this build with me… And by a signet mesmer you mean all 3 slot skills are signets? Only thing i can think of is sig of midnight/insp/dom..

Edit: and even if the signet build looks good what bugs me is other classes had at least 2-3 signets that got a passive buff increase… we only got one? Even though another signet also affects a stat but it was untouched.

i posted on the forum. It under joke build of the day

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Posted by: jportell.2197

jportell.2197

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

wrong. A properly traited signet mesmer can beat a shatter mesmer.

Please do share this build with me… And by a signet mesmer you mean all 3 slot skills are signets? Only thing i can think of is sig of midnight/insp/dom..

Edit: and even if the signet build looks good what bugs me is other classes had at least 2-3 signets that got a passive buff increase… we only got one? Even though another signet also affects a stat but it was untouched.

i posted on the forum. It under joke build of the day

ahh okay… I would still like signet of insp and signet of midnight to see some form of buff to their passives…. (maybe sig of inspiration instead of increasing the length of time… decrease the time between boon applications.)

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: loseridoit.2756

loseridoit.2756

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

wrong. A properly traited signet mesmer can beat a shatter mesmer.

Please do share this build with me… And by a signet mesmer you mean all 3 slot skills are signets? Only thing i can think of is sig of midnight/insp/dom..

Edit: and even if the signet build looks good what bugs me is other classes had at least 2-3 signets that got a passive buff increase… we only got one? Even though another signet also affects a stat but it was untouched.

i posted on the forum. It under joke build of the day

ahh okay… I would still like signet of insp and signet of midnight to see some form of buff to their passives…. (maybe sig of inspiration instead of increasing the length of time… decrease the time between boon applications.)

i have to admit their passive suck but their actives are strong

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Posted by: Iruwen.3164

Iruwen.3164

2. Illusionary Elasticity Bounce Logic- This most recent patch introduced a bug with IE where the character closest to our intended target received the bounce that used to go right to us.. This means that the GS can give clones 12 stacks of might which pretty much puts the nail in the coffin for that weapon… It won’t even go to a friendly player if they are closer or an enemy… This is detremintal because the GS does more damage the further we are… So in order for us to receive the might we have to be closer than our #2 Clone which spawns in melee range and then cut our AA damage to 1/3 or we have to facepalm while our clone gets an absolutely useless 12 stacks of might… Bounce priority needs to be Enemy>Casting Player (ME)>Friendly Player>Enemy… Clones should only get it if absolutely nothing else is in range. I used to be able to stand behind 3 staff clones at 600 range and receive all their winds of chaos bounces… Now they get all mine with iElasticity. when we said we wanted this trait to work with illusions that isn’t what we meant

That doesn’t even depend on Ilusionary Elasticity, it affects all bouncing attacks with or without that trait. Imagine something like this happens when you’re in a real fight:

It could be worse, yellow mobs for example. In WvW. Yay.

EDIT: #10 Deceptive evasion- In a previous patch ANET said that clones/pets/summons will no longer aggro on targets that have not agrroed on the master… This is not true for deceptive evasion for mesmers… And is very annoying for us.

Not only do they aggro yellow mobs, they also attack critters and die.

Considering they also go for their current target when shattering and not the player’s target, it gets even more ridiculous. Which would normally be fine, it they didn’t always attack the closest target, including non-hostile (yet) ones…

Iruwen Evillan, Human Mesmer on Drakkar Lake

(edited by Iruwen.3164)

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Posted by: squallaus.8321

squallaus.8321

11. Clones should have offhand weapons. They are not clones if they don’t look like you.

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Posted by: lagermeister.4397

lagermeister.4397

Jportell, thanks alot for this thread. I was aware of half of these ‘problems’. Anet will keep losing avid mesmer players until more effort/ love is shown towards our profession. Moderators, we do not want living story, we want bug fixes, and weapon skill/ area expansions. Combine what was effective in gw1 into the great world of gw2.

