Gamers Republic of South Africa[RSA]|Aurora Glade.
“If I live, I will kill you. If I die, you are forgiven. Such is the rule, of honor!”
Hi, I have been thinking of this idea for quite some time now and i personally would really like this/something similar to be implemented(even though my hopes are not high :/ ).
The problem is, well i do not know programming, my idea is only a partial idea. This is why i am typing here to ask for help and possibilities
My idea involves giving mesmers the abilities to control the attack cycles of their summoned phantasms, with the ICD of each attack cycle having an obvious effect of not being able to spam it I was thinking more along the lines of having the skills change like they do with Necro’s, the flaw here though is how would you summon another phant and if the summoning CD is off how do you choose between summoning a new phant or making the existing one attack?
The other possibility could be adding something similar to rangers.. being able to switch in and out your shatter skills to add attacking skills for phantasms.. of course this second suggestion is bound to get an enormous amount of QQ…I think it might be the better route? Then changing the way phantasm act, by if they do not attack 2-3 secs after their normal cycle, they would then attack..(increased attack cycle by 2-3 secs if not ordered, keep current attack cycle CD for ordered attacks) maybe add an extra “F” key function and the ability to swap out shatters for phantasm.. e.g. F1 MW, F2 Zerker attack, F3 Unchanged, F4 unchanged, F5 Warden attack. Each F key having an arrow, out of combat, with which you may customize you F buttons with shatter/Phat attacks. Each Phant will have their own ICD so you would also have to press the attack cycle for each individual one, time when you want them to attack, plan it more carefully..
I would really love this profession to be more interactive than what it is now, right now, this type of build is more noob friendly, but it has an exceptionally high Ceiling cap as well. A lot of people think that you beat them because you can are running a particular build(Phant mes) and thakittens only viable 1v1, untill you show them that you can even 2v1 winning a lot of fights, that there can be much skilled involved if you play it properly.
anyways, just a suggestion,
Initiate QQ, troll wars..
Psych out
It sounds extremely interesting, but way OP.
Mesmers have a unique skill – Shattering.
If we also get a “Companion” based skill set with such a high skill cap – played right would be indestructible.
Also, ANet does not see mesmers as a “controlling beings” profession , but rather a deceptive, kitten with your mind type of profession.
And imagine the screams the other professions will let out if we get this type of buff….
Maybe in the extremely far away future…. but even then I wouldn’t count on it.
I actually do not believe this will be implemented at all.
How do you see this as being OP? honest question..
From my point of view, it requires more skill from the player, that they actually have to interact with the phantasm more instead of an attack cycle running which is highly predictable. Maybe the attack cycle for non commanded attacks would have to be increased by 3-4secs, as well as in the second example you would actually lose 1-2 skills(maybe adding the F5 part was slightly OP :P ) certain shatter skills to gain control of the phatasms so speccing shatter, you would not be wanting these phantasm commands(which they anyways shatter after the initial cycle) and phantasm mesmers would have to think carefully about what they replace. Rather a slight nerf to phantasm and phantasm mesmers for less predictability(delaying 1-2secs for burst combo)..
Ugh.. no thanks.
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