Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
So, yeah. What is up with the Grandmaster Dueling traits?
The only one worth it is Empowering Mantra’s, but then it forces you to fill your bar up with Mantra’s you can’t use because you want the passive damage bonuses.
If I know I don’t do anythign but direct damage (GS #1 & #4), I activate this trait with 3 mantras readied. But usually I use [Mantra Mastery] as third selectable traits. 8s Heal CD rocks.
8s Heal CD rocks.
There was a time when 8s was the base CD of MoR, and it also healed much more than it does now. I miss the old MoR.
There was a time when MoR was only 1 charge baseline.
Uh huh.
with Mantra’s you can’t use
Less misinformation plzx0x tyvm.
There was a time when MoR was only 1 charge baseline.
Uh huh.
Which was great, as you got the entire heal instantly instead of getting a half now and the other half one second later: which, by the way, indirectly increases its CD by 1s.
And no, by more healing I don’t mean the one charge version healed more than the double charge version, the healing nerf occurred after Mantras transitioned to two charges default.
I’d much rather Mantras be reverted back to one charge, really; along with other changes to improve their “smoothness”. The inability to regenerate charges for partially discharged Mantras is one of the primary annoyances to using them.
(edited by Embolism.8106)
Well yeah but the problem is that HM would double the power of the Mantras, making it more of a must-have for Mantra builds than it already is.
Well yeah but the problem is that HM would double the power of the Mantras, making it more of a must-have for Mantra builds than it already is.
The first change to improve Mantra smoothness, if they’re reverted to one charge default, would be the removal of HM. It’s a terrible trait IMO, far too big of a power jump. Even now some Mantras are balanced around HM and are relatively weak without it (MoP, MoC, and to a very small extent MoR based on nerfs since it was changed to work with HM).
I still remember the old value for MoR healing: 6520, or 3260 per charge. A 20% nerf in effectiveness, plus almost 40% longer CD, just so it can work with that horrid trait.
(edited by Embolism.8106)
And the combination with [Mender’s Purity] (condition removal on heal) would be reduced alot. (When mantras’ charges will be reduces to 1)
And the combination with [Mender’s Purity] (condition removal on heal) would be reduced alot. (When mantras’ charges will be reduces to 1)
I don’t care about that as I never use Mender’s Purity: I don’t find it sufficient condition removal by itself, and I’d rather keep my heal and my removal separate: sometimes you’d want to cleanse Immobilise or Chilled but don’t necessarily need a heal.
And to be honest if you’re using a full on Mantra build (30/30 and 5 in Illusions, that’s 65 already) you will not have any points remaining for Mender’s Purity anyway. Plus you’d likely be using Mantra of Resolve which is actually quite good.
But seriously. -20% power and +40% CD so it can work with a 30 point trait that no one will take unless they’re railroading themselves into a niche build. One must ask… why?
(edited by Embolism.8106)
the only time i feel obligated to go beyond 20 points in dueling is if i am going an all out direct damage setup with max domination and a GS.
other than that i just take “clone on dodge” with rabid gear.
30 Dueling can also be used effectively so you can pick up Duelist’s Discipline + Deceptive Evasion for the combo field abuse with iD. Someone ran an sPvP build focused on Confusion, relying on the combo field heavily.
I take 30 in dueling so i can take the clone on dodge as well as +50 prec and 20% reduced CD on sword skills which makes blurred frenzy so much nicer imo
^
You realize you can get the sword trait as the 10 point trait, and DE as the 20 point trait, right?
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