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Posted by: bobross.5034

bobross.5034

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

wrong. A properly traited signet mesmer can beat a shatter mesmer.

Please do share this build with me… And by a signet mesmer you mean all 3 slot skills are signets? Only thing i can think of is sig of midnight/insp/dom..

Edit: and even if the signet build looks good what bugs me is other classes had at least 2-3 signets that got a passive buff increase… we only got one? Even though another signet also affects a stat but it was untouched.

i posted on the forum. It under joke build of the day

ahh okay… I would still like signet of insp and signet of midnight to see some form of buff to their passives…. (maybe sig of inspiration instead of increasing the length of time… decrease the time between boon applications.)

i have to admit their passive suck but their actives are strong

and that’s the whole problem, right? the passives are weak so you only take those signets for the active, which defeats the whole signet mechanic, you don’t care about losing the passive buff, so it’s never a strategic choice whether to use a signet or not. With signet of inspiration, for example, the decision making process is: is it off cool-down? Am I in combat? Do I have enough buffs on me to share? Are allies nearby? Pop it. There is no part of that decision tree that is like, “maybe I should wait 5 seconds in case signet of inspiration gives me aegis.”

What would make you think twice about popping it would be to get rid of the current passive and replace it with something boon related, like a passive power bonus, when under the effects of boons. Or how about, every time you lose a boon, you also lose a condition. Or maybe switch the boon duration bonus to sig. of inspiration, so sharing boons means losing that bonus…makes for more complex gameplay.

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Posted by: loseridoit.2756

loseridoit.2756

But even after investing heavily into these traits a signet mesmer is not as powerful as any other form of mesmer.

wrong. A properly traited signet mesmer can beat a shatter mesmer.

Please do share this build with me… And by a signet mesmer you mean all 3 slot skills are signets? Only thing i can think of is sig of midnight/insp/dom..

Edit: and even if the signet build looks good what bugs me is other classes had at least 2-3 signets that got a passive buff increase… we only got one? Even though another signet also affects a stat but it was untouched.

i posted on the forum. It under joke build of the day

ahh okay… I would still like signet of insp and signet of midnight to see some form of buff to their passives…. (maybe sig of inspiration instead of increasing the length of time… decrease the time between boon applications.)

i have to admit their passive suck but their actives are strong

and that’s the whole problem, right? the passives are weak so you only take those signets for the active, which defeats the whole signet mechanic, you don’t care about losing the passive buff, so it’s never a strategic choice whether to use a signet or not. With signet of inspiration, for example, the decision making process is: is it off cool-down? Am I in combat? Do I have enough buffs on me to share? Are allies nearby? Pop it. There is no part of that decision tree that is like, “maybe I should wait 5 seconds in case signet of inspiration gives me aegis.”

What would make you think twice about popping it would be to get rid of the current passive and replace it with something boon related, like a passive power bonus, when under the effects of boons. Or how about, every time you lose a boon, you also lose a condition. Or maybe switch the boon duration bonus to sig. of inspiration, so sharing boons means losing that bonus…makes for more complex gameplay.

errr….a pure signet mesmer use active signet for invulnerability. so, any passive effects is weak in comparison to a reflecting god mode

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Posted by: BlackBeard.2873

BlackBeard.2873

I agree that a lot of these things could use some tweaks to fix, but please realize that we do have some seriously awesome trait-lines (except most grandmasters) and utilities in general. Our minor traitlines are better/the same as many classes’ major traits. Sure, shatters and phantasm builds are the strongest option, but you can still build other ways and be viable. Coming from an ele, where there is really only 1 viable (bunker) and 1 half-bad (signet-aura) way to build, realize that we (mesmers) have it good. That is unfortunately why these things aren’t the highest priority to fix – the class is still very powerful and has a good amount of available diversity currently.

