Let me start this by saying this will NOT be a rant post,
Nor it will be a nerf this or buff that post, it’s just a compendium of the general feeling I’m getting, aswell things perceived by the community.
Also, I’ll be fairly direct to the point and try and avoid any personal preferences regardless of my playstyle/build, etc..
And I’m not speaking for the class alone, many other classes might share the same problems, this is not a purely “Mesmer is the worst at this” thread. Some issues are reccuring to most classes even, this doesn’t mean they cannot improve.
Bad Things:
Mob Tag
- Mesmers are on the down slope of the Dinamic Events (and WvW for that matter) of mob tagging, this means that the AoE possibilities are rather limited, with fairly larget cooldowns (Staff #5) Slow Animations and tiny AoE (GS #3). Which ends up limiting the choices for running dynamic events (and WvW) if you want to tag and receive XP and loot from mobs. Ex: I like the GS / Scepter+Other option, but I feel that the Staff is a MUST if you want to be efficient in dynamic events with mob swarms, that means the difference from looting 15 mobs to 5 mobs. Is it doable? Yes, But takes much more effort and it’s much less forgiving then other specific classes. I cannot stress how my thief can spam a bit of Short Bow poison and loot all the mobs in the event, while my Mesmer has to sweat really hard so it can receive a fraction of the bounty. Worst thing is, I end up “having” to use the staff so I can have more fun in PvE, which goes agains free will of weapons choice.
Animation
- GS #1, GS#3 and other have cancellable (is this a word?) animations that can improve the DPS if you cancel it. This is unfun and ends up with a neurotic gameplay a là Dota. I’m NOT asking for a shorter animation, specially in GS#1 I’m just asking for the possibility of canceling to be removed. This hurts the gameplay fun.
Weapon Skills
- GS#3 is a bit of out of place, it does nice damage, but the animation, rooting and AoE range makes it unusable in any serious situation. That be PvE or PvP, any serious mesmer player is just not using this skill or canceling the animation, both options are terrible.
-Torch#5 is not worth it also, put it on par with other phantasms/skills and it’s just too weak. We do not necessarily need more DPS, so maybe it could act more like a utility phantasm or a defensive one.
Teleporting
- Mesmers teleport left and right, be with Staff#2, Blink, etc… and they more often than should end up underground and stuck. This happened with me on a tourney once, and I was useless for the rest of the match, broke my team.
Good Things:
- Illusions management are really fine. That’s a playstyle thing, not a broken system.
Yes, Clones replace Phantasms (sometimes, thanks to the changes made of priority on clone/phantsm summoning ANet made). You just have to be smart about when to use what. Or pick a different class.
- DPS is fine, it’s not huge… if you don’t spec for it. If you do, you become a bit glassy. That’s the game.
- Survival/Support, same as above.
Limbo Things:
- Moa Elite: Some people hate it, I don’t use it on my Mesmer, but I can see how it is not an overpowered ability, and I also can see why people hate it. A 10 secs daze is a unique silence on the game but it IS on par with most of the elites in the game that can change the pace of the battle. It’s just off the dazing curve of the game. (I personally think that it is a silly thing to bring to battle, but I’d give time to let people realize that by themselves.)
But overall, I love the Mesmer and if I had to pick one thing to change it would be the mob tagging issue, which could be solved with some AoE option, maybe an overhaul of GS#3 so it could kill two birds with a single stone. Stressing this point: Played other classes, the Mesmer is really hard to tag and profit as well as other classes in dynamic events, and on the course of 80 levels, it brings a gap.
And again, I wouldn’t touch the Mesmer much right now, the skills, traits, gameplay and etc make it a really fun and viable class, even with its drawbacks, but half of the fun is overcoming the drawbacks.
Hope this was useful. Pink power.