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Posted by: jportell.2197

jportell.2197

The thing is… even with the diversity we have… Patch by patch it is going down… Take this most recent patch.. now we really have no good reason to take the GS anymore… There is one build/weapon dead… Blinding befuddlement… any hope for a good confusion blind Mesmer is kinda toast.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Iavra.8510

Iavra.8510

Some personal opinions:

1), 2) Agree
3) Those traits are very strong in 1v1 as it’s easy to quickly stack 25 vulnerability on your enemy. However, i’m rarely investing any points in Domination so i can’t say much here.
4) Haven’t been using the torch since they nerfed confusion…
5) Don’t have that problem very often tbh…however, sword #3 tends to get stuck at a blade of grass.
6) Scepter is actually a very strong weapon. In power builds, the auto attacks often crits for over 1.5k and #3 channels for 3k damage over it’s whole duration. Condition build highly profit from the clone spamming #1 does in combination with “on clone death”-traits.
7, 8) Agree
9) I never used any mantras beside the cleansing one until now…
10) Agree

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Posted by: Vewen.8016

Vewen.8016

I was trying my berserker on some mobs around the place where the golem mark II spawns. I have a phantasm build, so +30% and my berserker cannot even get 10% of a mob. I don’t care if the damage formula is in order, something is wrong and needs to be fixed. My phantasm hardly does more damage than my auto-attack.

I wish I could take the staff instead but heh, tough luck as well this patch.

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Posted by: BlackDevil.9268

BlackDevil.9268

+1 to this. Let’s bump this for a while people so anet might just kittening realise they did nothing besides nerfing and bugging our prof since it was released.

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Posted by: jportell.2197

jportell.2197

These are just the big issues that I can think of… Players of other classes may say “mesmers still have the most viable builds” in tournaments this is simply not so… Most tourney mesmers are dedicated to 50 points of where traits are allocated that leaves 20 total for leeway… and not much at that.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Ethics.4519

Ethics.4519

Agreed. And they already started balancing pvp separate from pve, so leave pvp out of it. Honestly, I don’t trust some devs. A lot of them tend to make statements and then go back on them or disappear.

However, I’ll read this list and cry myself to sleep everynight.

RIP in peace Robert

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Posted by: jportell.2197

jportell.2197

Agreed. And they already started balancing pvp separate from pve, so leave pvp out of it. Honestly, I don’t trust some devs. A lot of them tend to make statements and then go back on them or disappear.

However, I’ll read this list and cry myself to sleep everynight.

What bugs me is they nerfed confusion in WvW on the basis that they want it to be the same level as in PvP…. But that is really one of the only changes that they implemented that is separate is the same for PvP and WvW… For other classes they inherit their PvE stats in WvW…. So we got twice the punishment with that nerf because we have to try harder to keep up with ele’s healing/thieves crit chance/guardians boon duration.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Phloww.1048

Phloww.1048

11. Clones should have offhand weapons. They are not clones if they don’t look like you.

This one is definitely needed, along with many others that Jportell has mentioned!

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Posted by: Master of Timespace.2548

Master of Timespace.2548

The noob stick, aka mesmer great sword, does not need any buffs / fixes. It’s already overly popular.
Edit: I went and tested that gs #4, and it’s damage is fine? It hits around 4-5k on 91% crit damage, 3.3k power., without the inspiration line 15% damage boost. What else do you except from a 1200 range aoe attack that also bleeds, crippes and is a whirl finisher?

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: Elidath.5679

Elidath.5679

What does popularity have to do with bugfixes ?

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Posted by: Master of Timespace.2548

Master of Timespace.2548

What does popularity have to do with bugfixes ?

What is bugged with mesmer great sword? Ok true, that bounce logic should be fixed, but other than that it’s fine.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Elidath.5679

Elidath.5679

Its reliability. Sometime it hit 3 times. Sometime 2. Sometime 1. For a skill that can cripple and bleed on hit, it make quite a lot of difference. And 4k for a spike skill on a full zerker gear is… kinda meh. And you are apparently in the upper numbers, other report (with similar setup) around 2k damages. So yeah, it is pitiful.

Plus the rebound thing, that makes GS#2 quite funny (instead of useful).

“Other than that it’s fine” → so fix that. It means it need a fix. Being “good except for what is bad” mean some things are bad, you know :P

(edited by Elidath.5679)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Its reliability. Sometime it hit 3 times. Sometime 2. Sometime 1. For a skill that can cripple and bleed on hit, it make quite a lot of difference.

It’s a typical whirling attack, so it depends on position how many times it hits. It’s certainly not a bug.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Elidath.5679

Elidath.5679

Or it is a bug not limited to mesmer. Seeing it miss on a static target is quite puzzling, don’t you think ?
Plus, othert whirling attacks are controllable. A warrior decide the direction, a ranger the position. Mesmer can’t control, and as so can’t limit miss factor. Yet they do at most meh damage.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

I tested it a bit more and there seems something wrong with the appearing damage text. Sometimes it says it hits for around ~2-3k yet a Scale mob still loses about half of its health.. ?
I don’t know, maybe it’s bugged after all.

Or it is a bug not limited to mesmer

If a warrior uses whirling attack against you when you are moving fast towards him, not all of the attacks will land. Whirling attack is a “multiple hit area attack while moving”. Whirling attack not delivering all blows is no more of a bug than 100blades (or any other multiple attack skill) not landing all blows.

? <(^-^><)>^-^)> <(^-^)> ?

(edited by Master of Timespace.2548)

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Posted by: Fuschia.6573

Fuschia.6573

Two points…

1) Two is very misleading in terms of wording. Bounce logic itself is pretty bad for us, but Illusionary Elasticity has nothing to do with it and is a separate problem – be it a tooltip problem or an actual bug, I don’t know.

2) Base bleeding on Staff clones is currently 5 seconds, rather than 7. Fixing this would do more to help builds based on Condition Damage than pretty much anything besides making Illusionary Elasticity work with Staff clones.

EDIT:

Also, since we’re talking about things that don’t belong here…

3) is largely opinion. Sure, some of those traits might be on the weaker side, but they have their place. A little buff might be in order, but they fit into the idea of the Mesmer and have use in specific situations, which is true of a lot of traits for every profession. They certainly aren’t ‘breaking the game.’

7) isn’t something that needs to be ‘fixed,’ as it was obviously intentional. Could it be that they should revert it? Sure. Should it be on a list of things that break the game for us? No, it shouldn’t.

8) is not a bug or oversight, as every Signet that produced stats that scale up or down in level got buffed, but every other sort of Signet was untouched. Obviously intentional.

9) is true, but not everything in the game should be balanced around high-end PvP. Mantras are fine for supporting in PvE or WvW, and any buffs in the charging time would probably make them too good there. Some of the activation effects could use a little looking at, but again, this is far from ‘breaking the game’ for us.

In short, if you actually want the Devs to look at this you need to be listing things that absolutely need to be fixed and remove the things that are your personal opinion or just need a little looking at, a la Signets or Mantras.

(edited by Fuschia.6573)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

I think they should rework mesmer gs a little. Currently its a very straightforward and boring weapon. Just look at it.

  1. - straight forward ranged attack skill.
  2. - straight forward ranged attack skill with small aoe effect. Mariginal utility effect.
  3. - straight forward ranged aoe skill with very small radius. Mariginal utility effect.
  4. - straight forward ranged aoe skill. Moderate utility via the cripple.
  5. - warrior rifle #5 with better aoe effect but lower damage and longer cool down.

That’s why I call it the noob stick. It’s just as dumb as warrior’s rifle.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: jportell.2197

jportell.2197

^Well the new bug does affect all bouncing attacks its just annoying because now Mesmer weapons that give boons (kiting weapons) require Mesmer to be in melee to get those boons… great logic right… Also to the genius calling GS the “noob stick” Gs is the best way we have to catch runners in WvW… ILeap is buggy and the cripple is short and focus is easily dodgeable… so once again izerker is the best way to deal with that (should be the best way)

Johnny The Gray
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Posted by: Iruwen.3164

Iruwen.3164

Its reliability. Sometime it hit 3 times. Sometime 2. Sometime 1. For a skill that can cripple and bleed on hit, it make quite a lot of difference.

It’s a typical whirling attack, so it depends on position how many times it hits. It’s certainly not a bug.

It’s a bug because ANet already confirmed that it’s a bug and it worked differently before some patch (can’t remember, was it the LoS fix?) As is, auto attacking deals more damage in many cases.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: jportell.2197

jportell.2197

Its reliability. Sometime it hit 3 times. Sometime 2. Sometime 1. For a skill that can cripple and bleed on hit, it make quite a lot of difference.

It’s a typical whirling attack, so it depends on position how many times it hits. It’s certainly not a bug.

It’s a bug because ANet already confirmed that it’s a bug and it worked differently before some patch (can’t remember, was it the LoS fix?) As is, auto attacking deals more damage in many cases.

Here is the post for ANET confirming that it is a bug… Note the date. -_-

https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-illusionary-zerker-Bug-Report/page/2#post1696781

Johnny The Gray
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Posted by: Bumbler.7581

Bumbler.7581

I don’t have much background knowledge on the history of the iZerker bug, but couldn’t it be argued that the reason it does, say, 2500 damage with all four hits (including a few crits) is that it’s meant to hit multiple targets? Whereas the iMage hit’s a single target. Damage wise, if the iZerker hits multiple enemies, then it would do equivalent additive damage in relation to the iMage?

That’s always been my opinion, at least, since I started as a mesmer.

In Chancery (Jade Quarry, NA) – The Instance Mesmer
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Posted by: jportell.2197

jportell.2197

I don’t have much background knowledge on the history of the iZerker bug, but couldn’t it be argued that the reason it does, say, 2500 damage with all four hits (including a few crits) is that it’s meant to hit multiple targets? Whereas the iMage hit’s a single target. Damage wise, if the iZerker hits multiple enemies, then it would do equivalent additive damage in relation to the iMage?

That’s always been my opinion, at least, since I started as a mesmer.

It’s not an opinion on whether or not it is broken. Two arenanet devs have admitted this skill is broken/bugged The fact that it’s total damage is still less than iMage (condition phantasm) is not okay.

Johnny The Gray
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Posted by: Krispera.5087

Krispera.5087

On SotG, Jon Sharp looked puzzled or unaware by iZerker bug when it was mentionned. I think he felt it was fixed. Looks like it’s not a priority.

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Posted by: Zamiel.2130

Zamiel.2130

12. iBerzerker Out of Range: Either the range of Spatial Surge is greater than 1200 or iB’s range is less than 1200. Whilst I’m hitting an enemy who is running away from me with SS, I try iB and get an out of range message, but then can continue hitting them with SS. This also happens on stationary targets who are at the max range for SS.

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Posted by: jportell.2197

jportell.2197

Two points…

1) Two is very misleading in terms of wording. Bounce logic itself is pretty bad for us, but Illusionary Elasticity has nothing to do with it and is a separate problem – be it a tooltip problem or an actual bug, I don’t know.

2) Base bleeding on Staff clones is currently 5 seconds, rather than 7. Fixing this would do more to help builds based on Condition Damage than pretty much anything besides making Illusionary Elasticity work with Staff clones.

EDIT:

Also, since we’re talking about things that don’t belong here…

3) is largely opinion. Sure, some of those traits might be on the weaker side, but they have their place. A little buff might be in order, but they fit into the idea of the Mesmer and have use in specific situations, which is true of a lot of traits for every profession. They certainly aren’t ‘breaking the game.’

7) isn’t something that needs to be ‘fixed,’ as it was obviously intentional. Could it be that they should revert it? Sure. Should it be on a list of things that break the game for us? No, it shouldn’t.

8) is not a bug or oversight, as every Signet that produced stats that scale up or down in level got buffed, but every other sort of Signet was untouched. Obviously intentional.

9) is true, but not everything in the game should be balanced around high-end PvP. Mantras are fine for supporting in PvE or WvW, and any buffs in the charging time would probably make them too good there. Some of the activation effects could use a little looking at, but again, this is far from ‘breaking the game’ for us.

In short, if you actually want the Devs to look at this you need to be listing things that absolutely need to be fixed and remove the things that are your personal opinion or just need a little looking at, a la Signets or Mantras.

Hence why I said bugs/nerfs… And devs have said they want better viability for different builds for all classes to help the tournament meta… Hence why I am looking at it from that point of view. Also if not everything in the game shouldn’t be balanced around high-end/tourney pvp then maybe we should ask them to explain why they nerfed things just for pvp…

Johnny The Gray
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Posted by: Navi.7142

Navi.7142

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Posted by: jportell.2197

jportell.2197

Because we never seem to get a response in our forums anymore I have also started a thread in the spvp forum called “The state of the Mesmer” As expected several people there started saying “Mesmer still OP” Mesmer is fine and doesn’t need buffs… Hopefully you guys can give some input there.

Johnny The Gray
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Posted by: Zelulose.8695

Zelulose.8695

Because we never seem to get a response in our forums anymore I have also started a thread in the spvp forum called “The state of the Mesmer” As expected several people there started saying “Mesmer still OP” Mesmer is fine and doesn’t need buffs… Hopefully you guys can give some input there.

The only class that Truly needs a major buff is warrior other classes only need small adjustments

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: jportell.2197

jportell.2197

Because we never seem to get a response in our forums anymore I have also started a thread in the spvp forum called “The state of the Mesmer” As expected several people there started saying “Mesmer still OP” Mesmer is fine and doesn’t need buffs… Hopefully you guys can give some input there.

The only class that Truly needs a major buff is warrior other classes only need small adjustments

I’m not saying Mesmer needs any massive buffs… I am saying Mesmer needs FIXED as in the bugs that have been here since release and the bugs that get introduced every single patch and for some reason go completely unnoticed by the game designers. While any bugs that other classes get in patches are hotfixed right away… See most recent game update notes for a reference.

Johnny The Gray
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Posted by: Zelulose.8695

Zelulose.8695

Because we never seem to get a response in our forums anymore I have also started a thread in the spvp forum called “The state of the Mesmer” As expected several people there started saying “Mesmer still OP” Mesmer is fine and doesn’t need buffs… Hopefully you guys can give some input there.

The only class that Truly needs a major buff is warrior other classes only need small adjustments

I’m not saying Mesmer needs any massive buffs… I am saying Mesmer needs FIXED as in the bugs that have been here since release and the bugs that get introduced every single patch and for some reason go completely unnoticed by the game designers. While any bugs that other classes get in patches are hotfixed right away… See most recent game update notes for a reference.

I agree my illusionary leap keeps misfiring around bumps.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: jportell.2197

jportell.2197

Because we never seem to get a response in our forums anymore I have also started a thread in the spvp forum called “The state of the Mesmer” As expected several people there started saying “Mesmer still OP” Mesmer is fine and doesn’t need buffs… Hopefully you guys can give some input there.

The only class that Truly needs a major buff is warrior other classes only need small adjustments

I’m not saying Mesmer needs any massive buffs… I am saying Mesmer needs FIXED as in the bugs that have been here since release and the bugs that get introduced every single patch and for some reason go completely unnoticed by the game designers. While any bugs that other classes get in patches are hotfixed right away… See most recent game update notes for a reference.

I agree my illusionary leap keeps misfiring around bumps.

And that is only a quality of life issue when compared to things like this new bug with bounces and the freaking iZerker.

Johnny The Gray
GASM’s Bunker Mesmer